public void SendAddForPlayer(Player receiver, Player addedPlayer, bool sendPlayerListAdd = true) { if (addedPlayer == receiver) { return; } McpeAddPlayer mcpeAddPlayer = McpeAddPlayer.CreateObject(); mcpeAddPlayer.uuid = addedPlayer.ClientUuid; mcpeAddPlayer.username = addedPlayer.Username; mcpeAddPlayer.entityId = addedPlayer.EntityId; mcpeAddPlayer.x = addedPlayer.KnownPosition.X; mcpeAddPlayer.y = addedPlayer.KnownPosition.Y; mcpeAddPlayer.z = addedPlayer.KnownPosition.Z; mcpeAddPlayer.yaw = addedPlayer.KnownPosition.Yaw; mcpeAddPlayer.headYaw = addedPlayer.KnownPosition.HeadYaw; mcpeAddPlayer.pitch = addedPlayer.KnownPosition.Pitch; mcpeAddPlayer.metadata = addedPlayer.GetMetadata(); receiver.SendPackage(mcpeAddPlayer); SendEquipmentForPlayer(receiver, addedPlayer); SendArmorForPlayer(receiver, addedPlayer); }
public void SendAddForPlayer(Player receiver, Player addedPlayer) { if (addedPlayer == receiver) { return; } McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.clientId = addedPlayer.EntityId; message.username = addedPlayer.Username; message.entityId = addedPlayer.EntityId; message.x = addedPlayer.KnownPosition.X; message.y = addedPlayer.KnownPosition.Y; message.z = addedPlayer.KnownPosition.Z; message.yaw = addedPlayer.KnownPosition.Yaw; message.headYaw = addedPlayer.KnownPosition.HeadYaw; message.pitch = addedPlayer.KnownPosition.Pitch; message.skin = addedPlayer.Skin; message.metadata = addedPlayer.GetMetadata().GetBytes(); receiver.SendPackage(message); SendEquipmentForPlayer(receiver, addedPlayer); SendArmorForPlayer(receiver, addedPlayer); }
public override void SpawnToPlayer(Player player) { { McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.clientId = EntityId; message.username = NameTag ?? Name; message.entityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.skin = Skin; message.metadata = GetMetadata().GetBytes(); player.SendPackage(message); } { McpePlayerEquipment message = McpePlayerEquipment.CreateObject(); message.entityId = EntityId; message.item = ItemInHand.Id; message.meta = ItemInHand.Metadata; message.slot = 0; player.SendPackage(message); } { McpePlayerArmorEquipment message = McpePlayerArmorEquipment.CreateObject(); message.entityId = EntityId; message.helmet = (byte)(Helmet - 256); message.chestplate = (byte)(Chest - 256); message.leggings = (byte)(Leggings - 256); message.boots = (byte)(Boots - 256); player.SendPackage(message); } }
public Package AddPlayerHandler(McpeAddPlayer packet, Player player) { if (_playerEntities.Keys.FirstOrDefault(p => p.EntityId == packet.entityId) != null) { return null; } return packet; }
public Packet AddPlayerHandler(McpeAddPlayer packet, Player player) { if (_playerEntities.Keys.FirstOrDefault(p => p.EntityId == packet.entityIdSelf) != null) { return(null); } return(packet); }
protected virtual void SpawnToAll() { { Player fake = new Player(null, null, 0) { ClientUuid = Uuid, EntityId = EntityId, NameTag = NameTag ?? Name, Skin = Skin }; McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerAddRecords { fake }; Level.RelayBroadcast(playerList); } McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.uuid = Uuid; message.username = NameTag ?? Name; message.entityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.metadata = GetMetadata(); Level.RelayBroadcast(message); SendEquipment(); SendArmor(); { Player fake = new Player(null, null, 0) { ClientUuid = Uuid, EntityId = EntityId, NameTag = NameTag ?? Name, Skin = Skin }; McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerRemoveRecords { fake }; Level.RelayBroadcast(playerList); } }
public override void SpawnToPlayer(Player player) { { Player fake = new Player(null, null, 0) { ClientUuid = Uuid, EntityId = EntityId, NameTag = NameTag ?? Name, Skin = Skin }; McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerAddRecords { fake }; player.SendPackage(playerList); //player.SendDirectPackage(playerList); } { McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.uuid = Uuid; message.username = NameTag ?? Name; message.entityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.metadata = GetMetadata(); player.SendPackage(message); } { McpePlayerEquipment message = McpePlayerEquipment.CreateObject(); message.entityId = EntityId; message.item = ItemInHand; message.slot = 0; player.SendPackage(message); } { McpePlayerArmorEquipment armorEquipment = McpePlayerArmorEquipment.CreateObject(); armorEquipment.entityId = EntityId; armorEquipment.helmet = new MetadataSlot(new ItemStack()); armorEquipment.chestplate = new MetadataSlot(new ItemStack()); armorEquipment.leggings = new MetadataSlot(new ItemStack()); armorEquipment.boots = new MetadataSlot(new ItemStack()); player.SendPackage(armorEquipment); } }
private static void OnMcpeAddPlayer(Package message) { McpeAddPlayer msg = (McpeAddPlayer)message; Log.DebugFormat("Entity ID: {0}", msg.entityId); Log.DebugFormat("X: {0}", msg.x); Log.DebugFormat("Y: {0}", msg.y); Log.DebugFormat("Z: {0}", msg.z); Log.DebugFormat("Yaw: {0}", msg.yaw); Log.DebugFormat("Pitch: {0}", msg.pitch); Log.DebugFormat("Velocity X: {0}", msg.speedX); Log.DebugFormat("Velocity Y: {0}", msg.speedY); Log.DebugFormat("Velocity Z: {0}", msg.speedZ); Log.DebugFormat("Metadata: {0}", msg.metadata.ToString()); //Log.DebugFormat("Links count: {0}", msg.links); }
public override void HandleMcpeAddPlayer(McpeAddPlayer message) { UUID u = new UUID(message.uuid.GetBytes()); if (_players.TryGetValue(u, out PlayerMob mob)) { mob.EntityId = message.runtimeEntityId; mob.KnownPosition = new PlayerLocation(message.x, message.y, message.z, message.headYaw, message.yaw, message.pitch); if (BaseClient.WorldReceiver is World w) { mob.IsSpawned = true; w.SpawnEntity(mob.EntityId, mob); } else { mob.IsSpawned = false; } } }
public override void HandleMcpeAddPlayer(McpeAddPlayer message) { if (Client.IsEmulator) { return; } Log.DebugFormat("McpeAddPlayer Entity ID: {0}", message.entityIdSelf); Log.DebugFormat("McpeAddPlayer Runtime Entity ID: {0}", message.runtimeEntityId); Log.DebugFormat("X: {0}", message.x); Log.DebugFormat("Y: {0}", message.y); Log.DebugFormat("Z: {0}", message.z); Log.DebugFormat("Yaw: {0}", message.yaw); Log.DebugFormat("Pitch: {0}", message.pitch); Log.DebugFormat("Velocity X: {0}", message.speedX); Log.DebugFormat("Velocity Y: {0}", message.speedY); Log.DebugFormat("Velocity Z: {0}", message.speedZ); Log.DebugFormat("Metadata: {0}", Client.MetadataToCode(message.metadata)); Log.DebugFormat("Links count: {0}", message.links?.Count); }
protected virtual void SpawnToAll() { McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.clientId = EntityId; message.username = NameTag ?? Name; message.entityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.skin = Skin; message.metadata = GetMetadata().GetBytes(); Level.RelayBroadcast(message); SendEquipment(); SendArmor(); }
public Package kit(McpeAddPlayer addPlayer) { return addPlayer; }
private void HandlePackage(Package message) { if (typeof(McpeBatch) == message.GetType()) { McpeBatch batch = (McpeBatch)message; var messages = new List <Package>(); // Get bytes byte[] payload = batch.payload; // Decompress bytes MemoryStream stream = new MemoryStream(payload); if (stream.ReadByte() != 0x78) { throw new InvalidDataException("Incorrect ZLib header. Expected 0x78 0x9C"); } stream.ReadByte(); using (var defStream2 = new DeflateStream(stream, CompressionMode.Decompress, false)) { // Get actual package out of bytes MemoryStream destination = new MemoryStream(); defStream2.CopyTo(destination); destination.Position = 0; NbtBinaryReader reader = new NbtBinaryReader(destination, true); do { int len = reader.ReadInt32(); byte[] internalBuffer = reader.ReadBytes(len); messages.Add(PackageFactory.CreatePackage(internalBuffer[0], internalBuffer) ?? new UnknownPackage(internalBuffer[0], internalBuffer)); } while (destination.Position < destination.Length); } foreach (var msg in messages) { msg.DatagramSequenceNumber = batch.DatagramSequenceNumber; msg.OrderingChannel = batch.OrderingChannel; msg.OrderingIndex = batch.OrderingIndex; HandlePackage(msg); msg.PutPool(); } return; } TraceReceive(message); if (typeof(UnknownPackage) == message.GetType()) { return; } if (typeof(McpeDisconnect) == message.GetType()) { McpeDisconnect msg = (McpeDisconnect)message; Log.InfoFormat("Disconnect {1}: {0}", msg.message, Username); SendDisconnectionNotification(); StopClient(); return; } if (typeof(ConnectedPing) == message.GetType()) { ConnectedPing msg = (ConnectedPing)message; SendConnectedPong(msg.sendpingtime); return; } if (typeof(McpeFullChunkData) == message.GetType()) { McpeFullChunkData msg = (McpeFullChunkData)message; ChunkColumn chunk = ClientUtils.DecocedChunkColumn(msg.chunkData); if (chunk != null) { Log.DebugFormat("Chunk X={0}, Z={1}", chunk.x, chunk.z); //ClientUtils.SaveChunkToAnvil(chunk); } return; } if (typeof(ConnectionRequestAccepted) == message.GetType()) { Thread.Sleep(50); SendNewIncomingConnection(); //_connectedPingTimer = new Timer(state => SendConnectedPing(), null, 1000, 1000); Thread.Sleep(50); SendLogin(Username); return; } if (typeof(McpeSetSpawnPosition) == message.GetType()) { McpeSetSpawnPosition msg = (McpeSetSpawnPosition)message; _spawn = new Vector3(msg.x, msg.y, msg.z); _level.SpawnX = (int)_spawn.X; _level.SpawnY = (int)_spawn.Y; _level.SpawnZ = (int)_spawn.Z; return; } if (typeof(McpeStartGame) == message.GetType()) { McpeStartGame msg = (McpeStartGame)message; _entityId = msg.entityId; _spawn = new Vector3(msg.x, msg.y, msg.z); _level.LevelName = "Default"; _level.Version = 19133; _level.GameType = msg.gamemode; //ClientUtils.SaveLevel(_level); return; } if (typeof(McpeTileEvent) == message.GetType()) { McpeTileEvent msg = (McpeTileEvent)message; Log.DebugFormat("X: {0}", msg.x); Log.DebugFormat("Y: {0}", msg.y); Log.DebugFormat("Z: {0}", msg.z); Log.DebugFormat("Case 1: {0}", msg.case1); Log.DebugFormat("Case 2: {0}", msg.case2); return; } if (typeof(McpeAddEntity) == message.GetType()) { McpeAddEntity msg = (McpeAddEntity)message; Log.DebugFormat("Entity ID: {0}", msg.entityId); Log.DebugFormat("Entity Type: {0}", msg.entityType); Log.DebugFormat("X: {0}", msg.x); Log.DebugFormat("Y: {0}", msg.y); Log.DebugFormat("Z: {0}", msg.z); Log.DebugFormat("Yaw: {0}", msg.yaw); Log.DebugFormat("Pitch: {0}", msg.pitch); Log.DebugFormat("Velocity X: {0}", msg.speedX); Log.DebugFormat("Velocity Y: {0}", msg.speedY); Log.DebugFormat("Velocity Z: {0}", msg.speedZ); //Log.DebugFormat("Links count: {0}", msg.links); return; } if (typeof(McpeAddPlayer) == message.GetType()) { McpeAddPlayer msg = (McpeAddPlayer)message; Log.DebugFormat("Entity ID: {0}", msg.entityId); Log.DebugFormat("X: {0}", msg.x); Log.DebugFormat("Y: {0}", msg.y); Log.DebugFormat("Z: {0}", msg.z); Log.DebugFormat("Yaw: {0}", msg.yaw); Log.DebugFormat("Pitch: {0}", msg.pitch); Log.DebugFormat("Velocity X: {0}", msg.speedX); Log.DebugFormat("Velocity Y: {0}", msg.speedY); Log.DebugFormat("Velocity Z: {0}", msg.speedZ); Log.DebugFormat("Metadata: {0}", msg.metadata.ToString()); //Log.DebugFormat("Links count: {0}", msg.links); return; } if (typeof(McpeSetEntityData) == message.GetType()) { McpeSetEntityData msg = (McpeSetEntityData)message; Log.DebugFormat("Entity ID: {0}", msg.entityId); MetadataDictionary metadata = msg.metadata; if (metadata.Contains(17)) { Log.DebugFormat("Metadata: {0}", metadata.ToString()); } return; } if (typeof(McpeMovePlayer) == message.GetType()) { //McpeMovePlayer msg = (McpeMovePlayer) message; //Log.DebugFormat("Entity ID: {0}", msg.entityId); //CurrentLocation = new PlayerLocation(msg.x, msg.y + 10, msg.z); //SendMcpeMovePlayer(); return; } if (typeof(McpeUpdateBlock) == message.GetType()) { McpeUpdateBlock msg = (McpeUpdateBlock)message; Log.DebugFormat("No of Blocks: {0}", msg.blocks.Count); return; } if (typeof(McpeLevelEvent) == message.GetType()) { McpeLevelEvent msg = (McpeLevelEvent)message; Log.DebugFormat("Event ID: {0}", msg.eventId); Log.DebugFormat("X: {0}", msg.x); Log.DebugFormat("Y: {0}", msg.y); Log.DebugFormat("Z: {0}", msg.z); Log.DebugFormat("Data: {0}", msg.data); return; } if (typeof(McpeContainerSetContent) == message.GetType()) { McpeContainerSetContent msg = (McpeContainerSetContent)message; Log.DebugFormat("Window ID: 0x{0:x2}, Count: {1}", msg.windowId, msg.slotData.Count); var slots = msg.slotData.GetValues(); foreach (var entry in slots) { MetadataSlot slot = (MetadataSlot)entry; //Log.DebugFormat(" - Id: {0}, Metadata: {1}, Count: {2}", slot.Value.Item.Id, slot.Value.Item.Metadata, slot.Value.Count); } return; } if (typeof(McpeCraftingData) == message.GetType()) { string fileName = Path.GetTempPath() + "Recipes_" + Guid.NewGuid() + ".txt"; Log.Info("Writing recipes to filename: " + fileName); FileStream file = File.OpenWrite(fileName); McpeCraftingData msg = (McpeCraftingData)message; IndentedTextWriter writer = new IndentedTextWriter(new StreamWriter(file)); writer.WriteLine("static RecipeManager()"); writer.WriteLine("{"); writer.Indent++; writer.WriteLine("Recipes = new Recipes"); writer.WriteLine("{"); writer.Indent++; foreach (Recipe recipe in msg.recipes) { ShapelessRecipe shapelessRecipe = recipe as ShapelessRecipe; if (shapelessRecipe != null) { writer.WriteLine(string.Format("new ShapelessRecipe(new ItemStack(ItemFactory.GetItem({0}, {1}), {2}),", shapelessRecipe.Result.Id, shapelessRecipe.Result.Metadata, shapelessRecipe.Result.Count)); writer.Indent++; writer.WriteLine("new List<ItemStack>"); writer.WriteLine("{"); writer.Indent++; foreach (var itemStack in shapelessRecipe.Input) { writer.WriteLine(string.Format("new ItemStack(ItemFactory.GetItem({0}, {1}), {2}),", itemStack.Id, itemStack.Metadata, itemStack.Count)); } writer.Indent--; writer.WriteLine("}),"); writer.Indent--; continue; } ShapedRecipe shapedRecipe = recipe as ShapedRecipe; if (shapedRecipe != null) { writer.WriteLine(string.Format("new ShapedRecipe({0}, {1}, new ItemStack(ItemFactory.GetItem({2}, {3}), {4}),", shapedRecipe.Width, shapedRecipe.Height, shapedRecipe.Result.Id, shapedRecipe.Result.Metadata, shapedRecipe.Result.Count)); writer.Indent++; writer.WriteLine("new Item[]"); writer.WriteLine("{"); writer.Indent++; foreach (Item item in shapedRecipe.Input) { writer.WriteLine(string.Format("ItemFactory.GetItem({0}, {1}),", item.Id, item.Metadata)); } writer.Indent--; writer.WriteLine("}),"); writer.Indent--; continue; } } writer.WriteLine("};"); writer.Indent--; writer.WriteLine("}"); writer.Indent--; writer.Flush(); file.Close(); //Environment.Exit(0); return; } }
public void SpawnToAll(Player newPlayer) { lock (_playerWriteLock) { List <Player> spawnedPlayers = GetSpawnedPlayers().ToList(); spawnedPlayers.Add(newPlayer); Player[] sendList = spawnedPlayers.ToArray(); McpePlayerList playerListMessage = McpePlayerList.CreateObject(); playerListMessage.records = new PlayerAddRecords(spawnedPlayers); var bytes = playerListMessage.Encode(); playerListMessage.records = null; MemoryStream memStream = new MemoryStream(); memStream.Write(BitConverter.GetBytes(Endian.SwapInt32(bytes.Length)), 0, 4); memStream.Write(bytes, 0, bytes.Length); McpeBatch batch = McpeBatch.CreateObject(); byte[] buffer = Player.CompressBytes(memStream.ToArray(), CompressionLevel.Optimal); batch.payloadSize = buffer.Length; batch.payload = buffer; batch.Encode(); newPlayer.SendPackage(batch); McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerAddRecords { newPlayer }; playerList.Encode(); playerList.records = null; RelayBroadcast(newPlayer, sendList, playerList); McpeAddPlayer mcpeAddPlayer = McpeAddPlayer.CreateObject(); mcpeAddPlayer.uuid = newPlayer.ClientUuid; mcpeAddPlayer.username = newPlayer.Username; mcpeAddPlayer.entityId = newPlayer.EntityId; mcpeAddPlayer.x = newPlayer.KnownPosition.X; mcpeAddPlayer.y = newPlayer.KnownPosition.Y; mcpeAddPlayer.z = newPlayer.KnownPosition.Z; mcpeAddPlayer.yaw = newPlayer.KnownPosition.Yaw; mcpeAddPlayer.headYaw = newPlayer.KnownPosition.HeadYaw; mcpeAddPlayer.pitch = newPlayer.KnownPosition.Pitch; mcpeAddPlayer.metadata = newPlayer.GetMetadata(); RelayBroadcast(newPlayer, sendList, mcpeAddPlayer); McpePlayerEquipment mcpePlayerEquipment = McpePlayerEquipment.CreateObject(); mcpePlayerEquipment.entityId = newPlayer.EntityId; mcpePlayerEquipment.item = new MetadataSlot(newPlayer.Inventory.GetItemInHand()); mcpePlayerEquipment.slot = 0; RelayBroadcast(newPlayer, sendList, mcpePlayerEquipment); McpePlayerArmorEquipment mcpePlayerArmorEquipment = McpePlayerArmorEquipment.CreateObject(); mcpePlayerArmorEquipment.entityId = newPlayer.EntityId; mcpePlayerArmorEquipment.helmet = new MetadataSlot(new ItemStack(newPlayer.Inventory.Helmet, 0)); mcpePlayerArmorEquipment.chestplate = new MetadataSlot(new ItemStack(newPlayer.Inventory.Chest, 0)); mcpePlayerArmorEquipment.leggings = new MetadataSlot(new ItemStack(newPlayer.Inventory.Leggings, 0)); mcpePlayerArmorEquipment.boots = new MetadataSlot(new ItemStack(newPlayer.Inventory.Boots, 0)); RelayBroadcast(newPlayer, sendList, mcpePlayerArmorEquipment); foreach (Player spawnedPlayer in spawnedPlayers) { SendAddForPlayer(newPlayer, spawnedPlayer, false); } } }
public override void SpawnToPlayers(Player[] players) { { var fake = new Player(null, null) { ClientUuid = ClientUuid, EntityId = EntityId, NameTag = NameTag, DisplayName = NameTag, Username = NameTag, Skin = Skin, PlayerInfo = new PlayerInfo { DeviceOS = 7, PlatformChatId = NameTag, } }; var playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerAddRecords { fake }; Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode())); playerList.records = null; playerList.PutPool(); } { var message = McpeAddPlayer.CreateObject(); message.uuid = ClientUuid; message.username = NameTag; message.entityIdSelf = EntityId; message.runtimeEntityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.metadata = GetMetadata(); message.userId = -1; Level.RelayBroadcast(players, message); } { var message = McpeMobEquipment.CreateObject(); message.runtimeEntityId = EntityId; message.item = ItemInHand; message.slot = 0; Level.RelayBroadcast(players, message); } { var armorEquipment = McpeMobArmorEquipment.CreateObject(); armorEquipment.runtimeEntityId = EntityId; armorEquipment.helmet = Helmet; armorEquipment.chestplate = Chest; armorEquipment.leggings = Leggings; armorEquipment.boots = Boots; Level.RelayBroadcast(players, armorEquipment); } { var fake = new Player(null, null) { ClientUuid = ClientUuid, EntityId = EntityId, NameTag = NameTag, Skin = Skin }; var playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerRemoveRecords { fake }; Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode())); playerList.records = null; playerList.PutPool(); } { var setEntityData = McpeSetEntityData.CreateObject(); setEntityData.runtimeEntityId = EntityId; setEntityData.metadata = GetMetadata(); Level?.RelayBroadcast(players, setEntityData); } }
public virtual void HandleMcpeAddPlayer(McpeAddPlayer message) { }
public override void SpawnToPlayers(Player[] players) { { Player fake = new Player(null, null) { ClientUuid = Uuid, EntityId = EntityId, NameTag = NameTag, Skin = Skin }; McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerAddRecords { fake }; Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode())); playerList.records = null; playerList.PutPool(); } { McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.uuid = Uuid; message.username = NameTag; message.entityIdSelf = EntityId; message.runtimeEntityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.metadata = GetMetadata(); Level.RelayBroadcast(players, message); } { McpeMobEquipment message = McpeMobEquipment.CreateObject(); message.runtimeEntityId = EntityId; message.item = ItemInHand; message.slot = 0; Level.RelayBroadcast(players, message); } { McpeMobArmorEquipment armorEquipment = McpeMobArmorEquipment.CreateObject(); armorEquipment.runtimeEntityId = EntityId; armorEquipment.helmet = ItemFactory.GetItem(Helmet); armorEquipment.chestplate = ItemFactory.GetItem(Chest); armorEquipment.leggings = ItemFactory.GetItem(Leggings); armorEquipment.boots = ItemFactory.GetItem(Boots); Level.RelayBroadcast(players, armorEquipment); } //{ // Player fake = new Player(null, null) // { // ClientUuid = Uuid, // EntityId = EntityId, // NameTag = NameTag, // Skin = Skin // }; // McpePlayerList playerList = McpePlayerList.CreateObject(); // playerList.records = new PlayerRemoveRecords {fake}; // Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode())); // playerList.records = null; // playerList.PutPool(); //} { McpeSetEntityData setEntityData = McpeSetEntityData.CreateObject(); setEntityData.runtimeEntityId = EntityId; setEntityData.metadata = GetMetadata(); Level?.RelayBroadcast(players, setEntityData); } }
public override void HandleMcpeAddPlayer(McpeAddPlayer message) { }
public abstract void HandleMcpeAddPlayer(McpeAddPlayer message);
public override void SpawnToPlayers(Player[] players) { { Player fake = new Player(null, null) { ClientUuid = Uuid, EntityId = EntityId, NameTag = NameTag ?? Name, Skin = Skin }; McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerAddRecords { fake }; Level.RelayBroadcast(players, playerList); } { McpeAddPlayer message = McpeAddPlayer.CreateObject(); message.uuid = Uuid; message.username = NameTag ?? Name; message.entityId = EntityId; message.x = KnownPosition.X; message.y = KnownPosition.Y; message.z = KnownPosition.Z; message.yaw = KnownPosition.Yaw; message.headYaw = KnownPosition.HeadYaw; message.pitch = KnownPosition.Pitch; message.metadata = GetMetadata(); Level.RelayBroadcast(players, message); } { McpePlayerEquipment message = McpePlayerEquipment.CreateObject(); message.entityId = EntityId; message.item = ItemInHand; message.slot = 0; Level.RelayBroadcast(players, message); } { McpePlayerArmorEquipment armorEquipment = McpePlayerArmorEquipment.CreateObject(); armorEquipment.entityId = EntityId; armorEquipment.helmet = ItemFactory.GetItem(Helmet); armorEquipment.chestplate = ItemFactory.GetItem(Chest); armorEquipment.leggings = ItemFactory.GetItem(Leggings); armorEquipment.boots = ItemFactory.GetItem(Boots); Level.RelayBroadcast(players, armorEquipment); } { Player fake = new Player(null, null) { ClientUuid = Uuid, EntityId = EntityId, NameTag = NameTag ?? Name, Skin = Skin }; McpePlayerList playerList = McpePlayerList.CreateObject(); playerList.records = new PlayerRemoveRecords { fake }; Level.RelayBroadcast(players, playerList); } // Probably not needed BroadcastSetEntityData(); }