public void DisplayGUI() { MegaWalkLoft walk = (MegaWalkLoft)target; walk.mode = (MegaWalkMode)EditorGUILayout.EnumPopup("Mode", walk.mode); if (walk.mode == MegaWalkMode.Alpha) { walk.alpha = EditorGUILayout.Slider("Alpha", walk.alpha, 0.0f, 1.0f); } else { walk.distance = EditorGUILayout.FloatField("Distance", walk.distance); } walk.crossalpha = EditorGUILayout.Slider("Cross Alpha", walk.crossalpha, 0.0f, 1.0f); walk.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", walk.surfaceLoft, typeof(MegaShapeLoft), true); int surfaceLayer = MegaShapeUtils.FindLayer(walk.surfaceLoft, walk.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(walk.surfaceLoft)) - 1; if (walk.surfaceLoft) { for (int i = 0; i < walk.surfaceLoft.Layers.Length; i++) { //if ( walk.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) ) if (walk.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { walk.surfaceLayer = i; break; } surfaceLayer--; } } } else { walk.surfaceLayer = surfaceLayer; } walk.upright = EditorGUILayout.Slider("Upright", walk.upright, 0.0f, 1.0f); walk.uprot = EditorGUILayout.Vector3Field("up Rotate", walk.uprot); walk.delay = EditorGUILayout.FloatField("Delay", walk.delay); walk.offset = EditorGUILayout.FloatField("Offset", walk.offset); walk.tangent = EditorGUILayout.FloatField("Tangent", walk.tangent); walk.rotate = EditorGUILayout.Vector3Field("Rotate", walk.rotate); walk.lateupdate = EditorGUILayout.Toggle("Late Update", walk.lateupdate); walk.animate = EditorGUILayout.BeginToggleGroup("Animate", walk.animate); walk.speed = EditorGUILayout.FloatField("Speed", walk.speed); EditorGUILayout.EndToggleGroup(); }
public void DisplayGUI() { MegaLoftLayerCloneRules layer = (MegaLoftLayerCloneRules)target; MegaShapeLoftEditor.PushCols(); GUI.color = Color.white; GUI.backgroundColor = layer.paramcol; GUI.contentColor = Color.white; EditorGUILayout.BeginVertical("TextArea"); //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>(); SetLimits(layer.gameObject); layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName); layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled); layer.paramcol = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol); if (layer.LayerEnabled) { layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock); if (!layer.Lock) { layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", layer.surfaceLoft, typeof(MegaShapeLoft), true); //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; if (layer.surfaceLoft) { for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++) { //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) ) if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { layer.surfaceLayer = i; break; } surfaceLayer--; } } } else { layer.surfaceLayer = surfaceLayer; } layer.start = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh); layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh); layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh); layer.CalcUp = EditorGUILayout.Toggle("Calc Up", layer.CalcUp); if (layer.CalcUp) { layer.calcUpAmount = EditorGUILayout.Slider("Up Amount", layer.calcUpAmount, 0.0f, 1.0f); } layer.Seed = EditorGUILayout.IntField("Seed", layer.Seed); layer.tmrot = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot); layer.scale = EditorGUILayout.Vector3Field("Scale", layer.scale); layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent); layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis); layer.useTwistCrv = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwistCrv); layer.twist = EditorGUILayout.FloatField("Twist", layer.twist); layer.twistCrv = EditorGUILayout.CurveField("Twist Crv", layer.twistCrv); EditorGUILayout.EndToggleGroup(); // Advanced layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof); layer.GlobalScale = EditorGUILayout.FloatField("Global Scale", layer.GlobalScale); layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv); layer.CrossCrv = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv); EditorGUILayout.EndToggleGroup(); if (GUILayout.Button("Add Rule")) { MegaLoftRule newrule = new MegaLoftRule(); layer.rules.Add(newrule); GUI.changed = true; } //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Rules"); layer.showmainparams = MegaFoldOut.Start("Rules", layer.showmainparams, new Color(0.5f, 0.5f, 1.0f)); if (layer.showmainparams) { for (int i = 0; i < layer.rules.Count; i++) { DisplayRuleGUI(layer.rules[i]); if (GUILayout.Button("Delete Rule")) { layer.rules.RemoveAt(i); i--; GUI.changed = true; } } } MegaFoldOut.End(layer.showmainparams); } //EditorGUILayout.EndVertical(); //MegaShapeLoftEditor.PopCols(); } EditorGUILayout.EndVertical(); MegaShapeLoftEditor.PopCols(); }
public void DisplayGUI() { MegaLoftLayerScatter layer = (MegaLoftLayerScatter)target; MegaShapeLoftEditor.PushCols(); GUI.color = Color.white; GUI.backgroundColor = layer.paramcol; GUI.contentColor = Color.white; EditorGUILayout.BeginVertical("TextArea"); SetLimits(layer.gameObject); //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>(); layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName); layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled); layer.paramcol = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol); if (layer.LayerEnabled) { layer.Lock = EditorGUILayout.Toggle(MegaToolTip.Lock, layer.Lock); if (!layer.Lock) { layer.mainObj = (GameObject)EditorGUILayout.ObjectField("Scatter Mesh", layer.mainObj, typeof(GameObject), true); layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField(MegaToolTip.Surface, layer.surfaceLoft, typeof(MegaShapeLoft), true); //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; if (layer.surfaceLoft) { for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++) { //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) ) if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { layer.surfaceLayer = i; break; } surfaceLayer--; } } } else { layer.surfaceLayer = surfaceLayer; } layer.start = EditorGUILayout.Slider(MegaToolTip.StartSurface, layer.start, sl, sh); layer.length = EditorGUILayout.Slider(MegaToolTip.LengthSurface, layer.length, ll, lh); layer.cstart = EditorGUILayout.Slider(MegaToolTip.CrossStartSurface, layer.cstart, csl, csh); layer.clength = EditorGUILayout.Slider(MegaToolTip.CrossLengthSurface, layer.clength, cll, clh); layer.CalcUp = EditorGUILayout.Toggle("Calc Up", layer.CalcUp); layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof); layer.Count = EditorGUILayout.IntField("Count", layer.Count); layer.Seed = EditorGUILayout.IntField("Seed", layer.Seed); layer.Offset = EditorGUILayout.Vector3Field("Offset", layer.Offset); layer.rot = EditorGUILayout.Vector3Field("Rotate", layer.rot); layer.scale = EditorGUILayout.Vector3Field("Scale", layer.scale); layer.rotRange = EditorGUILayout.Vector3Field("Rand Rotate", layer.rotRange); layer.scaleRangeMin = EditorGUILayout.Vector3Field("Rnd Scale Min", layer.scaleRangeMin); layer.scaleRangeMax = EditorGUILayout.Vector3Field("Rnd Scale Max", layer.scaleRangeMax); layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent); layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis); // Advanced layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale); // Start Info EditorGUILayout.BeginVertical("TextArea"); layer.Alpha = EditorGUILayout.Slider("Alpha", layer.Alpha, 0.0f, 1.0f); layer.CAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CAlpha, 0.0f, 1.0f); layer.Speed = EditorGUILayout.FloatField("Speed", layer.Speed); layer.useDensity = EditorGUILayout.BeginToggleGroup("Use Density", layer.useDensity); layer.density = EditorGUILayout.CurveField("Density", layer.density, Color.green, new Rect(0.0f, 0.0f, 1.0f, 1.0f)); EditorGUILayout.EndToggleGroup(); EditorGUILayout.EndVertical(); } //EditorGUILayout.EndVertical(); //MegaShapeLoftEditor.PopCols(); } EditorGUILayout.EndVertical(); MegaShapeLoftEditor.PopCols(); }
void OnGUI() { if (Selection.activeGameObject == null) { return; } MegaShapeLoft loft = Selection.activeGameObject.GetComponent <MegaShapeLoft>(); if (loft == null) { return; } lofttype = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype); LayerName = EditorGUILayout.TextField("Name", LayerName); start = EditorGUILayout.FloatField("Start", start); length = EditorGUILayout.FloatField("Length", length); paramCol = EditorGUILayout.ColorField("Param Col", paramCol); EditorStyles.textField.wordWrap = true; switch (lofttype) { case MegaLoftType.Simple: EditorGUILayout.TextArea("Basic Loft layer that uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; //case MegaLoftType.Collider: // colliderwidth = EditorGUILayout.FloatField("Collider Width", colliderwidth); // break; case MegaLoftType.CloneSimple: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.ScatterSimple: EditorGUILayout.TextArea("Scatters a choosen mesh and material over a surface", GUILayout.Height(50.0f)); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Scatter: EditorGUILayout.TextArea("Builds a mesh layer by scattering a choosen object over a surface", GUILayout.Height(50.0f)); mainObj = (GameObject)EditorGUILayout.ObjectField("Obj", mainObj, typeof(Mesh), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.ScatterSpline: EditorGUILayout.TextArea("Build a mesh by scattering a choosen mesh and material along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Complex: EditorGUILayout.TextArea("Advanced lofter that uses a spline for the path and any number of cross section splines to define the loft", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSplineSimple: EditorGUILayout.TextArea("Clone a mesh along a spline with options for start, end and main meshes", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); //startObj = MegaMeshCheck.ValidateObj(startObj); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); //mainObj = MegaMeshCheck.ValidateObj(mainObj); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); //endObj = MegaMeshCheck.ValidateObj(endObj); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Clone: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSpline: EditorGUILayout.TextArea("Build a mesh layer by cloning objects along a spline with options for start, end and main objects", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); break; case MegaLoftType.CloneRules: EditorGUILayout.TextArea("Rule based clone onto a surface", GUILayout.Height(50.0f)); //path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.CloneSplineRules: EditorGUILayout.TextArea("Rule based clone along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; #if true case MegaLoftType.MultiMaterial: EditorGUILayout.TextArea("Will create a loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.MultiMaterialComplex: EditorGUILayout.TextArea("Will create a complex loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; #endif } EditorStyles.textField.wordWrap = false; EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Create")) { MegaLoftLayerBase laybase = null; switch (lofttype) { case MegaLoftType.Simple: { MegaLoftLayerSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerSimple>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSimple: { MegaLoftLayerCloneSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSimple>(); layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSimple: { MegaLoftLayerScatterSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSimple>(); layer.scatterMesh = mainObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.Scatter: { MegaLoftLayerScatter layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatter>(); layer.mainObj = mainObj; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSpline: { MegaLoftLayerScatterSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSpline>(); layer.scatterMesh = mainObjMesh; layer.layerPath = path; laybase = layer; } break; case MegaLoftType.Complex: { MegaLoftLayerComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerComplex>(); layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineSimple: { MegaLoftLayerCloneSplineSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineSimple>(); layer.layerPath = path; layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; laybase = layer; } break; case MegaLoftType.CloneSpline: { MegaLoftLayerCloneSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSpline>(); layer.layerPath = path; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.Clone: { MegaLoftLayerClone layer = Selection.activeGameObject.AddComponent <MegaLoftLayerClone>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.CloneRules: { MegaLoftLayerCloneRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneRules>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; //layer.layerPath = path; //layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineRules: { MegaLoftLayerCloneSplineRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineRules>(); layer.layerPath = path; laybase = layer; } break; #if true case MegaLoftType.MultiMaterial: { MegaLoftLayerMultiMat layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMat>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; // We should add two loft sections // if cross has multiple splines add them all equally spaced? case MegaLoftType.MultiMaterialComplex: { MegaLoftLayerMultiMatComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMatComplex>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; #endif default: EditorUtility.DisplayDialog("Layer Not Supported", "Currently this layer type is not not supported", "OK"); break; } // Common params if (laybase) { laybase.paramcol = paramCol; laybase.LayerName = LayerName; laybase.LayerName = LayerName; laybase.material = material; } this.Close(); } if (GUILayout.Button("Cancel")) { this.Close(); } EditorGUILayout.EndHorizontal(); }
public void DisplayGUI() { CustomMegaBarrier barrier = (CustomMegaBarrier)target; barrier.prefabWalk = (MegaWalkLoft)EditorGUILayout.ObjectField("Prefab Walk", barrier.prefabWalk, typeof(MegaWalkLoft), true); barrier.numbers = EditorGUILayout.IntField("Numbers by Loft", barrier.numbers); if (barrier.numbers < 0) { barrier.numbers = 0; } barrier.min = EditorGUILayout.Slider("Min", barrier.min, 0f, barrier.max); barrier.max = EditorGUILayout.Slider("Max", barrier.max, barrier.min, 1f); barrier.crossalpha = EditorGUILayout.Slider("Cross Alpha", barrier.crossalpha, 0f, 1f); showSurfaceLayers = EditorGUILayout.Foldout(showSurfaceLayers, "Surface Layers"); if (showSurfaceLayers) { EditorGUI.indentLevel++; int size = EditorGUILayout.IntField("Size", barrier.surfaceLayers.Length); if (size < 0) { size = 0; } System.Array.Resize(ref barrier.surfaceLayers, size); System.Array.Resize(ref showElement, size); for (int i = 0; i < size; i++) { showElement[i] = EditorGUILayout.Foldout(showElement[i], "Element " + i); if (showElement[i]) { EditorGUI.indentLevel++; barrier.surfaceLayers[i].loft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", barrier.surfaceLayers[i].loft, typeof(MegaShapeLoft), true); int surfaceLayer = MegaShapeUtils.FindLayer(barrier.surfaceLayers[i].loft, barrier.surfaceLayers[i].layer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(barrier.surfaceLayers[i].loft)) - 1; if (barrier.surfaceLayers[i].loft) { for (int j = 0; j < barrier.surfaceLayers[i].loft.Layers.Length; j++) { if (barrier.surfaceLayers[i].loft.Layers[j] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { barrier.surfaceLayers[i].layer = j; break; } surfaceLayer--; } } } else { barrier.surfaceLayers[i].layer = surfaceLayer; } EditorGUI.indentLevel--; } } EditorGUI.indentLevel--; } barrier.upright = EditorGUILayout.Slider("Upright", barrier.upright, 0f, 1f); barrier.uprot = EditorGUILayout.Vector3Field("up Rotate", barrier.uprot); barrier.delay = EditorGUILayout.FloatField("Delay", barrier.delay); barrier.offset = EditorGUILayout.FloatField("Offset", barrier.offset); barrier.tangent = EditorGUILayout.FloatField("Tangent", barrier.tangent); barrier.rotate = EditorGUILayout.Vector3Field("Rotate", barrier.rotate); barrier.lateupdate = EditorGUILayout.Toggle("Late Update", barrier.lateupdate); }
public void DisplayGUI() { MegaLoftScatter walk = (MegaLoftScatter)target; walk.count = EditorGUILayout.IntField("Count", walk.count); walk.seed = EditorGUILayout.IntField("Seed", walk.seed); walk.start = EditorGUILayout.Slider("Start", walk.start, 0.0f, 1.0f); walk.end = EditorGUILayout.Slider("End", walk.end, 0.0f, 1.0f); walk.crosslow = EditorGUILayout.Slider("Cross Start", walk.crosslow, 0.0f, 1.0f); walk.crosshigh = EditorGUILayout.Slider("Cross End", walk.crosshigh, 0.0f, 1.0f); walk.obj = (GameObject)EditorGUILayout.ObjectField("Scatter Obj", walk.obj, typeof(GameObject), true); walk.scalelow = EditorGUILayout.FloatField("Scale Low", walk.scalelow); walk.scalehigh = EditorGUILayout.FloatField("Scale High", walk.scalehigh); walk.rotlow = EditorGUILayout.FloatField("Rot Low", walk.rotlow); walk.rothigh = EditorGUILayout.FloatField("Rot High", walk.rothigh); walk.nametouse = EditorGUILayout.TextField("Name", walk.nametouse); walk.parent = (Transform)EditorGUILayout.ObjectField("Parent", walk.parent, typeof(Transform), true); walk.remove = EditorGUILayout.Toggle("Remove", walk.remove); walk.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", walk.surfaceLoft, typeof(MegaShapeLoft), true); int surfaceLayer = MegaShapeUtils.FindLayer(walk.surfaceLoft, walk.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(walk.surfaceLoft)) - 1; if (walk.surfaceLoft) { for (int i = 0; i < walk.surfaceLoft.Layers.Length; i++) { if (walk.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { walk.surfaceLayer = i; break; } surfaceLayer--; } } } else { walk.surfaceLayer = surfaceLayer; } walk.upright = EditorGUILayout.Slider("Upright", walk.upright, 0.0f, 1.0f); walk.uprot = EditorGUILayout.Vector3Field("up Rotate", walk.uprot); walk.offset = EditorGUILayout.FloatField("Offset", walk.offset); walk.tangent = EditorGUILayout.FloatField("Tangent", walk.tangent); walk.rotate = EditorGUILayout.Vector3Field("Rotate", walk.rotate); //walk.refresh = EditorGUILayout.Toggle("Refresh", walk.refresh); walk.realtime = EditorGUILayout.Toggle("Realtime", walk.realtime); walk.scatteronstart = EditorGUILayout.Toggle("Scatter on Start", walk.scatteronstart); if (GUILayout.Button("Scatter")) { //walk.refresh = true; walk.Scatter(); } if (GUILayout.Button("Remove Objects")) { walk.Remove(); } }
public override void OnInspectorGUI() { MegaLoftTerrainCarve loft = (MegaLoftTerrainCarve)target; #if !UNITY_5 EditorGUIUtility.LookLikeControls(); #endif if (GUILayout.Button("Save Terrain")) { loft.SaveHeights(); } if (GUILayout.Button("Restore Terrain")) { loft.ResetHeights(); } if (GUILayout.Button("Clear Cache")) { loft.ClearMem(); } if (loft.savedheights != null) { if (GUILayout.Button("Conform")) { loft.ConformTerrain(); } } loft.tobj = (GameObject)EditorGUILayout.ObjectField("Terrain", loft.tobj, typeof(GameObject), true); loft.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField(MegaToolTip.Surface, loft.surfaceLoft, typeof(MegaShapeLoft), true); int surfaceLayer = MegaShapeUtils.FindLayer(loft.surfaceLoft, loft.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(loft.surfaceLoft)) - 1; if (loft.surfaceLoft) { for (int i = 0; i < loft.surfaceLoft.Layers.Length; i++) { //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) ) if (loft.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { loft.surfaceLayer = i; break; } surfaceLayer--; } } } else { loft.surfaceLayer = surfaceLayer; } loft.startray = EditorGUILayout.FloatField("Start Ray", loft.startray); loft.raydist = EditorGUILayout.FloatField("Ray Dist", loft.raydist); loft.offset = EditorGUILayout.FloatField("Offset", loft.offset); loft.cstart = EditorGUILayout.Slider("Cross Start", loft.cstart, 0.0f, 0.9999f); loft.cend = EditorGUILayout.Slider("Cross End", loft.cend, 0.0f, 0.9999f); loft.dist = EditorGUILayout.FloatField("Dist", loft.dist); //loft.scale = EditorGUILayout.FloatField("Scale", loft.scale); loft.leftscale = EditorGUILayout.FloatField("Left Scale", loft.leftscale); loft.rightscale = EditorGUILayout.FloatField("Right Scale", loft.rightscale); loft.sectioncrv = EditorGUILayout.CurveField("Section Crv", loft.sectioncrv); loft.leftenabled = EditorGUILayout.BeginToggleGroup("Left Falloff", loft.leftenabled); //loft.leftenabled = EditorGUILayout.Toggle("Left Falloff", loft.leftenabled); loft.leftfalloff = EditorGUILayout.FloatField("Left Falloff Dist", loft.leftfalloff); //loft.leftsampledist = EditorGUILayout.FloatField("Left Sample Dist", loft.leftsampledist); loft.leftfallcrv = EditorGUILayout.CurveField("Left Falloff Curve", loft.leftfallcrv); loft.leftalphaoff = EditorGUILayout.FloatField("Left Alpha off", loft.leftalphaoff); EditorGUILayout.EndToggleGroup(); loft.rightenabled = EditorGUILayout.BeginToggleGroup("Right Falloff", loft.rightenabled); loft.rightfalloff = EditorGUILayout.FloatField("Right Falloff Dist", loft.rightfalloff); //loft.rightsampledist = EditorGUILayout.FloatField("Right Sample Dist", loft.rightsampledist); loft.rightfallcrv = EditorGUILayout.CurveField("Right Falloff Curve", loft.rightfallcrv); loft.rightalphaoff = EditorGUILayout.FloatField("Right Alpha off", loft.rightalphaoff); EditorGUILayout.EndToggleGroup(); loft.restorebefore = EditorGUILayout.Toggle("Restore Before", loft.restorebefore); loft.numpasses = EditorGUILayout.IntField("Num Smooth Passes", loft.numpasses); if (GUI.changed) //rebuild ) { EditorUtility.SetDirty(target); loft.BuildVerts(); } }
public void DisplayGUI() { MegaLoftLayerClone layer = (MegaLoftLayerClone)target; MegaShapeLoftEditor.PushCols(); MegaShapeLoft loft = layer.GetComponent <MegaShapeLoft>(); float sl = -1.0f; float sh = 1.0f; float ll = 0.001f; float lh = 2.0f; float csl = -1.0f; float csh = 1.0f; if (loft) { sl = loft.startLow; sh = loft.startHigh; ll = loft.lenLow; lh = loft.lenHigh; csl = loft.crossLow; csh = loft.crossHigh; } GUI.color = Color.white; GUI.backgroundColor = layer.paramcol; GUI.contentColor = Color.white; EditorGUILayout.BeginVertical("TextArea"); layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName); layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled); layer.paramcol = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol); if (layer.LayerEnabled) { layer.Lock = EditorGUILayout.Toggle("Lock", layer.Lock); if (!layer.Lock) { //layer.material = (Material)EditorGUILayout.ObjectField(MegaToolTip.Material, layer.material, typeof(Material), true); layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", layer.surfaceLoft, typeof(MegaShapeLoft), true); //layer.surfaceLayer = EditorGUILayout.Popup("Layer", layer.surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; if (layer.surfaceLoft) { for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++) { //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) ) if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { layer.surfaceLayer = i; break; } surfaceLayer--; } } } else { layer.surfaceLayer = surfaceLayer; } layer.start = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh); layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh); //layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh); //-1.0f, 2.0f); layer.CrossAlpha = Slider("Cross Alpha", layer.CrossAlpha, csl, csh); //-1.0f, 2.0f); layer.CalcUp = EditorGUILayout.Toggle("Calc Up", layer.CalcUp); if (!layer.CalcUp) { layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof); } //Vector3 off = EditorGUILayout.Vector3Field("Offset", layer.Offset); //layer.Offset += (layer.Offset - off) * 0.1f; layer.Offset = Vector3Field("Offset", layer.Offset); //layer.Offset = EditorGUILayout.Vector3Field("Offset", layer.Offset); layer.rot = EditorGUILayout.Vector3Field("Rotate", layer.rot); layer.tmrot = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot); layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent); layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis); layer.useTwist = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwist); layer.twist = EditorGUILayout.FloatField(MegaToolTip.Twist, layer.twist); layer.twistCrv = EditorGUILayout.CurveField(MegaToolTip.TwistCrv, layer.twistCrv); EditorGUILayout.EndToggleGroup(); // Advanced layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof); layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale); layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv); layer.CrossCrv = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv); EditorGUILayout.EndToggleGroup(); // Start Info //layer.showstartparams = EditorGUILayout.Foldout(layer.showstartparams, "Start Params"); layer.showstartparams = MegaFoldOut.Start("Start Params", layer.showstartparams, new Color(1.0f, 0.5f, 0.5f)); if (layer.showstartparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.StartEnabled = EditorGUILayout.Toggle("Enabled", layer.StartEnabled); layer.startObj = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.startObj, typeof(GameObject), true); layer.startObj = MegaMeshCheck.ValidateObj(layer.startObj); //layer.StartOff = EditorGUILayout.Vector3Field("Offset", layer.StartOff); layer.StartOff = Vector3Field("Offset", layer.StartOff); layer.StartScale = EditorGUILayout.Vector3Field("Scale", layer.StartScale); layer.StartGap = FloatField("Gap", layer.StartGap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showstartparams); // Main Info //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Main Params"); layer.showmainparams = MegaFoldOut.Start("Main Params", layer.showmainparams, new Color(0.5f, 1.0f, 0.5f)); if (layer.showmainparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.MainEnabled = EditorGUILayout.Toggle("Enabled", layer.MainEnabled); layer.mainObj = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.mainObj, typeof(GameObject), true); layer.mainObj = MegaMeshCheck.ValidateObj(layer.mainObj); //layer.MainOff = EditorGUILayout.Vector3Field("Offset", layer.MainOff); layer.MainOff = Vector3Field("Offset", layer.MainOff); layer.MainScale = EditorGUILayout.Vector3Field("Scale", layer.MainScale); if (layer.MainScale.x < 0.01f) { layer.MainScale.x = 0.01f; } if (layer.MainScale.y < 0.01f) { layer.MainScale.y = 0.01f; } if (layer.MainScale.z < 0.1f) { layer.MainScale.z = 0.1f; } layer.Gap = FloatField("Gap", layer.Gap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showmainparams); // End Info //layer.showendparams = EditorGUILayout.Foldout(layer.showendparams, "End Params"); layer.showendparams = MegaFoldOut.Start("End Params", layer.showendparams, new Color(0.5f, 0.5f, 1.0f)); if (layer.showendparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.EndEnabled = EditorGUILayout.Toggle("Enabled", layer.EndEnabled); layer.endObj = (GameObject)EditorGUILayout.ObjectField("Mesh", layer.endObj, typeof(GameObject), true); layer.endObj = MegaMeshCheck.ValidateObj(layer.endObj); //layer.EndOff = EditorGUILayout.Vector3Field("Offset", layer.EndOff); layer.EndOff = Vector3Field("Offset", layer.EndOff); layer.EndScale = EditorGUILayout.Vector3Field("Scale", layer.EndScale); layer.EndGap = FloatField("Gap", layer.EndGap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showendparams); } //EditorGUILayout.EndVertical(); //MegaShapeLoftEditor.PopCols(); } EditorGUILayout.EndVertical(); MegaShapeLoftEditor.PopCols(); }
public void DisplayGUI() { MegaLoftLayerCloneSimple layer = (MegaLoftLayerCloneSimple)target; MegaShapeLoftEditor.PushCols(); GUI.color = Color.white; GUI.backgroundColor = layer.paramcol; GUI.contentColor = Color.white; //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>(); SetLimits(layer.gameObject); EditorGUILayout.BeginVertical("TextArea"); layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName); layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled); layer.paramcol = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol); if (layer.LayerEnabled) { layer.Lock = EditorGUILayout.Toggle(MegaToolTip.Lock, layer.Lock); if (!layer.Lock) { // TODO: If null use material from main layer.material = (Material)EditorGUILayout.ObjectField(MegaToolTip.Material, layer.material, typeof(Material), true); layer.surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField(MegaToolTip.Surface, layer.surfaceLoft, typeof(MegaShapeLoft), true); //layer.surfaceLayer = EditorGUILayout.Popup(MegaToolTip.Layer, layer.surfaceLayer + 1, MegaShapeUtils.GetLayersAsContent(layer.surfaceLoft)) - 1; int surfaceLayer = MegaShapeUtils.FindLayer(layer.surfaceLoft, layer.surfaceLayer); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(layer.surfaceLoft)) - 1; if (layer.surfaceLoft) { for (int i = 0; i < layer.surfaceLoft.Layers.Length; i++) { //if ( layer.surfaceLoft.Layers[i].GetType() == typeof(MegaLoftLayerSimple) ) if (layer.surfaceLoft.Layers[i] is MegaLoftLayerSimple) { if (surfaceLayer == 0) { layer.surfaceLayer = i; break; } surfaceLayer--; } } } else { layer.surfaceLayer = surfaceLayer; } layer.start = EditorGUILayout.Slider(MegaToolTip.Start, layer.start, sl, sh); layer.Length = EditorGUILayout.Slider(MegaToolTip.Length, layer.Length, ll, lh); layer.CrossAlpha = EditorGUILayout.Slider("Cross Alpha", layer.CrossAlpha, csl, csh); //-1.0f, 2.0f); layer.CalcUp = EditorGUILayout.Toggle("Calc Up", layer.CalcUp); if (!layer.CalcUp) { layer.RemoveDof = EditorGUILayout.FloatField("UpRight", layer.RemoveDof); } layer.Offset = EditorGUILayout.Vector3Field("Offset", layer.Offset); layer.rot = EditorGUILayout.Vector3Field("Rotate", layer.rot); layer.tmrot = EditorGUILayout.Vector3Field("TMRotate", layer.tmrot); layer.tangent = EditorGUILayout.FloatField("Tangent", layer.tangent); layer.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", layer.axis); layer.useTwist = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseTwist, layer.useTwist); layer.twist = EditorGUILayout.FloatField(MegaToolTip.Twist, layer.twist); layer.twistCrv = EditorGUILayout.CurveField(MegaToolTip.TwistCrv, layer.twistCrv); EditorGUILayout.EndToggleGroup(); // Advanced layer.GlobalScale = EditorGUILayout.FloatField("Scale", layer.GlobalScale); layer.useCrossCrv = EditorGUILayout.BeginToggleGroup("Use Cross Crv", layer.useCrossCrv); layer.CrossCrv = EditorGUILayout.CurveField("Cross Crv", layer.CrossCrv); EditorGUILayout.EndToggleGroup(); // Start Info //layer.showstartparams = EditorGUILayout.Foldout(layer.showstartparams, "Start Params"); layer.showstartparams = MegaFoldOut.Start("Start Params", layer.showstartparams, new Color(1.0f, 0.5f, 0.5f)); if (layer.showstartparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.StartEnabled = EditorGUILayout.Toggle("Enabled", layer.StartEnabled); Mesh startObj = (Mesh)EditorGUILayout.ObjectField("Mesh", layer.startObj, typeof(Mesh), true); if (startObj != layer.startObj) { layer.SetMesh(startObj, 0); } layer.StartOff = EditorGUILayout.Vector3Field("Offset", layer.StartOff); layer.StartScale = EditorGUILayout.Vector3Field("Scale", layer.StartScale); layer.StartGap = EditorGUILayout.FloatField("Gap", layer.StartGap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showstartparams); // Main Info //layer.showmainparams = EditorGUILayout.Foldout(layer.showmainparams, "Main Params"); layer.showmainparams = MegaFoldOut.Start("Main Params", layer.showmainparams, new Color(0.5f, 1.0f, 0.5f)); if (layer.showmainparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.MainEnabled = EditorGUILayout.Toggle("Enabled", layer.MainEnabled); Mesh mainObj = (Mesh)EditorGUILayout.ObjectField("Mesh", layer.mainObj, typeof(Mesh), true); if (mainObj != layer.mainObj) { layer.SetMesh(mainObj, 1); } layer.MainOff = EditorGUILayout.Vector3Field("Offset", layer.MainOff); layer.MainScale = EditorGUILayout.Vector3Field("Scale", layer.MainScale); layer.Gap = EditorGUILayout.FloatField("Gap", layer.Gap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showmainparams); // End Info //layer.showendparams = EditorGUILayout.Foldout(layer.showendparams, "End Params"); layer.showendparams = MegaFoldOut.Start("End Params", layer.showendparams, new Color(0.5f, 0.5f, 1.0f)); if (layer.showendparams) { //EditorGUILayout.BeginVertical("TextArea"); layer.EndEnabled = EditorGUILayout.Toggle("Enabled", layer.EndEnabled); Mesh endObj = (Mesh)EditorGUILayout.ObjectField("Mesh", layer.endObj, typeof(Mesh), true); if (endObj != layer.endObj) { layer.SetMesh(endObj, 2); } layer.EndOff = EditorGUILayout.Vector3Field("Offset", layer.EndOff); layer.EndScale = EditorGUILayout.Vector3Field("Scale", layer.EndScale); layer.EndGap = EditorGUILayout.FloatField("Gap", layer.EndGap); //EditorGUILayout.EndVertical(); } MegaFoldOut.End(layer.showendparams); } //EditorGUILayout.EndVertical(); //MegaShapeLoftEditor.PopCols(); } EditorGUILayout.EndVertical(); MegaShapeLoftEditor.PopCols(); }