public override void OnInspectorGUI()
    {
        MegaLoftLayerComplex layer = (MegaLoftLayerComplex)target;
        MegaShapeLoft        loft  = layer.GetComponent <MegaShapeLoft>();

        if (loft && loft.undo)
        {
            undoManager.CheckUndo();
        }

        DisplayGUI();
        CommonGUI();

        if (GUI.changed)
        {
            if (loft)
            {
                loft.rebuild = true;
                EditorUtility.SetDirty(loft);
            }

            if (layer)
            {
                EditorUtility.SetDirty(layer);
            }
        }

        if (loft && loft.undo)
        {
            undoManager.CheckDirty();
        }
    }
    public override void CopyLayer(MegaLoftLayerBase from)
    {
        MegaLoftLayerComplex cfrom = (MegaLoftLayerComplex)from;

        layerPath    = from.layerPath;
        layerSection = from.layerSection;

        if (layerPath)
        {
            pathName = layerPath.gameObject.name;
        }

        if (layerSection)
        {
            sectionName = layerSection.gameObject.name;
        }

        for (int i = 0; i < sections.Count; i++)
        {
            sections[i].shape = cfrom.sections[i].shape;
            if (sections[i].shape)
            {
                sections[i].shapeName = sections[i].shape.gameObject.name;
            }
        }
    }
 static void RenderGizmo(MegaLoftLayerComplex layer, GizmoType gizmoType)
 {
     if ((gizmoType & GizmoType.Active) != 0)
     {
         if (layer.showsections)
         {
             DrawPath(layer);
         }
     }
 }
    public override MegaLoftLayerBase Copy(GameObject go)
    {
        MegaLoftLayerComplex layer = go.AddComponent <MegaLoftLayerComplex>();

        Copy(this, layer);

        loftverts     = null;
        loftverts1    = null;
        loftuvs       = null;
        loftcols      = null;
        capStartVerts = null;
        capStartUVS   = null;
        capStartCols  = null;
        capEndVerts   = null;
        capEndUVS     = null;
        capEndCols    = null;
        capStartTris  = null;
        capEndTris    = null;
        lofttris      = null;

        return(null);
    }
    void OnGUI()
    {
        if (Selection.activeGameObject == null)
        {
            return;
        }

        MegaShapeLoft loft = Selection.activeGameObject.GetComponent <MegaShapeLoft>();

        if (loft == null)
        {
            return;
        }

        lofttype  = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype);
        LayerName = EditorGUILayout.TextField("Name", LayerName);
        start     = EditorGUILayout.FloatField("Start", start);
        length    = EditorGUILayout.FloatField("Length", length);
        paramCol  = EditorGUILayout.ColorField("Param Col", paramCol);

        EditorStyles.textField.wordWrap = true;

        switch (lofttype)
        {
        case MegaLoftType.Simple:
            EditorGUILayout.TextArea("Basic Loft layer that uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        //case MegaLoftType.Collider:
        //	colliderwidth = EditorGUILayout.FloatField("Collider Width", colliderwidth);
        //	break;

        case MegaLoftType.CloneSimple:
            EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f));
            startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true);
            mainObjMesh  = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true);
            endObjMesh   = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            material     = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.ScatterSimple:
            EditorGUILayout.TextArea("Scatters a choosen mesh and material over a surface", GUILayout.Height(50.0f));
            mainObjMesh  = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            material     = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.Scatter:
            EditorGUILayout.TextArea("Builds a mesh layer by scattering a choosen object over a surface", GUILayout.Height(50.0f));
            mainObj      = (GameObject)EditorGUILayout.ObjectField("Obj", mainObj, typeof(Mesh), true);
            mainObj      = MegaMeshCheck.ValidateObj(mainObj);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            break;

        case MegaLoftType.ScatterSpline:
            EditorGUILayout.TextArea("Build a mesh by scattering a choosen mesh and material along a spline", GUILayout.Height(50.0f));
            path        = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true);
            material    = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.Complex:
            EditorGUILayout.TextArea("Advanced lofter that uses a spline for the path and any number of cross section splines to define the loft", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.CloneSplineSimple:
            EditorGUILayout.TextArea("Clone a mesh along a spline with options for start, end and main meshes", GUILayout.Height(50.0f));
            path         = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true);
            //startObj = MegaMeshCheck.ValidateObj(startObj);
            mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true);
            //mainObj = MegaMeshCheck.ValidateObj(mainObj);
            endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true);
            //endObj = MegaMeshCheck.ValidateObj(endObj);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.Clone:
            EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f));
            startObj     = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true);
            startObj     = MegaMeshCheck.ValidateObj(startObj);
            mainObj      = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true);
            mainObj      = MegaMeshCheck.ValidateObj(mainObj);
            endObj       = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true);
            endObj       = MegaMeshCheck.ValidateObj(endObj);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            material     = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);

            break;

        case MegaLoftType.CloneSpline:
            EditorGUILayout.TextArea("Build a mesh layer by cloning objects along a spline with options for start, end and main objects", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true);
            startObj = MegaMeshCheck.ValidateObj(startObj);
            mainObj  = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true);
            mainObj  = MegaMeshCheck.ValidateObj(mainObj);
            endObj   = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true);
            endObj   = MegaMeshCheck.ValidateObj(endObj);
            break;

        case MegaLoftType.CloneRules:
            EditorGUILayout.TextArea("Rule based clone onto a surface", GUILayout.Height(50.0f));
            //path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            break;

        case MegaLoftType.CloneSplineRules:
            EditorGUILayout.TextArea("Rule based clone along a spline", GUILayout.Height(50.0f));
            path         = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            surfaceLoft  = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true);
            surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1;
            break;

#if true
        case MegaLoftType.MultiMaterial:
            EditorGUILayout.TextArea("Will create a loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;

        case MegaLoftType.MultiMaterialComplex:
            EditorGUILayout.TextArea("Will create a complex loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f));
            path     = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true);
            section  = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true);
            material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true);
            break;
#endif
        }

        EditorStyles.textField.wordWrap = false;

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Create"))
        {
            MegaLoftLayerBase laybase = null;

            switch (lofttype)
            {
            case MegaLoftType.Simple:
            {
                MegaLoftLayerSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerSimple>();
                layer.pathStart    = start;
                layer.pathLength   = length;
                layer.layerPath    = path;
                layer.layerSection = section;
                laybase            = layer;
            }
            break;

            case MegaLoftType.CloneSimple:
            {
                MegaLoftLayerCloneSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSimple>();
                layer.startObj     = startObjMesh;
                layer.mainObj      = mainObjMesh;
                layer.endObj       = endObjMesh;
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                laybase            = layer;
            }
            break;

            case MegaLoftType.ScatterSimple:
            {
                MegaLoftLayerScatterSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSimple>();
                layer.scatterMesh  = mainObjMesh;
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                laybase            = layer;
            }
            break;

            case MegaLoftType.Scatter:
            {
                MegaLoftLayerScatter layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatter>();
                layer.mainObj      = mainObj;
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                laybase            = layer;
            }
            break;

            case MegaLoftType.ScatterSpline:
            {
                MegaLoftLayerScatterSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSpline>();
                layer.scatterMesh = mainObjMesh;
                layer.layerPath   = path;
                laybase           = layer;
            }
            break;

            case MegaLoftType.Complex:
            {
                MegaLoftLayerComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerComplex>();
                layer.layerPath    = path;
                layer.layerSection = section;
                laybase            = layer;
            }
            break;

            case MegaLoftType.CloneSplineSimple:
            {
                MegaLoftLayerCloneSplineSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineSimple>();
                layer.layerPath = path;
                layer.startObj  = startObjMesh;
                layer.mainObj   = mainObjMesh;
                layer.endObj    = endObjMesh;
                laybase         = layer;
            }
            break;

            case MegaLoftType.CloneSpline:
            {
                MegaLoftLayerCloneSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSpline>();
                layer.layerPath = path;
                layer.startObj  = startObj;
                layer.mainObj   = mainObj;
                layer.endObj    = endObj;
                laybase         = layer;
            }
            break;

            case MegaLoftType.Clone:
            {
                MegaLoftLayerClone layer = Selection.activeGameObject.AddComponent <MegaLoftLayerClone>();
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                layer.startObj     = startObj;
                layer.mainObj      = mainObj;
                layer.endObj       = endObj;
                laybase            = layer;
            }
            break;

            case MegaLoftType.CloneRules:
            {
                MegaLoftLayerCloneRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneRules>();
                layer.surfaceLoft  = surfaceLoft;
                layer.surfaceLayer = surfaceLayer;
                //layer.layerPath = path;
                //layer.layerSection = section;
                laybase = layer;
            }
            break;

            case MegaLoftType.CloneSplineRules:
            {
                MegaLoftLayerCloneSplineRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineRules>();
                layer.layerPath = path;
                laybase         = layer;
            }
            break;

#if true
            case MegaLoftType.MultiMaterial:
            {
                MegaLoftLayerMultiMat layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMat>();
                layer.pathStart    = start;
                layer.pathLength   = length;
                layer.layerPath    = path;
                layer.layerSection = section;
                MegaMaterialSection ms = new MegaMaterialSection();
                ms.mat = material;
                layer.sections.Add(ms);
                laybase = layer;
            }
            break;

            // We should add two loft sections
            // if cross has multiple splines add them all equally spaced?
            case MegaLoftType.MultiMaterialComplex:
            {
                MegaLoftLayerMultiMatComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMatComplex>();
                layer.pathStart    = start;
                layer.pathLength   = length;
                layer.layerPath    = path;
                layer.layerSection = section;
                MegaMaterialSection ms = new MegaMaterialSection();
                ms.mat = material;
                layer.sections.Add(ms);
                laybase = layer;
            }
            break;
#endif
            default:
                EditorUtility.DisplayDialog("Layer Not Supported", "Currently this layer type is not not supported", "OK");
                break;
            }

            // Common params
            if (laybase)
            {
                laybase.paramcol  = paramCol;
                laybase.LayerName = LayerName;
                laybase.LayerName = LayerName;
                laybase.material  = material;
            }
            this.Close();
        }

        if (GUILayout.Button("Cancel"))
        {
            this.Close();
        }
        EditorGUILayout.EndHorizontal();
    }
示例#6
0
 static void RenderGizmo(MegaLoftLayerComplex layer, GizmoType gizmoType)
 {
     //if ( (gizmoType & GizmoType.NotSelected) != 0 )
     {
         if ( (gizmoType & GizmoType.Active) != 0 )
         {
             if ( layer.showsections )
                 DrawPath(layer);
         }
     }
 }
示例#7
0
 private void OnEnable()
 {
     src = target as MegaLoftLayerComplex;
     undoManager = new MegaUndo(src, "Loft Param");
 }
示例#8
0
    static void DrawPath(MegaLoftLayerComplex layer)
    {
        MegaShapeLoft loft = layer.gameObject.GetComponent<MegaShapeLoft>();

        if ( loft == null )
            return;

        if ( layer.layerPath == null )
            return;

        if ( layer.sections == null || layer.sections.Count < 2 )
            return;

        for ( int i = 0; i < layer.sections.Count; i++ )
        {
            if ( layer.sections[i].crossverts == null || layer.sections[i].crossverts.Length == 0 )
                return;
        }

        MegaSpline	pathspline = layer.layerPath.splines[layer.curve];

        Matrix4x4 pathtm = Matrix4x4.identity;

        if ( layer.SnapToPath )
            pathtm = layer.layerPath.transform.localToWorldMatrix;

        Color col = Gizmos.color;

        Matrix4x4 twisttm = Matrix4x4.identity;
        Matrix4x4 tm;

        Vector3 lastup = locup;

        for ( int i = 0; i < layer.sections.Count; i++ )
        {
            MegaLoftSection section = layer.sections[i];

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(section.alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);	//loft.);

            if ( layer.useTwistCrv )
            {
                float twist = layer.twistCrv.Evaluate(section.alpha);
                float tw1 = pathspline.GetTwist(section.alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
            }
            else
            {
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup);
            }

            Vector3 p1 = section.crossverts[0];

            float offx = 0.0f;
            float offy = 0.0f;
            float offz = 0.0f;
            float sclx = 1.0f;
            float scly = 1.0f;

            if ( layer.useScaleXCrv )
                p1.x *= layer.scaleCrvX.Evaluate(section.alpha);

            if ( layer.useScaleYCrv )
                p1.y *= layer.scaleCrvY.Evaluate(section.alpha);

            if ( layer.useOffsetX )
                offx = layer.offsetCrvX.Evaluate(section.alpha);

            if ( layer.useOffsetY )
                offy = layer.offsetCrvY.Evaluate(section.alpha);

            if ( layer.useOffsetZ )
                offz = layer.offsetCrvZ.Evaluate(section.alpha);

            if ( layer.useScaleXCrv )
                sclx = layer.scaleCrvX.Evaluate(section.alpha);

            if ( layer.useScaleYCrv )
                scly = layer.scaleCrvY.Evaluate(section.alpha);

            p1 = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            Gizmos.color = seccol;	//Color.red;
            Vector3 mid = Vector3.zero;

            for ( int v = 1; v < section.crossverts.Length; v++ )
            {
                Vector3 p = section.crossverts[v];
                p.x *= sclx;
                p.y *= scly;

                p.x += offx;
                p.y += offy;
                p.z += offz;

                p = tm.MultiplyPoint3x4(p);
                p += layer.offset;

                Gizmos.DrawLine(loft.transform.TransformPoint(p1), loft.transform.TransformPoint(p));

                p1 = p;

                if ( v == section.crossverts.Length / 2 )
                    mid = p;
            }

            Handles.color = Color.white;
            Handles.Label(loft.transform.TransformPoint(mid), "Cross: " + i);
            Gizmos.color = col;
        }

        // Draw outside edge
        Vector3 sclc = Vector3.one;
        float lerp = 0.0f;

        // The position stuff here is waht we could use instead of mesh verts
        Vector3 last = Vector3.zero;
        Vector3 last1 = Vector3.zero;

        lastup = locup;

        for ( float alpha = 0.0f; alpha <= 1.0f; alpha += 0.005f )
        {
            if ( layer.useScaleXCrv )
                sclc.x = layer.scaleCrvX.Evaluate(alpha);

            if ( layer.useScaleYCrv )
                sclc.y = layer.scaleCrvY.Evaluate(alpha);

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp);	//loft.);

            if ( layer.useTwistCrv )
            {
                float twist = layer.twistCrv.Evaluate(alpha);
                float tw1 = pathspline.GetTwist(alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp) * twisttm;
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
            }
            else
            {
                if ( layer.frameMethod == MegaFrameMethod.Old )
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp);
                else
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup);
            }

            // Need to get the crosssection for the given alpha and the lerp value
            int csect = layer.GetSection(alpha, out lerp);

            lerp = layer.ease.easing(0.0f, 1.0f, lerp);

            MegaLoftSection cs1 = layer.sections[csect];
            MegaLoftSection cs2 = layer.sections[csect + 1];

            Vector3 p = Vector3.Lerp(cs1.crossverts[0], cs2.crossverts[0], lerp);	// * sclc;
            Vector3 p1 = Vector3.Lerp(cs1.crossverts[cs1.crossverts.Length - 1], cs2.crossverts[cs2.crossverts.Length - 1], lerp);	// * sclc;
            if ( layer.useScaleXCrv )
            {
                p.x *= sclc.x;
                p1.x *= sclc.x;
            }

            if ( layer.useScaleYCrv )
            {
                p.y *= sclc.y;
                p1.y *= sclc.y;
            }

            if ( layer.useOffsetX )
            {
                p.x += layer.offsetCrvX.Evaluate(alpha);
                p1.x += layer.offsetCrvX.Evaluate(alpha);
            }

            if ( layer.useOffsetY )
            {
                p.y += layer.offsetCrvY.Evaluate(alpha);
                p1.y += layer.offsetCrvY.Evaluate(alpha);
            }

            if ( layer.useOffsetZ )
            {
                p.z += layer.offsetCrvZ.Evaluate(alpha);
                p1.z += layer.offsetCrvZ.Evaluate(alpha);
            }

            p = tm.MultiplyPoint3x4(p);
            p += layer.offset;

            p1 = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            if ( alpha > 0.0f )
            {
                Gizmos.DrawLine(loft.transform.TransformPoint(last), loft.transform.TransformPoint(p));
                Gizmos.DrawLine(loft.transform.TransformPoint(last1), loft.transform.TransformPoint(p1));
            }

            last = p;
            last1 = p1;
        }
    }
 private void OnEnable()
 {
     src         = target as MegaLoftLayerComplex;
     undoManager = new MegaUndo(src, "Loft Param");
 }
    public void DisplayGUI()
    {
        MegaLoftLayerComplex layer = (MegaLoftLayerComplex)target;

        //MegaShapeLoft loft = layer.GetComponent<MegaShapeLoft>();

        SetLimits(layer.gameObject);
        MegaShapeLoftEditor.PushCols();

        GUI.color           = Color.white;
        GUI.backgroundColor = layer.paramcol;
        GUI.contentColor    = Color.white;

        EditorGUILayout.BeginVertical("TextArea");

        layer.LayerName = EditorGUILayout.TextField(MegaToolTip.LayerName, layer.LayerName);

        layer.LayerEnabled = EditorGUILayout.Toggle(MegaToolTip.Enabled, layer.LayerEnabled);
        layer.paramcol     = EditorGUILayout.ColorField(MegaToolTip.ParamCol, layer.paramcol);

        if (layer.LayerEnabled)
        {
            layer.Lock = EditorGUILayout.Toggle(MegaToolTip.Lock, layer.Lock);

            if (!layer.Lock)
            {
                layer.material  = (Material)EditorGUILayout.ObjectField(MegaToolTip.Material, layer.material, typeof(Material), true);
                layer.layerPath = (MegaShape)EditorGUILayout.ObjectField(MegaToolTip.Path, layer.layerPath, typeof(MegaShape), true);

                if (layer.layerPath && layer.layerPath.splines != null)
                {
                    if (layer.layerPath.splines.Count > 1)
                    {
                        layer.curve = EditorGUILayout.IntSlider(MegaToolTip.Curve, layer.curve, 0, layer.layerPath.splines.Count - 1);
                    }
                    if (layer.curve < 0)
                    {
                        layer.curve = 0;
                    }
                    if (layer.curve > layer.layerPath.splines.Count - 1)
                    {
                        layer.curve = layer.layerPath.splines.Count - 1;
                    }
                }

                layer.SnapToPath = EditorGUILayout.Toggle("Snap To Path", layer.SnapToPath);
                layer.pathStart  = EditorGUILayout.Slider(MegaToolTip.Start, layer.pathStart, sl, sh);
                layer.pathLength = EditorGUILayout.Slider(MegaToolTip.Length, layer.pathLength, ll, lh);
                layer.pathDist   = EditorGUILayout.FloatField(MegaToolTip.Dist, layer.pathDist);
                layer.pathDist   = Mathf.Clamp(layer.pathDist, dl, dh);                 //0.05f, 1.0f);

                EditorGUILayout.BeginVertical("Box");
                layer.offset = EditorGUILayout.Vector3Field("Offset", layer.offset);

                layer.useOffsetX = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseOffsetX, layer.useOffsetX);
                layer.offsetCrvX = EditorGUILayout.CurveField(MegaToolTip.OffsetCrvX, layer.offsetCrvX);
                EditorGUILayout.EndToggleGroup();

                layer.useOffsetY = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseOffsetY, layer.useOffsetY);
                layer.offsetCrvY = EditorGUILayout.CurveField(MegaToolTip.OffsetCrvY, layer.offsetCrvY);
                EditorGUILayout.EndToggleGroup();

                layer.useOffsetZ = EditorGUILayout.BeginToggleGroup(MegaToolTip.UseOffsetZ, layer.useOffsetZ);
                layer.offsetCrvZ = EditorGUILayout.CurveField(MegaToolTip.OffsetCrvZ, layer.offsetCrvZ);
                EditorGUILayout.EndToggleGroup();
                EditorGUILayout.EndVertical();

                layer.frameMethod = (MegaFrameMethod)EditorGUILayout.EnumPopup("Frame Method", layer.frameMethod);
                layer.flip        = EditorGUILayout.Toggle(MegaToolTip.Flip, layer.flip);

                layer.PathSteps = EditorGUILayout.IntField("Path Steps", layer.PathSteps);
                if (layer.PathSteps < 1)
                {
                    layer.PathSteps = 1;
                }

                layer.PathTeeter = EditorGUILayout.Slider("Path Teeter", layer.PathTeeter, 0.0f, 1.0f);

                layer.advancedParams = MegaFoldOut.Start("Advanced Params", layer.advancedParams, new Color(0.5f, 0.5f, 1.0f));
                //layer.advancedParams = MegaFoldOut.Foldout("Advanced Params", layer.advancedParams, new Color(0.5f, 0.5f, 1.0f));
                //layer.advancedParams = EditorGUILayout.Foldout(layer.advancedParams, MegaToolTip.AdvancedParams);

                if (layer.advancedParams)
                {
                    layer.easeType = (MegaLoftEaseType)EditorGUILayout.EnumPopup("Ease Type", layer.easeType);

                    layer.useTwistCrv = EditorGUILayout.BeginToggleGroup("Use Twist", layer.useTwistCrv);
                    layer.twistCrv    = EditorGUILayout.CurveField("Twist Curve", layer.twistCrv);
                    EditorGUILayout.EndToggleGroup();

                    layer.useScaleXCrv = EditorGUILayout.BeginToggleGroup("Use ScaleX", layer.useScaleXCrv);
                    layer.scaleCrvX    = EditorGUILayout.CurveField("Scale X Curve", layer.scaleCrvX);
                    EditorGUILayout.EndToggleGroup();
                    layer.useScaleYCrv = EditorGUILayout.BeginToggleGroup("Use ScaleY", layer.useScaleYCrv);
                    layer.scaleCrvY    = EditorGUILayout.CurveField("Scale Y Curve", layer.scaleCrvY);
                    EditorGUILayout.EndToggleGroup();
                }
                MegaFoldOut.End(layer.advancedParams);

                //layer.showcrossparams = EditorGUILayout.Foldout(layer.showcrossparams, "Cross Params");
                layer.showcrossparams = MegaFoldOut.Start("Cross Params", layer.showcrossparams, new Color(0.5f, 1.0f, 0.5f));

                if (layer.showcrossparams)
                {
                    //EditorGUILayout.BeginVertical("Box");
                    layer.crossStart = EditorGUILayout.Slider(MegaToolTip.CrossStart, layer.crossStart, csl, csh);
                    layer.crossEnd   = EditorGUILayout.Slider(MegaToolTip.CrossLength, layer.crossEnd, cll, clh);
                    layer.CrossSteps = EditorGUILayout.IntField("Cross Steps", layer.CrossSteps);
                    if (layer.CrossSteps < 1)
                    {
                        layer.CrossSteps = 1;
                    }
                    layer.crossRot         = EditorGUILayout.Vector3Field("Cross Rotate", layer.crossRot);
                    layer.crossScale       = EditorGUILayout.Vector3Field("Cross Scale", layer.crossScale);
                    layer.pivot            = EditorGUILayout.Vector3Field("Pivot", layer.pivot);
                    layer.useCrossScaleCrv = EditorGUILayout.BeginToggleGroup("Use Scale Curve", layer.useCrossScaleCrv);
                    layer.crossScaleCrv    = EditorGUILayout.CurveField("Scale", layer.crossScaleCrv);
                    EditorGUILayout.EndToggleGroup();

                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showcrossparams);

                //layer.showuvparams = EditorGUILayout.Foldout(layer.showuvparams, MegaToolTip.UVParams);
                layer.showuvparams = MegaFoldOut.Start("UV Params", layer.showuvparams, new Color(1.0f, 0.5f, 0.5f));

                if (layer.showuvparams)
                {
                    //EditorGUILayout.BeginVertical("Box");
                    MegaShapeLoftEditor.PushCols();
                    GUI.color = Color.white;

                    layer.UVOffset = EditorGUILayout.Vector2Field("UV Offset", layer.UVOffset);
                    layer.UVRotate = EditorGUILayout.Vector2Field("UV Rotate", layer.UVRotate);
                    layer.UVScale  = EditorGUILayout.Vector2Field("UV Scale", layer.UVScale);

                    layer.swapuv   = EditorGUILayout.Toggle(MegaToolTip.SwapUV, layer.swapuv);
                    layer.physuv   = EditorGUILayout.Toggle(MegaToolTip.PhysicalUV, layer.physuv);
                    layer.planaruv = EditorGUILayout.Toggle("Planar UV", layer.planaruv);
                    layer.UVOrigin = (MegaLoftUVOrigin)EditorGUILayout.EnumPopup("UV Origin", layer.UVOrigin);
                    MegaShapeLoftEditor.PopCols();
                    //EditorGUILayout.EndVertical();
                }
                MegaFoldOut.End(layer.showuvparams);

                //layer.showCapParams = EditorGUILayout.Foldout(layer.showCapParams, MegaToolTip.CapParams);
                layer.showCapParams = MegaFoldOut.Start("Cap Params", layer.showCapParams, new Color(1.0f, 1.0f, 0.5f));

                if (layer.showCapParams)
                {
                    layer.capflip = EditorGUILayout.Toggle("Flip Caps", layer.capflip);

                    layer.capStart         = EditorGUILayout.BeginToggleGroup(MegaToolTip.CapStart, layer.capStart);
                    layer.capStartMat      = (Material)EditorGUILayout.ObjectField(MegaToolTip.CapStartMat, layer.capStartMat, typeof(Material), true);
                    layer.capStartUVOffset = EditorGUILayout.Vector2Field("UV Offset", layer.capStartUVOffset);
                    layer.capStartUVScale  = EditorGUILayout.Vector2Field("UV Scale", layer.capStartUVScale);
                    layer.capStartUVRot    = EditorGUILayout.FloatField(MegaToolTip.CapStartRot, layer.capStartUVRot);
                    EditorGUILayout.EndToggleGroup();

                    layer.capEnd         = EditorGUILayout.BeginToggleGroup(MegaToolTip.CapEnd, layer.capEnd);
                    layer.capEndMat      = (Material)EditorGUILayout.ObjectField(MegaToolTip.CapEndMat, layer.capEndMat, typeof(Material), true);
                    layer.capEndUVOffset = EditorGUILayout.Vector2Field("UV Offset", layer.capEndUVOffset);
                    layer.capEndUVScale  = EditorGUILayout.Vector2Field("UV Scale", layer.capEndUVScale);
                    layer.capEndUVRot    = EditorGUILayout.FloatField(MegaToolTip.CapEndRot, layer.capEndUVRot);
                    EditorGUILayout.EndToggleGroup();
                }
                MegaFoldOut.End(layer.showCapParams);

                //layer.showsections = EditorGUILayout.Foldout(layer.showsections, "Cross Sections");
                layer.showsections = MegaFoldOut.Start("Cross Sections", layer.showsections, new Color(0.5f, 1.0f, 1.0f));

                if (layer.showsections)
                {
                    if (layer.sections == null || layer.sections.Count < 2)
                    {
                        EditorGUILayout.LabelField("At least 2 cross sections are required to build the loft");
                    }

                    seccol           = EditorGUILayout.ColorField("Sections", seccol);
                    layer.handlesize = EditorGUILayout.FloatField("Handle Size", layer.handlesize);

                    EditorGUILayout.BeginHorizontal();
                    if (GUILayout.Button("Reset Sections"))
                    {
                        for (int i = 0; i < layer.sections.Count; i++)
                        {
                            layer.sections[i].alpha = (float)i / (float)(layer.sections.Count - 1);
                        }

                        GUI.changed = true;
                    }

                    if (layer.sections.Count == 0)
                    {
                        if (GUILayout.Button("Add Section"))
                        {
                            MegaLoftSection lsect = new MegaLoftSection();
                            layer.sections.Add(lsect);
                            GUI.changed = true;
                        }
                    }

                    EditorGUILayout.EndHorizontal();

                    for (int i = 0; i < layer.sections.Count; i++)
                    {
                        EditorGUILayout.BeginVertical("Box");
                        EditorGUILayout.LabelField("Cross " + i, "");

                        float min = 0.0f;
                        float max = 1.0f;
                        if (i > 0)
                        {
                            min = layer.sections[i - 1].alpha;
                        }

                        if (i < layer.sections.Count - 1)
                        {
                            max = layer.sections[i + 1].alpha;
                        }

                        float alpha = 0.0f;
                        if (i == 0)
                        {
                            alpha = 0.0f;
                        }
                        else
                        {
                            if (i == layer.sections.Count - 1)
                            {
                                alpha = 1.0f;
                            }
                            else
                            {
                                alpha = EditorGUILayout.Slider("Alpha", layer.sections[i].alpha, min, max);
                            }
                        }
                        if (alpha != layer.sections[i].alpha)
                        {
                            if (i > 0)
                            {
                                if (alpha < layer.sections[i - 1].alpha)
                                {
                                    alpha = layer.sections[i - 1].alpha;
                                }
                            }

                            if (i < layer.sections.Count - 1)
                            {
                                if (alpha > layer.sections[i + 1].alpha)
                                {
                                    alpha = layer.sections[i + 1].alpha;
                                }
                            }

                            layer.sections[i].alpha = alpha;
                        }

                        layer.sections[i].shape = (MegaShape)EditorGUILayout.ObjectField("Section", layer.sections[i].shape, typeof(MegaShape), true);

                        if (layer.sections[i].shape != null)
                        {
                            if (layer.sections[i].shape.splines.Count > 1)
                            {
                                layer.sections[i].curve = EditorGUILayout.IntSlider("Curve", layer.sections[i].curve, 0, layer.sections[i].shape.splines.Count - 1);
                            }

                            layer.sections[i].snap = EditorGUILayout.Toggle("Snap", layer.sections[i].snap);

                            if (layer.sections[i].curve < 0)
                            {
                                layer.sections[i].curve = 0;
                            }

                            if (layer.sections[i].curve > layer.sections[i].shape.splines.Count - 1)
                            {
                                layer.sections[i].curve = layer.sections[i].shape.splines.Count - 1;
                            }
                        }

                        layer.sections[i].offset = EditorGUILayout.Vector3Field("Offset", layer.sections[i].offset);
                        layer.sections[i].rot    = EditorGUILayout.Vector3Field("Rotate", layer.sections[i].rot);
                        layer.sections[i].scale  = EditorGUILayout.Vector3Field("Scale", layer.sections[i].scale);

                        layer.sections[i].uselen = EditorGUILayout.Toggle("Use Section Len", layer.sections[i].uselen);

                        if (layer.sections[i].uselen)
                        {
                            layer.sections[i].start  = EditorGUILayout.Slider("Start", layer.sections[i].start, csl, csh);
                            layer.sections[i].length = EditorGUILayout.Slider("Length", layer.sections[i].length, cll, clh);
                        }

                        EditorGUILayout.BeginHorizontal();
                        if (GUILayout.Button("Add Section"))
                        {
                            MegaLoftSection lsect = new MegaLoftSection();

                            lsect.shape = layer.sections[i].shape;
                            lsect.curve = layer.sections[i].curve;
                            lsect.scale = layer.sections[i].scale;

                            if (i == layer.sections.Count - 1)
                            {
                                int pi = i - 1;
                                if (pi >= 0)
                                {
                                    lsect.alpha = (layer.sections[pi].alpha + layer.sections[i].alpha) * 0.5f;
                                }
                                else
                                {
                                    lsect.alpha = 1.0f;
                                }

                                layer.sections.Add(lsect);
                            }
                            else
                            {
                                int pi = i + 1;

                                if (pi < layer.sections.Count - 1)
                                {
                                    lsect.alpha = (layer.sections[pi].alpha + layer.sections[i].alpha) * 0.5f;
                                }
                                else
                                {
                                    lsect.alpha = 1.0f;
                                }
                                layer.sections.Insert(i + 1, lsect);
                            }
                            GUI.changed = true;
                        }

                        if (GUILayout.Button("Delete Section"))
                        {
                            layer.sections.RemoveAt(i);
                            i--;
                            GUI.changed = true;
                        }

                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.EndVertical();
                    }
                    MegaFoldOut.End(layer.showsections);

                    if (layer.sections.Count > 0)
                    {
                        if (layer.sections[0].alpha != 0.0f)
                        {
                            layer.sections[0].alpha = 0.0f;
                        }

                        for (int i = 1; i < layer.sections.Count - 1; i++)
                        {
                            if (layer.sections[i].alpha <= layer.sections[i - 1].alpha)
                            {
                                layer.sections[i - 1].alpha = layer.sections[i].alpha;
                            }

                            if (layer.sections[i].alpha >= layer.sections[i + 1].alpha)
                            {
                                layer.sections[i].alpha = layer.sections[i + 1].alpha;
                            }
                        }

                        if (layer.sections[layer.sections.Count - 1].alpha != 1.0f)
                        {
                            layer.sections[layer.sections.Count - 1].alpha = 1.0f;
                        }
                    }
                }
            }

            //EditorGUILayout.EndVertical();
            //MegaShapeLoftEditor.PopCols();
        }
        EditorGUILayout.EndVertical();
        MegaShapeLoftEditor.PopCols();
    }
    public void OnSceneGUI()
    {
        MegaLoftLayerComplex layer = (MegaLoftLayerComplex)target;
        MegaShapeLoft        loft  = layer.gameObject.GetComponent <MegaShapeLoft>();

        if (loft == null)
        {
            return;
        }

        if (layer.layerPath == null)
        {
            return;
        }

        if (!layer.showsections)
        {
            return;
        }

        MegaSpline pathspline = layer.layerPath.splines[layer.curve];

        Matrix4x4 pathtm = Matrix4x4.identity;

        if (layer.SnapToPath)
        {
            pathtm = layer.layerPath.transform.localToWorldMatrix;
        }

        Matrix4x4 twisttm = Matrix4x4.identity;
        Matrix4x4 tm;

        float offx = 0.0f;
        float offy = 0.0f;
        float offz = 0.0f;

        Vector3 lastup = locup;

        for (int i = 1; i < layer.sections.Count - 1; i++)
        {
            MegaLoftSection section = layer.sections[i];

            float alpha = section.alpha;

            if (layer.useOffsetX)
            {
                offx = layer.offsetCrvX.Evaluate(alpha);
            }

            if (layer.useOffsetY)
            {
                offy = layer.offsetCrvY.Evaluate(alpha);
            }

            if (layer.useOffsetZ)
            {
                offz += layer.offsetCrvZ.Evaluate(alpha);
            }

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp) * twisttm;
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp);

            if (layer.useTwistCrv)
            {
                float twist = layer.twistCrv.Evaluate(section.alpha);
                float tw1   = pathspline.GetTwist(section.alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
                }
            }
            else
            {
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup);
                }
            }

            Vector3 p = section.crossverts[0];
            if (layer.useScaleXCrv)
            {
                p.x *= layer.scaleCrvX.Evaluate(alpha);
            }

            if (layer.useScaleYCrv)
            {
                p.y *= layer.scaleCrvY.Evaluate(alpha);
            }

            p.x += offx;
            p.y += offy;
            p.z += offz;

            Vector3 tp = p;
            p = tm.MultiplyPoint3x4(p);

            p += layer.offset;

            Matrix4x4 tantm = pathtm * layer.GetDeformMat(pathspline, alpha + 0.01f, layer.layerPath.normalizedInterp);
            Vector3   tan   = tantm.MultiplyPoint3x4(tp);
            tan += layer.offset;

            tan = (tan - p).normalized;

            Vector3 p1 = section.crossverts[section.crossverts.Length - 1];
            if (layer.useScaleXCrv)
            {
                p1.x *= layer.scaleCrvX.Evaluate(alpha);
            }

            if (layer.useScaleYCrv)
            {
                p1.y *= layer.scaleCrvY.Evaluate(alpha);
            }

            p1.x += offx;
            p1.y += offy;
            p1.z += offz;

            tp = p1;
            p1 = tm.MultiplyPoint3x4(p1);

            p1           += layer.offset;
            Handles.color = Color.yellow;
            p             = loft.transform.TransformPoint(p);
            //Vector3 pn = Handles.Slider(p, tan, layer.handlesize, Handles.SphereCap, 0.0f);
            Vector3 pn = Slider(p, tan, layer.handlesize);
            pn = pn - p;
            float delta = pn.magnitude;

            if (Vector3.Dot(tan, pn) < 0.0f)
            {
                delta = -delta;
            }

            section.alpha += delta * 0.0005f;

            float al = section.alpha;                   // + delta * 0.0005f;

            if (al != layer.sections[i].alpha)
            {
                if (i > 0)
                {
                    if (al < layer.sections[i - 1].alpha)
                    {
                        al = layer.sections[i - 1].alpha;
                    }
                }

                if (i < layer.sections.Count - 1)
                {
                    if (al > layer.sections[i + 1].alpha)
                    {
                        al = layer.sections[i + 1].alpha;
                    }
                }

                layer.sections[i].alpha = al;
            }

            if (delta != 0.0f)
            {
                GUI.changed  = true;
                loft.rebuild = true;
                EditorUtility.SetDirty(target);
            }

            tan  = tantm.MultiplyPoint3x4(tp);
            tan += layer.offset;
            tan  = (tan - p1).normalized;

            p1 = loft.transform.TransformPoint(p1);

            //pn = Handles.Slider(p1, tan, layer.handlesize, Handles.SphereCap, 0.0f);
            pn = Slider(p1, tan, layer.handlesize);

            pn = pn - p1;

            delta = pn.magnitude;               //Vector3.Distance(p, pn);

            if (Vector3.Dot(tan, pn) < 0.0f)
            {
                delta = -delta;
            }

            al = section.alpha + delta * 0.0005f;

            if (al != layer.sections[i].alpha)
            {
                if (i > 0)
                {
                    if (al < layer.sections[i - 1].alpha)
                    {
                        al = layer.sections[i - 1].alpha;
                    }
                }

                if (i < layer.sections.Count - 1)
                {
                    if (al > layer.sections[i + 1].alpha)
                    {
                        al = layer.sections[i + 1].alpha;
                    }
                }

                layer.sections[i].alpha = al;
            }

            if (delta != 0.0f)
            {
                GUI.changed  = true;
                loft.rebuild = true;
                EditorUtility.SetDirty(target);
            }
        }

        if (layer.sections.Count > 0)
        {
            if (layer.sections[0].alpha != 0.0f)
            {
                layer.sections[0].alpha = 0.0f;
            }

            for (int i = 1; i < layer.sections.Count - 1; i++)
            {
                if (layer.sections[i].alpha <= layer.sections[i - 1].alpha)
                {
                    layer.sections[i - 1].alpha = layer.sections[i].alpha;
                }

                if (layer.sections[i].alpha >= layer.sections[i + 1].alpha)
                {
                    layer.sections[i].alpha = layer.sections[i + 1].alpha;
                }
            }

            if (layer.sections[layer.sections.Count - 1].alpha != 1.0f)
            {
                layer.sections[layer.sections.Count - 1].alpha = 1.0f;
            }
        }
    }
    static void DrawPath(MegaLoftLayerComplex layer)
    {
        MegaShapeLoft loft = layer.gameObject.GetComponent <MegaShapeLoft>();

        if (loft == null)
        {
            return;
        }

        if (layer.layerPath == null)
        {
            return;
        }

        if (layer.sections == null || layer.sections.Count < 2)
        {
            return;
        }


        for (int i = 0; i < layer.sections.Count; i++)
        {
            if (layer.sections[i].crossverts == null || layer.sections[i].crossverts.Length == 0)
            {
                return;
            }
        }

        MegaSpline pathspline = layer.layerPath.splines[layer.curve];

        Matrix4x4 pathtm = Matrix4x4.identity;

        if (layer.SnapToPath)
        {
            pathtm = layer.layerPath.transform.localToWorldMatrix;
        }

        Color col = Gizmos.color;

        Matrix4x4 twisttm = Matrix4x4.identity;
        Matrix4x4 tm;

        Vector3 lastup = locup;

        for (int i = 0; i < layer.sections.Count; i++)
        {
            MegaLoftSection section = layer.sections[i];

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(section.alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);	//loft.);

            if (layer.useTwistCrv)
            {
                float twist = layer.twistCrv.Evaluate(section.alpha);
                float tw1   = pathspline.GetTwist(section.alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp) * twisttm;
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
                }
            }
            else
            {
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, section.alpha, layer.layerPath.normalizedInterp);
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, section.alpha, layer.layerPath.normalizedInterp, ref lastup);
                }
            }

            Vector3 p1 = section.crossverts[0];

            float offx = 0.0f;
            float offy = 0.0f;
            float offz = 0.0f;
            float sclx = 1.0f;
            float scly = 1.0f;

            if (layer.useScaleXCrv)
            {
                p1.x *= layer.scaleCrvX.Evaluate(section.alpha);
            }

            if (layer.useScaleYCrv)
            {
                p1.y *= layer.scaleCrvY.Evaluate(section.alpha);
            }

            if (layer.useOffsetX)
            {
                offx = layer.offsetCrvX.Evaluate(section.alpha);
            }

            if (layer.useOffsetY)
            {
                offy = layer.offsetCrvY.Evaluate(section.alpha);
            }

            if (layer.useOffsetZ)
            {
                offz = layer.offsetCrvZ.Evaluate(section.alpha);
            }

            if (layer.useScaleXCrv)
            {
                sclx = layer.scaleCrvX.Evaluate(section.alpha);
            }

            if (layer.useScaleYCrv)
            {
                scly = layer.scaleCrvY.Evaluate(section.alpha);
            }

            p1  = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            Gizmos.color = seccol;              //Color.red;
            Vector3 mid = Vector3.zero;

            for (int v = 1; v < section.crossverts.Length; v++)
            {
                Vector3 p = section.crossverts[v];
                p.x *= sclx;
                p.y *= scly;

                p.x += offx;
                p.y += offy;
                p.z += offz;

                p  = tm.MultiplyPoint3x4(p);
                p += layer.offset;

                Gizmos.DrawLine(loft.transform.TransformPoint(p1), loft.transform.TransformPoint(p));

                p1 = p;

                if (v == section.crossverts.Length / 2)
                {
                    mid = p;
                }
            }

            Handles.color = Color.white;
            Handles.Label(loft.transform.TransformPoint(mid), "Cross: " + i);
            Gizmos.color = col;
        }

        // Draw outside edge
        Vector3 sclc = Vector3.one;
        float   lerp = 0.0f;

        // The position stuff here is waht we could use instead of mesh verts
        Vector3 last  = Vector3.zero;
        Vector3 last1 = Vector3.zero;

        lastup = locup;

        for (float alpha = 0.0f; alpha <= 1.0f; alpha += 0.005f)
        {
            if (layer.useScaleXCrv)
            {
                sclc.x = layer.scaleCrvX.Evaluate(alpha);
            }

            if (layer.useScaleYCrv)
            {
                sclc.y = layer.scaleCrvY.Evaluate(alpha);
            }

            //if ( layer.useTwistCrv )
            //{
            //	float twist = layer.twistCrv.Evaluate(alpha);
            //	MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * twist);
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp) * twisttm;	//loft.);
            //}
            //else
            //	tm = pathtm * layer.GetDeformMat(layer.layerPath.splines[layer.curve], alpha, layer.layerPath.normalizedInterp);	//loft.);

            if (layer.useTwistCrv)
            {
                float twist = layer.twistCrv.Evaluate(alpha);
                float tw1   = pathspline.GetTwist(alpha);
                MegaShapeUtils.RotateZ(ref twisttm, Mathf.Deg2Rad * (twist - tw1));
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp) * twisttm;
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup) * twisttm;
                }
            }
            else
            {
                if (layer.frameMethod == MegaFrameMethod.Old)
                {
                    tm = pathtm * layer.GetDeformMat(pathspline, alpha, layer.layerPath.normalizedInterp);
                }
                else
                {
                    tm = pathtm * layer.GetDeformMatNewMethod(pathspline, alpha, layer.layerPath.normalizedInterp, ref lastup);
                }
            }

            // Need to get the crosssection for the given alpha and the lerp value
            int csect = layer.GetSection(alpha, out lerp);

            lerp = layer.ease.easing(0.0f, 1.0f, lerp);

            MegaLoftSection cs1 = layer.sections[csect];
            MegaLoftSection cs2 = layer.sections[csect + 1];

            Vector3 p  = Vector3.Lerp(cs1.crossverts[0], cs2.crossverts[0], lerp);                                                 // * sclc;
            Vector3 p1 = Vector3.Lerp(cs1.crossverts[cs1.crossverts.Length - 1], cs2.crossverts[cs2.crossverts.Length - 1], lerp); // * sclc;
            if (layer.useScaleXCrv)
            {
                p.x  *= sclc.x;
                p1.x *= sclc.x;
            }

            if (layer.useScaleYCrv)
            {
                p.y  *= sclc.y;
                p1.y *= sclc.y;
            }

            if (layer.useOffsetX)
            {
                p.x  += layer.offsetCrvX.Evaluate(alpha);
                p1.x += layer.offsetCrvX.Evaluate(alpha);
            }

            if (layer.useOffsetY)
            {
                p.y  += layer.offsetCrvY.Evaluate(alpha);
                p1.y += layer.offsetCrvY.Evaluate(alpha);
            }

            if (layer.useOffsetZ)
            {
                p.z  += layer.offsetCrvZ.Evaluate(alpha);
                p1.z += layer.offsetCrvZ.Evaluate(alpha);
            }

            p  = tm.MultiplyPoint3x4(p);
            p += layer.offset;

            p1  = tm.MultiplyPoint3x4(p1);
            p1 += layer.offset;

            if (alpha > 0.0f)
            {
                Gizmos.DrawLine(loft.transform.TransformPoint(last), loft.transform.TransformPoint(p));
                Gizmos.DrawLine(loft.transform.TransformPoint(last1), loft.transform.TransformPoint(p1));
            }

            last  = p;
            last1 = p1;
        }
    }