public void OnSceneGUI()
    {
        MegaLoftLayerComplex layer = (MegaLoftLayerComplex)target;
        MegaShapeLoft        loft  = layer.gameObject.GetComponent <MegaShapeLoft>();

        if (loft == null)
        {
            return;
        }

        if (layer.layerPath == null)
        {
            return;
        }

        if (!layer.showsections)
        {
            return;
        }

        MegaSpline pathspline = layer.layerPath.splines[layer.curve];

        Matrix4x4 pathtm = Matrix4x4.identity;

        if (layer.SnapToPath)
        {
            pathtm = layer.layerPath.transform.localToWorldMatrix;
        }

        Matrix4x4 twisttm = Matrix4x4.identity;
        Matrix4x4 tm;

        float offx = 0.0f;
        float offy = 0.0f;
        float offz = 0.0f;

        Vector3 lastup = locup;

        for (int i = 1; i < layer.sections.Count - 1; i++)
        {
            MegaLoftSection section = layer.sections[i];

            float alpha = section.alpha;

            if (layer.useOffsetX)
            {
                offx = layer.offsetCrvX.Evaluate(alpha);
            }

            if (layer.useOffsetY)
            {
                offy = layer.offsetCrvY.Evaluate(alpha);
            }

            if (layer.useOffsetZ)
            {
                offz += layer.offsetCrvZ.Evaluate(alpha);
            }

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp) * twisttm;
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp);

            if (layer.useTwistCrv)
            {
                float twist = layer.twistCrv.Evaluate(section.alpha);
                float tw1   = pathspline.GetTwist(section.alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
                }
            }
            else
            {
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup);
                }
            }

            Vector3 p = section.crossverts[0];
            if (layer.useScaleXCrv)
            {
                p.x *= layer.scaleCrvX.Evaluate(alpha);
            }

            if (layer.useScaleYCrv)
            {
                p.y *= layer.scaleCrvY.Evaluate(alpha);
            }

            p.x += offx;
            p.y += offy;
            p.z += offz;

            Vector3 tp = p;
            p = tm.MultiplyPoint3x4(p);

            p += layer.offset;

            Matrix4x4 tantm = pathtm * layer.GetDeformMat(pathspline, alpha + 0.01f, layer.layerPath.normalizedInterp);
            Vector3   tan   = tantm.MultiplyPoint3x4(tp);
            tan += layer.offset;

            tan = (tan - p).normalized;

            Vector3 p1 = section.crossverts[section.crossverts.Length - 1];
            if (layer.useScaleXCrv)
            {
                p1.x *= layer.scaleCrvX.Evaluate(alpha);
            }

            if (layer.useScaleYCrv)
            {
                p1.y *= layer.scaleCrvY.Evaluate(alpha);
            }

            p1.x += offx;
            p1.y += offy;
            p1.z += offz;

            tp = p1;
            p1 = tm.MultiplyPoint3x4(p1);

            p1           += layer.offset;
            Handles.color = Color.yellow;
            p             = loft.transform.TransformPoint(p);
            //Vector3 pn = Handles.Slider(p, tan, layer.handlesize, Handles.SphereCap, 0.0f);
            Vector3 pn = Slider(p, tan, layer.handlesize);
            pn = pn - p;
            float delta = pn.magnitude;

            if (Vector3.Dot(tan, pn) < 0.0f)
            {
                delta = -delta;
            }

            section.alpha += delta * 0.0005f;

            float al = section.alpha;                   // + delta * 0.0005f;

            if (al != layer.sections[i].alpha)
            {
                if (i > 0)
                {
                    if (al < layer.sections[i - 1].alpha)
                    {
                        al = layer.sections[i - 1].alpha;
                    }
                }

                if (i < layer.sections.Count - 1)
                {
                    if (al > layer.sections[i + 1].alpha)
                    {
                        al = layer.sections[i + 1].alpha;
                    }
                }

                layer.sections[i].alpha = al;
            }

            if (delta != 0.0f)
            {
                GUI.changed  = true;
                loft.rebuild = true;
                EditorUtility.SetDirty(target);
            }

            tan  = tantm.MultiplyPoint3x4(tp);
            tan += layer.offset;
            tan  = (tan - p1).normalized;

            p1 = loft.transform.TransformPoint(p1);

            //pn = Handles.Slider(p1, tan, layer.handlesize, Handles.SphereCap, 0.0f);
            pn = Slider(p1, tan, layer.handlesize);

            pn = pn - p1;

            delta = pn.magnitude;               //Vector3.Distance(p, pn);

            if (Vector3.Dot(tan, pn) < 0.0f)
            {
                delta = -delta;
            }

            al = section.alpha + delta * 0.0005f;

            if (al != layer.sections[i].alpha)
            {
                if (i > 0)
                {
                    if (al < layer.sections[i - 1].alpha)
                    {
                        al = layer.sections[i - 1].alpha;
                    }
                }

                if (i < layer.sections.Count - 1)
                {
                    if (al > layer.sections[i + 1].alpha)
                    {
                        al = layer.sections[i + 1].alpha;
                    }
                }

                layer.sections[i].alpha = al;
            }

            if (delta != 0.0f)
            {
                GUI.changed  = true;
                loft.rebuild = true;
                EditorUtility.SetDirty(target);
            }
        }

        if (layer.sections.Count > 0)
        {
            if (layer.sections[0].alpha != 0.0f)
            {
                layer.sections[0].alpha = 0.0f;
            }

            for (int i = 1; i < layer.sections.Count - 1; i++)
            {
                if (layer.sections[i].alpha <= layer.sections[i - 1].alpha)
                {
                    layer.sections[i - 1].alpha = layer.sections[i].alpha;
                }

                if (layer.sections[i].alpha >= layer.sections[i + 1].alpha)
                {
                    layer.sections[i].alpha = layer.sections[i + 1].alpha;
                }
            }

            if (layer.sections[layer.sections.Count - 1].alpha != 1.0f)
            {
                layer.sections[layer.sections.Count - 1].alpha = 1.0f;
            }
        }
    }
示例#2
0
    static void DrawPath(MegaLoftLayerComplex layer)
    {
        MegaShapeLoft loft = layer.gameObject.GetComponent<MegaShapeLoft>();

        if ( loft == null )
            return;

        if ( layer.layerPath == null )
            return;

        if ( layer.sections == null || layer.sections.Count < 2 )
            return;

        for ( int i = 0; i < layer.sections.Count; i++ )
        {
            if ( layer.sections[i].crossverts == null || layer.sections[i].crossverts.Length == 0 )
                return;
        }

        MegaSpline	pathspline = layer.layerPath.splines[layer.curve];

        Matrix4x4 pathtm = Matrix4x4.identity;

        if ( layer.SnapToPath )
            pathtm = layer.layerPath.transform.localToWorldMatrix;

        Color col = Gizmos.color;

        Matrix4x4 twisttm = Matrix4x4.identity;
        Matrix4x4 tm;

        Vector3 lastup = locup;

        for ( int i = 0; i < layer.sections.Count; i++ )
        {
            MegaLoftSection section = layer.sections[i];

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(section.alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);	//loft.);

            if ( layer.useTwistCrv )
            {
                float twist = layer.twistCrv.Evaluate(section.alpha);
                float tw1 = pathspline.GetTwist(section.alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
            }
            else
            {
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup);
            }

            Vector3 p1 = section.crossverts[0];

            float offx = 0.0f;
            float offy = 0.0f;
            float offz = 0.0f;
            float sclx = 1.0f;
            float scly = 1.0f;

            if ( layer.useScaleXCrv )
                p1.x *= layer.scaleCrvX.Evaluate(section.alpha);

            if ( layer.useScaleYCrv )
                p1.y *= layer.scaleCrvY.Evaluate(section.alpha);

            if ( layer.useOffsetX )
                offx = layer.offsetCrvX.Evaluate(section.alpha);

            if ( layer.useOffsetY )
                offy = layer.offsetCrvY.Evaluate(section.alpha);

            if ( layer.useOffsetZ )
                offz = layer.offsetCrvZ.Evaluate(section.alpha);

            if ( layer.useScaleXCrv )
                sclx = layer.scaleCrvX.Evaluate(section.alpha);

            if ( layer.useScaleYCrv )
                scly = layer.scaleCrvY.Evaluate(section.alpha);

            p1 = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            Gizmos.color = seccol;	//Color.red;
            Vector3 mid = Vector3.zero;

            for ( int v = 1; v < section.crossverts.Length; v++ )
            {
                Vector3 p = section.crossverts[v];
                p.x *= sclx;
                p.y *= scly;

                p.x += offx;
                p.y += offy;
                p.z += offz;

                p = tm.MultiplyPoint3x4(p);
                p += layer.offset;

                Gizmos.DrawLine(loft.transform.TransformPoint(p1), loft.transform.TransformPoint(p));

                p1 = p;

                if ( v == section.crossverts.Length / 2 )
                    mid = p;
            }

            Handles.color = Color.white;
            Handles.Label(loft.transform.TransformPoint(mid), "Cross: " + i);
            Gizmos.color = col;
        }

        // Draw outside edge
        Vector3 sclc = Vector3.one;
        float lerp = 0.0f;

        // The position stuff here is waht we could use instead of mesh verts
        Vector3 last = Vector3.zero;
        Vector3 last1 = Vector3.zero;

        lastup = locup;

        for ( float alpha = 0.0f; alpha <= 1.0f; alpha += 0.005f )
        {
            if ( layer.useScaleXCrv )
                sclc.x = layer.scaleCrvX.Evaluate(alpha);

            if ( layer.useScaleYCrv )
                sclc.y = layer.scaleCrvY.Evaluate(alpha);

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp);	//loft.);

            if ( layer.useTwistCrv )
            {
                float twist = layer.twistCrv.Evaluate(alpha);
                float tw1 = pathspline.GetTwist(alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp) * twisttm;
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
            }
            else
            {
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp);
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup);
            }

            // Need to get the crosssection for the given alpha and the lerp value
            int csect = layer.GetSection(alpha, out lerp);

            lerp = layer.ease.easing(0.0f, 1.0f, lerp);

            MegaLoftSection cs1 = layer.sections[csect];
            MegaLoftSection cs2 = layer.sections[csect + 1];

            Vector3 p = Vector3.Lerp(cs1.crossverts[0], cs2.crossverts[0], lerp);	// * sclc;
            Vector3 p1 = Vector3.Lerp(cs1.crossverts[cs1.crossverts.Length - 1], cs2.crossverts[cs2.crossverts.Length - 1], lerp);	// * sclc;
            if ( layer.useScaleXCrv )
            {
                p.x *= sclc.x;
                p1.x *= sclc.x;
            }

            if ( layer.useScaleYCrv )
            {
                p.y *= sclc.y;
                p1.y *= sclc.y;
            }

            if ( layer.useOffsetX )
            {
                p.x += layer.offsetCrvX.Evaluate(alpha);
                p1.x += layer.offsetCrvX.Evaluate(alpha);
            }

            if ( layer.useOffsetY )
            {
                p.y += layer.offsetCrvY.Evaluate(alpha);
                p1.y += layer.offsetCrvY.Evaluate(alpha);
            }

            if ( layer.useOffsetZ )
            {
                p.z += layer.offsetCrvZ.Evaluate(alpha);
                p1.z += layer.offsetCrvZ.Evaluate(alpha);
            }

            p = tm.MultiplyPoint3x4(p);
            p += layer.offset;

            p1 = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            if ( alpha > 0.0f )
            {
                Gizmos.DrawLine(loft.transform.TransformPoint(last), loft.transform.TransformPoint(p));
                Gizmos.DrawLine(loft.transform.TransformPoint(last1), loft.transform.TransformPoint(p1));
            }

            last = p;
            last1 = p1;
        }
    }
    static void DrawPath(MegaLoftLayerComplex layer)
    {
        MegaShapeLoft loft = layer.gameObject.GetComponent <MegaShapeLoft>();

        if (loft == null)
        {
            return;
        }

        if (layer.layerPath == null)
        {
            return;
        }

        if (layer.sections == null || layer.sections.Count < 2)
        {
            return;
        }


        for (int i = 0; i < layer.sections.Count; i++)
        {
            if (layer.sections[i].crossverts == null || layer.sections[i].crossverts.Length == 0)
            {
                return;
            }
        }

        MegaSpline pathspline = layer.layerPath.splines[layer.curve];

        Matrix4x4 pathtm = Matrix4x4.identity;

        if (layer.SnapToPath)
        {
            pathtm = layer.layerPath.transform.localToWorldMatrix;
        }

        Color col = Gizmos.color;

        Matrix4x4 twisttm = Matrix4x4.identity;
        Matrix4x4 tm;

        Vector3 lastup = locup;

        for (int i = 0; i < layer.sections.Count; i++)
        {
            MegaLoftSection section = layer.sections[i];

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(section.alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);	//loft.);

            if (layer.useTwistCrv)
            {
                float twist = layer.twistCrv.Evaluate(section.alpha);
                float tw1   = pathspline.GetTwist(section.alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
                }
            }
            else
            {
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup);
                }
            }

            Vector3 p1 = section.crossverts[0];

            float offx = 0.0f;
            float offy = 0.0f;
            float offz = 0.0f;
            float sclx = 1.0f;
            float scly = 1.0f;

            if (layer.useScaleXCrv)
            {
                p1.x *= layer.scaleCrvX.Evaluate(section.alpha);
            }

            if (layer.useScaleYCrv)
            {
                p1.y *= layer.scaleCrvY.Evaluate(section.alpha);
            }

            if (layer.useOffsetX)
            {
                offx = layer.offsetCrvX.Evaluate(section.alpha);
            }

            if (layer.useOffsetY)
            {
                offy = layer.offsetCrvY.Evaluate(section.alpha);
            }

            if (layer.useOffsetZ)
            {
                offz = layer.offsetCrvZ.Evaluate(section.alpha);
            }

            if (layer.useScaleXCrv)
            {
                sclx = layer.scaleCrvX.Evaluate(section.alpha);
            }

            if (layer.useScaleYCrv)
            {
                scly = layer.scaleCrvY.Evaluate(section.alpha);
            }

            p1  = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            Gizmos.color = seccol;              //Color.red;
            Vector3 mid = Vector3.zero;

            for (int v = 1; v < section.crossverts.Length; v++)
            {
                Vector3 p = section.crossverts[v];
                p.x *= sclx;
                p.y *= scly;

                p.x += offx;
                p.y += offy;
                p.z += offz;

                p  = tm.MultiplyPoint3x4(p);
                p += layer.offset;

                Gizmos.DrawLine(loft.transform.TransformPoint(p1), loft.transform.TransformPoint(p));

                p1 = p;

                if (v == section.crossverts.Length / 2)
                {
                    mid = p;
                }
            }

            Handles.color = Color.white;
            Handles.Label(loft.transform.TransformPoint(mid), "Cross: " + i);
            Gizmos.color = col;
        }

        // Draw outside edge
        Vector3 sclc = Vector3.one;
        float   lerp = 0.0f;

        // The position stuff here is waht we could use instead of mesh verts
        Vector3 last  = Vector3.zero;
        Vector3 last1 = Vector3.zero;

        lastup = locup;

        for (float alpha = 0.0f; alpha <= 1.0f; alpha += 0.005f)
        {
            if (layer.useScaleXCrv)
            {
                sclc.x = layer.scaleCrvX.Evaluate(alpha);
            }

            if (layer.useScaleYCrv)
            {
                sclc.y = layer.scaleCrvY.Evaluate(alpha);
            }

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp);	//loft.);

            if (layer.useTwistCrv)
            {
                float twist = layer.twistCrv.Evaluate(alpha);
                float tw1   = pathspline.GetTwist(alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp) * twisttm;
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
                }
            }
            else
            {
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp);
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup);
                }
            }

            // Need to get the crosssection for the given alpha and the lerp value
            int csect = layer.GetSection(alpha, out lerp);

            lerp = layer.ease.easing(0.0f, 1.0f, lerp);

            MegaLoftSection cs1 = layer.sections[csect];
            MegaLoftSection cs2 = layer.sections[csect + 1];

            Vector3 p  = Vector3.Lerp(cs1.crossverts[0], cs2.crossverts[0], lerp);                                                 // * sclc;
            Vector3 p1 = Vector3.Lerp(cs1.crossverts[cs1.crossverts.Length - 1], cs2.crossverts[cs2.crossverts.Length - 1], lerp); // * sclc;
            if (layer.useScaleXCrv)
            {
                p.x  *= sclc.x;
                p1.x *= sclc.x;
            }

            if (layer.useScaleYCrv)
            {
                p.y  *= sclc.y;
                p1.y *= sclc.y;
            }

            if (layer.useOffsetX)
            {
                p.x  += layer.offsetCrvX.Evaluate(alpha);
                p1.x += layer.offsetCrvX.Evaluate(alpha);
            }

            if (layer.useOffsetY)
            {
                p.y  += layer.offsetCrvY.Evaluate(alpha);
                p1.y += layer.offsetCrvY.Evaluate(alpha);
            }

            if (layer.useOffsetZ)
            {
                p.z  += layer.offsetCrvZ.Evaluate(alpha);
                p1.z += layer.offsetCrvZ.Evaluate(alpha);
            }

            p  = tm.MultiplyPoint3x4(p);
            p += layer.offset;

            p1  = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            if (alpha > 0.0f)
            {
                Gizmos.DrawLine(loft.transform.TransformPoint(last), loft.transform.TransformPoint(p));
                Gizmos.DrawLine(loft.transform.TransformPoint(last1), loft.transform.TransformPoint(p1));
            }

            last  = p;
            last1 = p1;
        }
    }