public void GoToLvl(int lvl) { Meneger.GoToLvl(lvl); Meneger.playerhp = 3; gameObject.SetActive(false); Time.timeScale = 1; }
void OnTriggerEnter2D(Collider2D other) { if (Mob.Count <= 0) { if (other.tag == "Player") { Meneger.NextLvL(); } } }
public void Reload() { Meneger.GoToLvl(level); }
void Awake() { Instance = this; }