コード例 #1
0
        public override void ShootMelon(Player owner, Vector3 origin, Vector3 dir)
        {
            MelonEntity ent = new MelonEntity(owner, origin, dir, this);

            melons.Add(ent);
            AddGameObject(ent);
        }
コード例 #2
0
        public override void ShootMelon(Player owner, Vector3 origin, Vector3 dir)
        {
            MelonEntity ent = new MelonEntity(owner, origin, dir, this);

            melons.Add(ent);
            AddGameObject(ent);

            channel.FireEventForAllConnections("Client_ShootMelon", origin.X, origin.Y, origin.Z,
                                               dir.X, dir.Y, dir.Z);
        }