public MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPos, MeleeAttackState_SO stateData) : base(entity, stateMachine, animBoolName, attackPos) { this.stateData = stateData; }
public E2_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPos, MeleeAttackState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, attackPos, stateData) { this.enemy = enemy; }