示例#1
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 /// <summary>
 /// Always set the Player back to DirectionalInput if you're using normal 3rd Person View with the rotation based at the camera.
 /// If you're using Topdown or Isometric view, make sure to check the option rotateByWorld.
 /// </summary>
 public void SetDirectionalInput()
 {
     gameplayInputStyle = GameplayInputStyle.DirectionalInput;
     cc.rotateByWorld   = false;
 }
示例#2
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 /// <summary>
 /// If you need you character to move automatically on a cutscene, always change the gamePlayInputStyle to Click and Move
 /// </summary>
 public void SetClickAndMove()
 {
     gameplayInputStyle = GameplayInputStyle.ClickAndMove;
     cursorPoint        = transform.position;
     cc.rotateByWorld   = true;
 }