void Awake() { arFaceManager = gameObject.AddComponent <ARFaceManager>(); arFaceManager.maximumFaceCount = 1; arFaceManager.facePrefab = facePrefab; _memorizePhotos = GetComponent <MemorizePhotos>(); overlayNum = -1; canvasObj.name = "finding"; if (GameObject.Find("Canvas") == false) { canvasObj.name = "Canvas"; //DontDestroyOnLoad(canvasObj); } else { Destroy(canvasObj); } //LoadDefaultImages(); }
void Awake() { _eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); _memorizePhotos = GetComponent <MemorizePhotos>(); }