public override void ShootMelon(Player owner, Vector3 origin, Vector3 dir) { MelonEntity ent = new MelonEntity(owner, origin, dir, this); melons.Add(ent); AddGameObject(ent); }
public override void ShootMelon(Player owner, Vector3 origin, Vector3 dir) { MelonEntity ent = new MelonEntity(owner, origin, dir, this); melons.Add(ent); AddGameObject(ent); channel.FireEventForAllConnections("Client_ShootMelon", origin.X, origin.Y, origin.Z, dir.X, dir.Y, dir.Z); }