public void GoToLvl(int lvl)
 {
     Meneger.GoToLvl(lvl);
     Meneger.playerhp = 3;
     gameObject.SetActive(false);
     Time.timeScale = 1;
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (Mob.Count <= 0)
     {
         if (other.tag == "Player")
         {
             Meneger.NextLvL();
         }
     }
 }
示例#3
0
 public void Reload()
 {
     Meneger.GoToLvl(level);
 }
示例#4
0
 void Awake()
 {
     Instance = this;
 }