示例#1
0
文件: StopWatch.cs 项目: ikamei/LD46
    public void TimeOut()
    {
        if (false)
        {
            GameObject   mengnan_value     = GameObject.Find("MengNanValue");
            MengNanValue mengnan_component = mengnan_value.GetComponent <MengNanValue>();
            int          value             = mengnan_component.GetValue();
            mengnan_component.SetValue(value - 10);
        }

        {
            // Debug.Log("it should ask next question");
            // GameObject go = GameObject.Find("Question Panel");
            // 使用 GameObject.Find 有可能找到的是 prefab,而非场景中的对象
            m_master_ai.set_state(MyConst.ACTION_STATE_ANSWER_TIMEOUT);
            // QuestionController component = questionCtrl;
            // component.AskQuestion();
            //StartTheWatch();
        }
    }
示例#2
0
    void SelectAnswer(int i)
    {
        var mengNan = currentMengNanValue.GetValue();

        if (currentAnswers.Count > i)
        {
            if (currentAnswers[i].cost <= mengNan)
            {
                answersGroup.HideWithoutAnswer(i);
                questionDialog.idle = false;
                Debug.Log($"execute answer: {currentAnswers[i].answer}");
                // currentAnswers[i].Execute(currentMengNanValue, currentInterviewScore);
                audioSource.clip = answerSFX;
                audioSource.Play();

                if (false == currentAnswers[i].isMacho)
                {
                    m_master_ai.set_isMacho(false);
                }
                m_master_ai.incr_mengnan_value(-1 * currentAnswers[i].cost);
                m_master_ai.incr_score(currentAnswers[i].score);
                // m_master_ai.incr_score( -100 );
                if (0 == currentAnswers[i].reaction)
                {
                    m_master_ai.set_state(MyConst.ACTION_STATE_MASTER_DISAGREE);
                }
                else if (1 == currentAnswers[i].reaction)
                {
                    m_master_ai.set_state(MyConst.ACTION_STATE_REVIEW_ANSWER);
                }
                else if (2 == currentAnswers[i].reaction)
                {
                    m_master_ai.set_state(MyConst.ACTION_STATE_MASTER_AGREE);
                }
                return;
            }
        }
        Debug.Log($"unable to execute answer");
        audioSource.clip = unableToAnswerSFX;
        audioSource.Play();
    }