示例#1
0
    public void DisplayGUI()
    {
        MegaWalkLoft walk = (MegaWalkLoft)target;

        walk.mode = (MegaWalkMode)EditorGUILayout.EnumPopup("Mode", walk.mode);

        if (walk.mode == MegaWalkMode.Alpha)
        {
            walk.alpha = EditorGUILayout.Slider("Alpha", walk.alpha, 0.0f, 1.0f);
        }
        else
        {
            walk.distance = EditorGUILayout.FloatField("Distance", walk.distance);
        }

        walk.crossalpha  = EditorGUILayout.Slider("Cross Alpha", walk.crossalpha, 0.0f, 1.0f);
        walk.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", walk.surfaceLoft, typeof(MegaShapeLoft), true);

        int surfaceLayer = MegaShapeUtils.FindLayer(walk.surfaceLoft, walk.surfaceLayer);

        surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(walk.surfaceLoft)) - 1;
        if (walk.surfaceLoft)
        {
            for (int i = 0; i < walk.surfaceLoft.Layers.Length; i++)
            {
                //if ( walk.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                if (walk.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                {
                    if (surfaceLayer == 0)
                    {
                        walk.surfaceLayer = i;
                        break;
                    }

                    surfaceLayer--;
                }
            }
        }
        else
        {
            walk.surfaceLayer = surfaceLayer;
        }

        walk.upright = EditorGUILayout.Slider("Upright", walk.upright, 0.0f, 1.0f);
        walk.uprot   = EditorGUILayout.Vector3Field("up Rotate", walk.uprot);

        walk.delay      = EditorGUILayout.FloatField("Delay", walk.delay);
        walk.offset     = EditorGUILayout.FloatField("Offset", walk.offset);
        walk.tangent    = EditorGUILayout.FloatField("Tangent", walk.tangent);
        walk.rotate     = EditorGUILayout.Vector3Field("Rotate", walk.rotate);
        walk.lateupdate = EditorGUILayout.Toggle("Late Update", walk.lateupdate);

        walk.animate = EditorGUILayout.BeginToggleGroup("Animate", walk.animate);
        walk.speed   = EditorGUILayout.FloatField("Speed", walk.speed);
        EditorGUILayout.EndToggleGroup();
    }
    public void DisplayGUI()
    {
        MegaLoftLayerCloneRules layer = (MegaLoftLayerCloneRules)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;

        EditorGUILayout.BeginVertical("TextArea");

        //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>();

        SetLimits(layer.gameObject);

        layer.LayerName    = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock);
            if (!layer.Lock)
            {
                layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", layer.surfaceLoft, typeof(MegaShapeLoft), true);
                //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer);
                surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                if (layer.surfaceLoft)
                {
                    for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++)
                    {
                        //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                        if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                        {
                            if (surfaceLayer == 0)
                            {
                                layer.surfaceLayer = i;
                                break;
                            }

                            surfaceLayer--;
                        }
                    }
                }
                else
                {
                    layer.surfaceLayer = surfaceLayer;
                }

                layer.start      = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length     = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);
                layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh);
                layer.CalcUp     = EditorGUILayout.Toggle("Calc Up", layer.CalcUp);

                if (layer.CalcUp)
                {
                    layer.calcUpAmount = EditorGUILayout.Slider("Up Amount", layer.calcUpAmount, 0.0f, 1.0f);
                }

                layer.Seed = EditorGUILayout.IntField("Seed", layer.Seed);

                layer.tmrot   = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.scale   = EditorGUILayout.Vector3Field("Scale", layer.scale);
                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis    = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);

                layer.useTwistCrv = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwistCrv);
                layer.twist       = EditorGUILayout.FloatField("Twist", layer.twist);
                layer.twistCrv    = EditorGUILayout.CurveField("Twist Crv", layer.twistCrv);
                EditorGUILayout.EndToggleGroup();

                // Advanced
                layer.RemoveDof   = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                layer.GlobalScale = EditorGUILayout.FloatField("Global Scale", layer.GlobalScale);

                layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv);
                layer.CrossCrv    = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv);
                EditorGUILayout.EndToggleGroup();

                if (GUILayout.Button("Add Rule"))
                {
                    MegaLoftRule newrule = new MegaLoftRule();
                    layer.rules.Add(newrule);
                    GUI.changed = true;
                }

                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Rules");
                layer.showmainparams = MegaFoldOut.Start("Rules", layer.showmainparams, new Color(0.5f, 0.5f, 1.0f));

                if (layer.showmainparams)
                {
                    for (int i = 0; i < layer.rules.Count; i++)
                    {
                        DisplayRuleGUI(layer.rules[i]);
                        if (GUILayout.Button("Delete Rule"))
                        {
                            layer.rules.RemoveAt(i);
                            i--;
                            GUI.changed = true;
                        }
                    }
                }
                MegaFoldOut.End(layer.showmainparams);
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }

        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
示例#3
0
    public void DisplayGUI()
    {
        MegaLoftLayerScatter layer = (MegaLoftLayerScatter)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;

        EditorGUILayout.BeginVertical("TextArea");

        SetLimits(layer.gameObject);
        //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>();

        layer.LayerName    = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);
        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle(MegaToolTip.Lock, layer.Lock);

            if (!layer.Lock)
            {
                layer.mainObj     = (GameObject)EditorGUILayout.ObjectField("Scatter Mesh", layer.mainObj, typeof(GameObject), true);
                layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField(MegaToolTip.Surface, layer.surfaceLoft, typeof(MegaShapeLoft), true);
                //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer);
                surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                if (layer.surfaceLoft)
                {
                    for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++)
                    {
                        //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                        if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                        {
                            if (surfaceLayer == 0)
                            {
                                layer.surfaceLayer = i;
                                break;
                            }

                            surfaceLayer--;
                        }
                    }
                }
                else
                {
                    layer.surfaceLayer = surfaceLayer;
                }

                layer.start  = EditorGUILayout.Slider(MegaToolTip.StartSurface, layer.start, sl, sh);
                layer.length = EditorGUILayout.Slider(MegaToolTip.LengthSurface, layer.length, ll, lh);

                layer.cstart  = EditorGUILayout.Slider(MegaToolTip.CrossStartSurface, layer.cstart, csl, csh);
                layer.clength = EditorGUILayout.Slider(MegaToolTip.CrossLengthSurface, layer.clength, cll, clh);

                layer.CalcUp    = EditorGUILayout.Toggle("Calc Up", layer.CalcUp);
                layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);

                layer.Count = EditorGUILayout.IntField("Count", layer.Count);
                layer.Seed  = EditorGUILayout.IntField("Seed", layer.Seed);

                layer.Offset = EditorGUILayout.Vector3Field("Offset", layer.Offset);
                layer.rot    = EditorGUILayout.Vector3Field("Rotate", layer.rot);
                layer.scale  = EditorGUILayout.Vector3Field("Scale", layer.scale);

                layer.rotRange      = EditorGUILayout.Vector3Field("Rand Rotate", layer.rotRange);
                layer.scaleRangeMin = EditorGUILayout.Vector3Field("Rnd Scale Min", layer.scaleRangeMin);
                layer.scaleRangeMax = EditorGUILayout.Vector3Field("Rnd Scale Max", layer.scaleRangeMax);

                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis    = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);

                // Advanced
                layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale);

                // Start Info
                EditorGUILayout.BeginVertical("TextArea");
                layer.Alpha  = EditorGUILayout.Slider("Alpha", layer.Alpha, 0.0f, 1.0f);
                layer.CAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CAlpha, 0.0f, 1.0f);
                layer.Speed  = EditorGUILayout.FloatField("Speed", layer.Speed);

                layer.useDensity = EditorGUILayout.BeginToggleGroup("Use Density", layer.useDensity);
                layer.density    = EditorGUILayout.CurveField("Density", layer.density, Color.green, new Rect(0.0f, 0.0f, 1.0f, 1.0f));
                EditorGUILayout.EndToggleGroup();
                EditorGUILayout.EndVertical();
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }
        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
    void OnGUI()
    {
        if (Selection.activeGameObject == null)
        {
            return;
        }

        MegaShapeLoft loft = Selection.activeGameObject.GetComponent <MegaShapeLoft>();

        if (loft == null)
        {
            return;
        }

        lofttype  = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype);
        LayerName = EditorGUILayout.TextField("Name", LayerName);
        start     = EditorGUILayout.FloatField("Start", start);
        length    = EditorGUILayout.FloatField("Length", length);
        paramCol  = EditorGUILayout.ColorField("Param Col", paramCol);

        EditorStyles.textField.wordWrap = true;

        switch (lofttype)
        {
        case MegaLoftType.Simple:
            EditorGUILayout.TextArea("Basic Loft layer that uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        //case MegaLoftType.Collider:
        //	colliderwidth = EditorGUILayout.FloatField("Collider Width", colliderwidth);
        //	break;

        case MegaLoftType.CloneSimple:
            EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f));
            startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true);
            mainObjMesh  = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true);
            endObjMesh   = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            material     = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.ScatterSimple:
            EditorGUILayout.TextArea("Scatters a choosen mesh and material over a surface", GUILayout.Height(50.0f));
            mainObjMesh  = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            material     = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.Scatter:
            EditorGUILayout.TextArea("Builds a mesh layer by scattering a choosen object over a surface", GUILayout.Height(50.0f));
            mainObj      = (GameObject)EditorGUILayout.ObjectField("Obj", mainObj, typeof(Mesh), true);
            mainObj      = MegaMeshCheck.ValidateObj(mainObj);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            break;

        case MegaLoftType.ScatterSpline:
            EditorGUILayout.TextArea("Build a mesh by scattering a choosen mesh and material along a spline", GUILayout.Height(50.0f));
            path        = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true);
            material    = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.Complex:
            EditorGUILayout.TextArea("Advanced lofter that uses a spline for the path and any number of cross section splines to define the loft", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.CloneSplineSimple:
            EditorGUILayout.TextArea("Clone a mesh along a spline with options for start, end and main meshes", GUILayout.Height(50.0f));
            path         = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true);
            //startObj = MegaMeshCheck.ValidateObj(startObj);
            mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true);
            //mainObj = MegaMeshCheck.ValidateObj(mainObj);
            endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true);
            //endObj = MegaMeshCheck.ValidateObj(endObj);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.Clone:
            EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f));
            startObj     = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true);
            startObj     = MegaMeshCheck.ValidateObj(startObj);
            mainObj      = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true);
            mainObj      = MegaMeshCheck.ValidateObj(mainObj);
            endObj       = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true);
            endObj       = MegaMeshCheck.ValidateObj(endObj);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            material     = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);

            break;

        case MegaLoftType.CloneSpline:
            EditorGUILayout.TextArea("Build a mesh layer by cloning objects along a spline with options for start, end and main objects", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true);
            startObj = MegaMeshCheck.ValidateObj(startObj);
            mainObj  = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true);
            mainObj  = MegaMeshCheck.ValidateObj(mainObj);
            endObj   = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true);
            endObj   = MegaMeshCheck.ValidateObj(endObj);
            break;

        case MegaLoftType.CloneRules:
            EditorGUILayout.TextArea("Rule based clone onto a surface", GUILayout.Height(50.0f));
            //path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            break;

        case MegaLoftType.CloneSplineRules:
            EditorGUILayout.TextArea("Rule based clone along a spline", GUILayout.Height(50.0f));
            path         = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            break;

#if true
        case MegaLoftType.MultiMaterial:
            EditorGUILayout.TextArea("Will create a loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.MultiMaterialComplex:
            EditorGUILayout.TextArea("Will create a complex loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;
#endif
        }

        EditorStyles.textField.wordWrap = false;

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Create"))
        {
            MegaLoftLayerBase laybase = null;

            switch (lofttype)
            {
            case MegaLoftType.Simple:
            {
                MegaLoftLayerSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerSimple>();
                layer.pathStart    = start;
                layer.pathLength   = length;
                layer.layerPath    = path;
                layer.layerSection = section;
                laybase            = layer;
            }
            break;

            case MegaLoftType.CloneSimple:
            {
                MegaLoftLayerCloneSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSimple>();
                layer.startObj     = startObjMesh;
                layer.mainObj      = mainObjMesh;
                layer.endObj       = endObjMesh;
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                laybase            = layer;
            }
            break;

            case MegaLoftType.ScatterSimple:
            {
                MegaLoftLayerScatterSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSimple>();
                layer.scatterMesh  = mainObjMesh;
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                laybase            = layer;
            }
            break;

            case MegaLoftType.Scatter:
            {
                MegaLoftLayerScatter layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatter>();
                layer.mainObj      = mainObj;
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                laybase            = layer;
            }
            break;

            case MegaLoftType.ScatterSpline:
            {
                MegaLoftLayerScatterSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSpline>();
                layer.scatterMesh = mainObjMesh;
                layer.layerPath   = path;
                laybase           = layer;
            }
            break;

            case MegaLoftType.Complex:
            {
                MegaLoftLayerComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerComplex>();
                layer.layerPath    = path;
                layer.layerSection = section;
                laybase            = layer;
            }
            break;

            case MegaLoftType.CloneSplineSimple:
            {
                MegaLoftLayerCloneSplineSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineSimple>();
                layer.layerPath = path;
                layer.startObj  = startObjMesh;
                layer.mainObj   = mainObjMesh;
                layer.endObj    = endObjMesh;
                laybase         = layer;
            }
            break;

            case MegaLoftType.CloneSpline:
            {
                MegaLoftLayerCloneSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSpline>();
                layer.layerPath = path;
                layer.startObj  = startObj;
                layer.mainObj   = mainObj;
                layer.endObj    = endObj;
                laybase         = layer;
            }
            break;

            case MegaLoftType.Clone:
            {
                MegaLoftLayerClone layer = Selection.activeGameObject.AddComponent <MegaLoftLayerClone>();
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                layer.startObj     = startObj;
                layer.mainObj      = mainObj;
                layer.endObj       = endObj;
                laybase            = layer;
            }
            break;

            case MegaLoftType.CloneRules:
            {
                MegaLoftLayerCloneRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneRules>();
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                //layer.layerPath = path;
                //layer.layerSection = section;
                laybase = layer;
            }
            break;

            case MegaLoftType.CloneSplineRules:
            {
                MegaLoftLayerCloneSplineRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineRules>();
                layer.layerPath = path;
                laybase         = layer;
            }
            break;

#if true
            case MegaLoftType.MultiMaterial:
            {
                MegaLoftLayerMultiMat layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMat>();
                layer.pathStart    = start;
                layer.pathLength   = length;
                layer.layerPath    = path;
                layer.layerSection = section;
                MegaMaterialSection ms = new MegaMaterialSection();
                ms.mat = material;
                layer.sections.Add(ms);
                laybase = layer;
            }
            break;

            // We should add two loft sections
            // if cross has multiple splines add them all equally spaced?
            case MegaLoftType.MultiMaterialComplex:
            {
                MegaLoftLayerMultiMatComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMatComplex>();
                layer.pathStart    = start;
                layer.pathLength   = length;
                layer.layerPath    = path;
                layer.layerSection = section;
                MegaMaterialSection ms = new MegaMaterialSection();
                ms.mat = material;
                layer.sections.Add(ms);
                laybase = layer;
            }
            break;
#endif
            default:
                EditorUtility.DisplayDialog("Layer Not Supported", "Currently this layer type is not not supported", "OK");
                break;
            }

            // Common params
            if (laybase)
            {
                laybase.paramcol  = paramCol;
                laybase.LayerName = LayerName;
                laybase.LayerName = LayerName;
                laybase.material  = material;
            }
            this.Close();
        }

        if (GUILayout.Button("Cancel"))
        {
            this.Close();
        }
        EditorGUILayout.EndHorizontal();
    }
示例#5
0
    public void DisplayGUI()
    {
        CustomMegaBarrier barrier = (CustomMegaBarrier)target;

        barrier.prefabWalk = (MegaWalkLoft)EditorGUILayout.ObjectField("Prefab Walk", barrier.prefabWalk, typeof(MegaWalkLoft), true);

        barrier.numbers = EditorGUILayout.IntField("Numbers by Loft", barrier.numbers);
        if (barrier.numbers < 0)
        {
            barrier.numbers = 0;
        }

        barrier.min        = EditorGUILayout.Slider("Min", barrier.min, 0f, barrier.max);
        barrier.max        = EditorGUILayout.Slider("Max", barrier.max, barrier.min, 1f);
        barrier.crossalpha = EditorGUILayout.Slider("Cross Alpha", barrier.crossalpha, 0f, 1f);

        showSurfaceLayers = EditorGUILayout.Foldout(showSurfaceLayers, "Surface Layers");
        if (showSurfaceLayers)
        {
            EditorGUI.indentLevel++;
            int size = EditorGUILayout.IntField("Size", barrier.surfaceLayers.Length);
            if (size < 0)
            {
                size = 0;
            }
            System.Array.Resize(ref barrier.surfaceLayers, size);
            System.Array.Resize(ref showElement, size);

            for (int i = 0; i < size; i++)
            {
                showElement[i] = EditorGUILayout.Foldout(showElement[i], "Element " + i);
                if (showElement[i])
                {
                    EditorGUI.indentLevel++;
                    barrier.surfaceLayers[i].loft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", barrier.surfaceLayers[i].loft, typeof(MegaShapeLoft), true);

                    int surfaceLayer = MegaShapeUtils.FindLayer(barrier.surfaceLayers[i].loft, barrier.surfaceLayers[i].layer);

                    surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(barrier.surfaceLayers[i].loft)) - 1;
                    if (barrier.surfaceLayers[i].loft)
                    {
                        for (int j = 0; j < barrier.surfaceLayers[i].loft.Layers.Length; j++)
                        {
                            if (barrier.surfaceLayers[i].loft.Layers[j] is MegaLoftLayerSimple)
                            {
                                if (surfaceLayer == 0)
                                {
                                    barrier.surfaceLayers[i].layer = j;
                                    break;
                                }

                                surfaceLayer--;
                            }
                        }
                    }
                    else
                    {
                        barrier.surfaceLayers[i].layer = surfaceLayer;
                    }
                    EditorGUI.indentLevel--;
                }
            }
            EditorGUI.indentLevel--;
        }

        barrier.upright = EditorGUILayout.Slider("Upright", barrier.upright, 0f, 1f);
        barrier.uprot   = EditorGUILayout.Vector3Field("up Rotate", barrier.uprot);

        barrier.delay      = EditorGUILayout.FloatField("Delay", barrier.delay);
        barrier.offset     = EditorGUILayout.FloatField("Offset", barrier.offset);
        barrier.tangent    = EditorGUILayout.FloatField("Tangent", barrier.tangent);
        barrier.rotate     = EditorGUILayout.Vector3Field("Rotate", barrier.rotate);
        barrier.lateupdate = EditorGUILayout.Toggle("Late Update", barrier.lateupdate);
    }
示例#6
0
    public void DisplayGUI()
    {
        MegaLoftScatter walk = (MegaLoftScatter)target;

        walk.count     = EditorGUILayout.IntField("Count", walk.count);
        walk.seed      = EditorGUILayout.IntField("Seed", walk.seed);
        walk.start     = EditorGUILayout.Slider("Start", walk.start, 0.0f, 1.0f);
        walk.end       = EditorGUILayout.Slider("End", walk.end, 0.0f, 1.0f);
        walk.crosslow  = EditorGUILayout.Slider("Cross Start", walk.crosslow, 0.0f, 1.0f);
        walk.crosshigh = EditorGUILayout.Slider("Cross End", walk.crosshigh, 0.0f, 1.0f);

        walk.obj = (GameObject)EditorGUILayout.ObjectField("Scatter Obj", walk.obj, typeof(GameObject), true);

        walk.scalelow  = EditorGUILayout.FloatField("Scale Low", walk.scalelow);
        walk.scalehigh = EditorGUILayout.FloatField("Scale High", walk.scalehigh);
        walk.rotlow    = EditorGUILayout.FloatField("Rot Low", walk.rotlow);
        walk.rothigh   = EditorGUILayout.FloatField("Rot High", walk.rothigh);

        walk.nametouse = EditorGUILayout.TextField("Name", walk.nametouse);
        walk.parent    = (Transform)EditorGUILayout.ObjectField("Parent", walk.parent, typeof(Transform), true);
        walk.remove    = EditorGUILayout.Toggle("Remove", walk.remove);

        walk.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", walk.surfaceLoft, typeof(MegaShapeLoft), true);

        int surfaceLayer = MegaShapeUtils.FindLayer(walk.surfaceLoft, walk.surfaceLayer);

        surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(walk.surfaceLoft)) - 1;
        if (walk.surfaceLoft)
        {
            for (int i = 0; i < walk.surfaceLoft.Layers.Length; i++)
            {
                if (walk.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                {
                    if (surfaceLayer == 0)
                    {
                        walk.surfaceLayer = i;
                        break;
                    }

                    surfaceLayer--;
                }
            }
        }
        else
        {
            walk.surfaceLayer = surfaceLayer;
        }

        walk.upright = EditorGUILayout.Slider("Upright", walk.upright, 0.0f, 1.0f);
        walk.uprot   = EditorGUILayout.Vector3Field("up Rotate", walk.uprot);
        walk.offset  = EditorGUILayout.FloatField("Offset", walk.offset);
        walk.tangent = EditorGUILayout.FloatField("Tangent", walk.tangent);
        walk.rotate  = EditorGUILayout.Vector3Field("Rotate", walk.rotate);

        //walk.refresh = EditorGUILayout.Toggle("Refresh", walk.refresh);
        walk.realtime       = EditorGUILayout.Toggle("Realtime", walk.realtime);
        walk.scatteronstart = EditorGUILayout.Toggle("Scatter on Start", walk.scatteronstart);
        if (GUILayout.Button("Scatter"))
        {
            //walk.refresh = true;
            walk.Scatter();
        }

        if (GUILayout.Button("Remove Objects"))
        {
            walk.Remove();
        }
    }
    public override void OnInspectorGUI()
    {
        MegaLoftTerrainCarve loft = (MegaLoftTerrainCarve)target;

#if !UNITY_5
        EditorGUIUtility.LookLikeControls();
#endif

        if (GUILayout.Button("Save Terrain"))
        {
            loft.SaveHeights();
        }

        if (GUILayout.Button("Restore Terrain"))
        {
            loft.ResetHeights();
        }

        if (GUILayout.Button("Clear Cache"))
        {
            loft.ClearMem();
        }

        if (loft.savedheights != null)
        {
            if (GUILayout.Button("Conform"))
            {
                loft.ConformTerrain();
            }
        }

        loft.tobj = (GameObject)EditorGUILayout.ObjectField("Terrain", loft.tobj, typeof(GameObject), true);

        loft.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField(MegaToolTip.Surface, loft.surfaceLoft, typeof(MegaShapeLoft), true);

        int surfaceLayer = MegaShapeUtils.FindLayer(loft.surfaceLoft, loft.surfaceLayer);
        surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(loft.surfaceLoft)) - 1;
        if (loft.surfaceLoft)
        {
            for (int i = 0; i < loft.surfaceLoft.Layers.Length; i++)
            {
                //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                if (loft.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                {
                    if (surfaceLayer == 0)
                    {
                        loft.surfaceLayer = i;
                        break;
                    }

                    surfaceLayer--;
                }
            }
        }
        else
        {
            loft.surfaceLayer = surfaceLayer;
        }

        loft.startray = EditorGUILayout.FloatField("Start Ray", loft.startray);
        loft.raydist  = EditorGUILayout.FloatField("Ray Dist", loft.raydist);

        loft.offset = EditorGUILayout.FloatField("Offset", loft.offset);

        loft.cstart = EditorGUILayout.Slider("Cross Start", loft.cstart, 0.0f, 0.9999f);
        loft.cend   = EditorGUILayout.Slider("Cross End", loft.cend, 0.0f, 0.9999f);

        loft.dist = EditorGUILayout.FloatField("Dist", loft.dist);
        //loft.scale = EditorGUILayout.FloatField("Scale", loft.scale);
        loft.leftscale  = EditorGUILayout.FloatField("Left Scale", loft.leftscale);
        loft.rightscale = EditorGUILayout.FloatField("Right Scale", loft.rightscale);

        loft.sectioncrv = EditorGUILayout.CurveField("Section Crv", loft.sectioncrv);

        loft.leftenabled = EditorGUILayout.BeginToggleGroup("Left Falloff", loft.leftenabled);
        //loft.leftenabled = EditorGUILayout.Toggle("Left Falloff", loft.leftenabled);
        loft.leftfalloff = EditorGUILayout.FloatField("Left Falloff Dist", loft.leftfalloff);
        //loft.leftsampledist = EditorGUILayout.FloatField("Left Sample Dist", loft.leftsampledist);
        loft.leftfallcrv  = EditorGUILayout.CurveField("Left Falloff Curve", loft.leftfallcrv);
        loft.leftalphaoff = EditorGUILayout.FloatField("Left Alpha off", loft.leftalphaoff);
        EditorGUILayout.EndToggleGroup();

        loft.rightenabled = EditorGUILayout.BeginToggleGroup("Right Falloff", loft.rightenabled);
        loft.rightfalloff = EditorGUILayout.FloatField("Right Falloff Dist", loft.rightfalloff);
        //loft.rightsampledist = EditorGUILayout.FloatField("Right Sample Dist", loft.rightsampledist);
        loft.rightfallcrv  = EditorGUILayout.CurveField("Right Falloff Curve", loft.rightfallcrv);
        loft.rightalphaoff = EditorGUILayout.FloatField("Right Alpha off", loft.rightalphaoff);
        EditorGUILayout.EndToggleGroup();

        loft.restorebefore = EditorGUILayout.Toggle("Restore Before", loft.restorebefore);

        loft.numpasses = EditorGUILayout.IntField("Num Smooth Passes", loft.numpasses);

        if (GUI.changed)                //rebuild )
        {
            EditorUtility.SetDirty(target);
            loft.BuildVerts();
        }
    }
示例#8
0
    public void DisplayGUI()
    {
        MegaLoftLayerClone layer = (MegaLoftLayerClone)target;

        MegaShapeLoftEditor.PushCols();

        MegaShapeLoft loft = layer.GetComponent <MegaShapeLoft>();

        float sl = -1.0f;
        float sh = 1.0f;
        float ll = 0.001f;
        float lh = 2.0f;

        float csl = -1.0f;
        float csh = 1.0f;

        if (loft)
        {
            sl  = loft.startLow;
            sh  = loft.startHigh;
            ll  = loft.lenLow;
            lh  = loft.lenHigh;
            csl = loft.crossLow;
            csh = loft.crossHigh;
        }

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;

        EditorGUILayout.BeginVertical("TextArea");

        layer.LayerName    = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);
        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock);

            if (!layer.Lock)
            {
                //layer.material = (Material)EditorGUILayout.ObjectField(MegaToolTip.Material, layer.material, typeof(Material), true);
                layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", layer.surfaceLoft, typeof(MegaShapeLoft), true);
                //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;

                int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer);
                surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;

                if (layer.surfaceLoft)
                {
                    for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++)
                    {
                        //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                        if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                        {
                            if (surfaceLayer == 0)
                            {
                                layer.surfaceLayer = i;
                                break;
                            }

                            surfaceLayer--;
                        }
                    }
                }
                else
                {
                    layer.surfaceLayer = surfaceLayer;
                }

                layer.start  = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);
                //layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh);	//-1.0f, 2.0f);
                layer.CrossAlpha = Slider("Cross Alpha", layer.CrossAlpha, csl, csh);                   //-1.0f, 2.0f);
                layer.CalcUp     = EditorGUILayout.Toggle("Calc Up", layer.CalcUp);
                if (!layer.CalcUp)
                {
                    layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                }

                //Vector3	off = EditorGUILayout.Vector3Field("Offset", layer.Offset);
                //layer.Offset += (layer.Offset - off) * 0.1f;
                layer.Offset = Vector3Field("Offset", layer.Offset);
                //layer.Offset = EditorGUILayout.Vector3Field("Offset", layer.Offset);
                layer.rot     = EditorGUILayout.Vector3Field("Rotate", layer.rot);
                layer.tmrot   = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis    = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);

                layer.useTwist = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwist);
                layer.twist    = EditorGUILayout.FloatField(MegaToolTip.Twist, layer.twist);
                layer.twistCrv = EditorGUILayout.CurveField(MegaToolTip.TwistCrv, layer.twistCrv);
                EditorGUILayout.EndToggleGroup();

                // Advanced
                layer.RemoveDof   = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale);

                layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv);
                layer.CrossCrv    = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv);
                EditorGUILayout.EndToggleGroup();

                // Start Info
                //layer.showstartparams = EditorGUILayout.Foldout(layer.showstartparams, "Start Params");
                layer.showstartparams = MegaFoldOut.Start("Start Params", layer.showstartparams, new Color(1.0f, 0.5f, 0.5f));

                if (layer.showstartparams)
                {
                    //EditorGUILayout.BeginVertical("TextArea");
                    layer.StartEnabled = EditorGUILayout.Toggle("Enabled", layer.StartEnabled);
                    layer.startObj     = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.startObj, typeof(GameObject), true);
                    layer.startObj     = MegaMeshCheck.ValidateObj(layer.startObj);
                    //layer.StartOff = EditorGUILayout.Vector3Field("Offset", layer.StartOff);
                    layer.StartOff   = Vector3Field("Offset", layer.StartOff);
                    layer.StartScale = EditorGUILayout.Vector3Field("Scale", layer.StartScale);
                    layer.StartGap   = FloatField("Gap", layer.StartGap);
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showstartparams);

                // Main Info
                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Main Params");
                layer.showmainparams = MegaFoldOut.Start("Main Params", layer.showmainparams, new Color(0.5f, 1.0f, 0.5f));

                if (layer.showmainparams)
                {
                    //EditorGUILayout.BeginVertical("TextArea");
                    layer.MainEnabled = EditorGUILayout.Toggle("Enabled", layer.MainEnabled);
                    layer.mainObj     = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.mainObj, typeof(GameObject), true);
                    layer.mainObj     = MegaMeshCheck.ValidateObj(layer.mainObj);
                    //layer.MainOff = EditorGUILayout.Vector3Field("Offset", layer.MainOff);
                    layer.MainOff   = Vector3Field("Offset", layer.MainOff);
                    layer.MainScale = EditorGUILayout.Vector3Field("Scale", layer.MainScale);

                    if (layer.MainScale.x < 0.01f)
                    {
                        layer.MainScale.x = 0.01f;
                    }

                    if (layer.MainScale.y < 0.01f)
                    {
                        layer.MainScale.y = 0.01f;
                    }
                    if (layer.MainScale.z < 0.1f)
                    {
                        layer.MainScale.z = 0.1f;
                    }

                    layer.Gap = FloatField("Gap", layer.Gap);
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showmainparams);

                // End Info
                //layer.showendparams = EditorGUILayout.Foldout(layer.showendparams, "End Params");
                layer.showendparams = MegaFoldOut.Start("End Params", layer.showendparams, new Color(0.5f, 0.5f, 1.0f));

                if (layer.showendparams)
                {
                    //EditorGUILayout.BeginVertical("TextArea");
                    layer.EndEnabled = EditorGUILayout.Toggle("Enabled", layer.EndEnabled);
                    layer.endObj     = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.endObj, typeof(GameObject), true);
                    layer.endObj     = MegaMeshCheck.ValidateObj(layer.endObj);
                    //layer.EndOff = EditorGUILayout.Vector3Field("Offset", layer.EndOff);
                    layer.EndOff   = Vector3Field("Offset", layer.EndOff);
                    layer.EndScale = EditorGUILayout.Vector3Field("Scale", layer.EndScale);
                    layer.EndGap   = FloatField("Gap", layer.EndGap);
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showendparams);
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }

        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
示例#9
0
    public void DisplayGUI()
    {
        MegaLoftLayerCloneSimple layer = (MegaLoftLayerCloneSimple)target;

        MegaShapeLoftEditor.PushCols();

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;

        //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>();

        SetLimits(layer.gameObject);
        EditorGUILayout.BeginVertical("TextArea");

        layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);

        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle(MegaToolTip.Lock, layer.Lock);

            if (!layer.Lock)
            {
                // TODO: If null use material from main
                layer.material    = (Material)EditorGUILayout.ObjectField(MegaToolTip.Material, layer.material, typeof(Material), true);
                layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField(MegaToolTip.Surface, layer.surfaceLoft, typeof(MegaShapeLoft), true);
                //layer.surfaceLayer = EditorGUILayout.Popup(MegaToolTip.Layer, layer.surfaceLayer + 1, MegaShapeUtils.GetLayersAsContent(layer.surfaceLoft)) - 1;
                int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer);
                surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1;
                if (layer.surfaceLoft)
                {
                    for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++)
                    {
                        //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) )
                        if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple)
                        {
                            if (surfaceLayer == 0)
                            {
                                layer.surfaceLayer = i;
                                break;
                            }

                            surfaceLayer--;
                        }
                    }
                }
                else
                {
                    layer.surfaceLayer = surfaceLayer;
                }

                layer.start  = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh);
                layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh);

                layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh);                   //-1.0f, 2.0f);
                layer.CalcUp     = EditorGUILayout.Toggle("Calc Up", layer.CalcUp);
                if (!layer.CalcUp)
                {
                    layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof);
                }

                layer.Offset  = EditorGUILayout.Vector3Field("Offset", layer.Offset);
                layer.rot     = EditorGUILayout.Vector3Field("Rotate", layer.rot);
                layer.tmrot   = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot);
                layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent);
                layer.axis    = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis);

                layer.useTwist = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwist);
                layer.twist    = EditorGUILayout.FloatField(MegaToolTip.Twist, layer.twist);
                layer.twistCrv = EditorGUILayout.CurveField(MegaToolTip.TwistCrv, layer.twistCrv);
                EditorGUILayout.EndToggleGroup();

                // Advanced
                layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale);
                layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv);
                layer.CrossCrv    = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv);
                EditorGUILayout.EndToggleGroup();

                // Start Info
                //layer.showstartparams = EditorGUILayout.Foldout(layer.showstartparams, "Start Params");
                layer.showstartparams = MegaFoldOut.Start("Start Params", layer.showstartparams, new Color(1.0f, 0.5f, 0.5f));

                if (layer.showstartparams)
                {
                    //EditorGUILayout.BeginVertical("TextArea");
                    layer.StartEnabled = EditorGUILayout.Toggle("Enabled", layer.StartEnabled);
                    Mesh startObj = (Mesh)EditorGUILayout.ObjectField("Mesh", layer.startObj, typeof(Mesh), true);
                    if (startObj != layer.startObj)
                    {
                        layer.SetMesh(startObj, 0);
                    }

                    layer.StartOff   = EditorGUILayout.Vector3Field("Offset", layer.StartOff);
                    layer.StartScale = EditorGUILayout.Vector3Field("Scale", layer.StartScale);
                    layer.StartGap   = EditorGUILayout.FloatField("Gap", layer.StartGap);
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showstartparams);

                // Main Info
                //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Main Params");
                layer.showmainparams = MegaFoldOut.Start("Main Params", layer.showmainparams, new Color(0.5f, 1.0f, 0.5f));

                if (layer.showmainparams)
                {
                    //EditorGUILayout.BeginVertical("TextArea");
                    layer.MainEnabled = EditorGUILayout.Toggle("Enabled", layer.MainEnabled);
                    Mesh mainObj = (Mesh)EditorGUILayout.ObjectField("Mesh", layer.mainObj, typeof(Mesh), true);

                    if (mainObj != layer.mainObj)
                    {
                        layer.SetMesh(mainObj, 1);
                    }

                    layer.MainOff   = EditorGUILayout.Vector3Field("Offset", layer.MainOff);
                    layer.MainScale = EditorGUILayout.Vector3Field("Scale", layer.MainScale);
                    layer.Gap       = EditorGUILayout.FloatField("Gap", layer.Gap);
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showmainparams);

                // End Info
                //layer.showendparams = EditorGUILayout.Foldout(layer.showendparams, "End Params");
                layer.showendparams = MegaFoldOut.Start("End Params", layer.showendparams, new Color(0.5f, 0.5f, 1.0f));

                if (layer.showendparams)
                {
                    //EditorGUILayout.BeginVertical("TextArea");
                    layer.EndEnabled = EditorGUILayout.Toggle("Enabled", layer.EndEnabled);
                    Mesh endObj = (Mesh)EditorGUILayout.ObjectField("Mesh", layer.endObj, typeof(Mesh), true);
                    if (endObj != layer.endObj)
                    {
                        layer.SetMesh(endObj, 2);
                    }

                    layer.EndOff   = EditorGUILayout.Vector3Field("Offset", layer.EndOff);
                    layer.EndScale = EditorGUILayout.Vector3Field("Scale", layer.EndScale);
                    layer.EndGap   = EditorGUILayout.FloatField("Gap", layer.EndGap);
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showendparams);
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }
        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }