Ejemplo n.º 1
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 public MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPos, MeleeAttackState_SO stateData)
     : base(entity, stateMachine, animBoolName, attackPos)
 {
     this.stateData = stateData;
 }
Ejemplo n.º 2
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 public E2_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPos, MeleeAttackState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, attackPos, stateData)
 {
     this.enemy = enemy;
 }