Esempio n. 1
0
File: Level.cs Progetto: Eros/MiNET
        public void SendAddForPlayer(Player receiver, Player addedPlayer, bool sendPlayerListAdd = true)
        {
            if (addedPlayer == receiver)
            {
                return;
            }

            McpeAddPlayer mcpeAddPlayer = McpeAddPlayer.CreateObject();

            mcpeAddPlayer.uuid     = addedPlayer.ClientUuid;
            mcpeAddPlayer.username = addedPlayer.Username;
            mcpeAddPlayer.entityId = addedPlayer.EntityId;
            mcpeAddPlayer.x        = addedPlayer.KnownPosition.X;
            mcpeAddPlayer.y        = addedPlayer.KnownPosition.Y;
            mcpeAddPlayer.z        = addedPlayer.KnownPosition.Z;
            mcpeAddPlayer.yaw      = addedPlayer.KnownPosition.Yaw;
            mcpeAddPlayer.headYaw  = addedPlayer.KnownPosition.HeadYaw;
            mcpeAddPlayer.pitch    = addedPlayer.KnownPosition.Pitch;
            mcpeAddPlayer.metadata = addedPlayer.GetMetadata();
            receiver.SendPackage(mcpeAddPlayer);

            SendEquipmentForPlayer(receiver, addedPlayer);

            SendArmorForPlayer(receiver, addedPlayer);
        }
Esempio n. 2
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        public void SendAddForPlayer(Player receiver, Player addedPlayer)
        {
            if (addedPlayer == receiver)
            {
                return;
            }

            McpeAddPlayer message = McpeAddPlayer.CreateObject();

            message.clientId = addedPlayer.EntityId;
            message.username = addedPlayer.Username;
            message.entityId = addedPlayer.EntityId;
            message.x        = addedPlayer.KnownPosition.X;
            message.y        = addedPlayer.KnownPosition.Y;
            message.z        = addedPlayer.KnownPosition.Z;
            message.yaw      = addedPlayer.KnownPosition.Yaw;
            message.headYaw  = addedPlayer.KnownPosition.HeadYaw;
            message.pitch    = addedPlayer.KnownPosition.Pitch;
            message.skin     = addedPlayer.Skin;
            message.metadata = addedPlayer.GetMetadata().GetBytes();
            receiver.SendPackage(message);

            SendEquipmentForPlayer(receiver, addedPlayer);

            SendArmorForPlayer(receiver, addedPlayer);
        }
Esempio n. 3
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 public override void SpawnToPlayer(Player player)
 {
     {
         McpeAddPlayer message = McpeAddPlayer.CreateObject();
         message.clientId = EntityId;
         message.username = NameTag ?? Name;
         message.entityId = EntityId;
         message.x        = KnownPosition.X;
         message.y        = KnownPosition.Y;
         message.z        = KnownPosition.Z;
         message.yaw      = KnownPosition.Yaw;
         message.headYaw  = KnownPosition.HeadYaw;
         message.pitch    = KnownPosition.Pitch;
         message.skin     = Skin;
         message.metadata = GetMetadata().GetBytes();
         player.SendPackage(message);
     }
     {
         McpePlayerEquipment message = McpePlayerEquipment.CreateObject();
         message.entityId = EntityId;
         message.item     = ItemInHand.Id;
         message.meta     = ItemInHand.Metadata;
         message.slot     = 0;
         player.SendPackage(message);
     }
     {
         McpePlayerArmorEquipment message = McpePlayerArmorEquipment.CreateObject();
         message.entityId   = EntityId;
         message.helmet     = (byte)(Helmet - 256);
         message.chestplate = (byte)(Chest - 256);
         message.leggings   = (byte)(Leggings - 256);
         message.boots      = (byte)(Boots - 256);
         player.SendPackage(message);
     }
 }
Esempio n. 4
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        public Package AddPlayerHandler(McpeAddPlayer packet, Player player)
        {
            if (_playerEntities.Keys.FirstOrDefault(p => p.EntityId == packet.entityId) != null)
            {
                return null;
            }

            return packet;
        }
Esempio n. 5
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        public Packet AddPlayerHandler(McpeAddPlayer packet, Player player)
        {
            if (_playerEntities.Keys.FirstOrDefault(p => p.EntityId == packet.entityIdSelf) != null)
            {
                return(null);
            }

            return(packet);
        }
Esempio n. 6
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        protected virtual void SpawnToAll()
        {
            {
                Player fake = new Player(null, null, 0)
                {
                    ClientUuid = Uuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag ?? Name,
                    Skin       = Skin
                };

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerAddRecords {
                    fake
                };
                Level.RelayBroadcast(playerList);
            }

            McpeAddPlayer message = McpeAddPlayer.CreateObject();

            message.uuid     = Uuid;
            message.username = NameTag ?? Name;
            message.entityId = EntityId;
            message.x        = KnownPosition.X;
            message.y        = KnownPosition.Y;
            message.z        = KnownPosition.Z;
            message.yaw      = KnownPosition.Yaw;
            message.headYaw  = KnownPosition.HeadYaw;
            message.pitch    = KnownPosition.Pitch;
            message.metadata = GetMetadata();

            Level.RelayBroadcast(message);

            SendEquipment();

            SendArmor();

            {
                Player fake = new Player(null, null, 0)
                {
                    ClientUuid = Uuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag ?? Name,
                    Skin       = Skin
                };

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerRemoveRecords {
                    fake
                };
                Level.RelayBroadcast(playerList);
            }
        }
Esempio n. 7
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        public override void SpawnToPlayer(Player player)
        {
            {
                Player fake = new Player(null, null, 0)
                {
                    ClientUuid = Uuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag ?? Name,
                    Skin       = Skin
                };

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerAddRecords {
                    fake
                };
                player.SendPackage(playerList);
                //player.SendDirectPackage(playerList);
            }

            {
                McpeAddPlayer message = McpeAddPlayer.CreateObject();
                message.uuid     = Uuid;
                message.username = NameTag ?? Name;
                message.entityId = EntityId;
                message.x        = KnownPosition.X;
                message.y        = KnownPosition.Y;
                message.z        = KnownPosition.Z;
                message.yaw      = KnownPosition.Yaw;
                message.headYaw  = KnownPosition.HeadYaw;
                message.pitch    = KnownPosition.Pitch;
                message.metadata = GetMetadata();
                player.SendPackage(message);
            }
            {
                McpePlayerEquipment message = McpePlayerEquipment.CreateObject();
                message.entityId = EntityId;
                message.item     = ItemInHand;
                message.slot     = 0;
                player.SendPackage(message);
            }
            {
                McpePlayerArmorEquipment armorEquipment = McpePlayerArmorEquipment.CreateObject();
                armorEquipment.entityId   = EntityId;
                armorEquipment.helmet     = new MetadataSlot(new ItemStack());
                armorEquipment.chestplate = new MetadataSlot(new ItemStack());
                armorEquipment.leggings   = new MetadataSlot(new ItemStack());
                armorEquipment.boots      = new MetadataSlot(new ItemStack());
                player.SendPackage(armorEquipment);
            }
        }
Esempio n. 8
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        private static void OnMcpeAddPlayer(Package message)
        {
            McpeAddPlayer msg = (McpeAddPlayer)message;

            Log.DebugFormat("Entity ID: {0}", msg.entityId);
            Log.DebugFormat("X: {0}", msg.x);
            Log.DebugFormat("Y: {0}", msg.y);
            Log.DebugFormat("Z: {0}", msg.z);
            Log.DebugFormat("Yaw: {0}", msg.yaw);
            Log.DebugFormat("Pitch: {0}", msg.pitch);
            Log.DebugFormat("Velocity X: {0}", msg.speedX);
            Log.DebugFormat("Velocity Y: {0}", msg.speedY);
            Log.DebugFormat("Velocity Z: {0}", msg.speedZ);
            Log.DebugFormat("Metadata: {0}", msg.metadata.ToString());
            //Log.DebugFormat("Links count: {0}", msg.links);
        }
Esempio n. 9
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        public override void HandleMcpeAddPlayer(McpeAddPlayer message)
        {
            UUID u = new UUID(message.uuid.GetBytes());

            if (_players.TryGetValue(u, out PlayerMob mob))
            {
                mob.EntityId      = message.runtimeEntityId;
                mob.KnownPosition = new PlayerLocation(message.x, message.y, message.z, message.headYaw, message.yaw, message.pitch);

                if (BaseClient.WorldReceiver is World w)
                {
                    mob.IsSpawned = true;
                    w.SpawnEntity(mob.EntityId, mob);
                }
                else
                {
                    mob.IsSpawned = false;
                }
            }
        }
Esempio n. 10
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        public override void HandleMcpeAddPlayer(McpeAddPlayer message)
        {
            if (Client.IsEmulator)
            {
                return;
            }

            Log.DebugFormat("McpeAddPlayer Entity ID: {0}", message.entityIdSelf);
            Log.DebugFormat("McpeAddPlayer Runtime Entity ID: {0}", message.runtimeEntityId);
            Log.DebugFormat("X: {0}", message.x);
            Log.DebugFormat("Y: {0}", message.y);
            Log.DebugFormat("Z: {0}", message.z);
            Log.DebugFormat("Yaw: {0}", message.yaw);
            Log.DebugFormat("Pitch: {0}", message.pitch);
            Log.DebugFormat("Velocity X: {0}", message.speedX);
            Log.DebugFormat("Velocity Y: {0}", message.speedY);
            Log.DebugFormat("Velocity Z: {0}", message.speedZ);
            Log.DebugFormat("Metadata: {0}", Client.MetadataToCode(message.metadata));
            Log.DebugFormat("Links count: {0}", message.links?.Count);
        }
Esempio n. 11
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        protected virtual void SpawnToAll()
        {
            McpeAddPlayer message = McpeAddPlayer.CreateObject();

            message.clientId = EntityId;
            message.username = NameTag ?? Name;
            message.entityId = EntityId;
            message.x        = KnownPosition.X;
            message.y        = KnownPosition.Y;
            message.z        = KnownPosition.Z;
            message.yaw      = KnownPosition.Yaw;
            message.headYaw  = KnownPosition.HeadYaw;
            message.pitch    = KnownPosition.Pitch;
            message.skin     = Skin;
            message.metadata = GetMetadata().GetBytes();

            Level.RelayBroadcast(message);

            SendEquipment();

            SendArmor();
        }
Esempio n. 12
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 public Package kit(McpeAddPlayer addPlayer)
 {
     return addPlayer;
 }
Esempio n. 13
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        private void HandlePackage(Package message)
        {
            if (typeof(McpeBatch) == message.GetType())
            {
                McpeBatch batch = (McpeBatch)message;

                var messages = new List <Package>();

                // Get bytes
                byte[] payload = batch.payload;
                // Decompress bytes

                MemoryStream stream = new MemoryStream(payload);
                if (stream.ReadByte() != 0x78)
                {
                    throw new InvalidDataException("Incorrect ZLib header. Expected 0x78 0x9C");
                }
                stream.ReadByte();
                using (var defStream2 = new DeflateStream(stream, CompressionMode.Decompress, false))
                {
                    // Get actual package out of bytes
                    MemoryStream destination = new MemoryStream();
                    defStream2.CopyTo(destination);
                    destination.Position = 0;
                    NbtBinaryReader reader = new NbtBinaryReader(destination, true);
                    do
                    {
                        int    len            = reader.ReadInt32();
                        byte[] internalBuffer = reader.ReadBytes(len);
                        messages.Add(PackageFactory.CreatePackage(internalBuffer[0], internalBuffer) ?? new UnknownPackage(internalBuffer[0], internalBuffer));
                    } while (destination.Position < destination.Length);
                }
                foreach (var msg in messages)
                {
                    msg.DatagramSequenceNumber = batch.DatagramSequenceNumber;
                    msg.OrderingChannel        = batch.OrderingChannel;
                    msg.OrderingIndex          = batch.OrderingIndex;
                    HandlePackage(msg);
                    msg.PutPool();
                }

                return;
            }

            TraceReceive(message);

            if (typeof(UnknownPackage) == message.GetType())
            {
                return;
            }

            if (typeof(McpeDisconnect) == message.GetType())
            {
                McpeDisconnect msg = (McpeDisconnect)message;
                Log.InfoFormat("Disconnect {1}: {0}", msg.message, Username);
                SendDisconnectionNotification();
                StopClient();
                return;
            }

            if (typeof(ConnectedPing) == message.GetType())
            {
                ConnectedPing msg = (ConnectedPing)message;
                SendConnectedPong(msg.sendpingtime);
                return;
            }

            if (typeof(McpeFullChunkData) == message.GetType())
            {
                McpeFullChunkData msg   = (McpeFullChunkData)message;
                ChunkColumn       chunk = ClientUtils.DecocedChunkColumn(msg.chunkData);
                if (chunk != null)
                {
                    Log.DebugFormat("Chunk X={0}, Z={1}", chunk.x, chunk.z);

                    //ClientUtils.SaveChunkToAnvil(chunk);
                }
                return;
            }

            if (typeof(ConnectionRequestAccepted) == message.GetType())
            {
                Thread.Sleep(50);
                SendNewIncomingConnection();
                //_connectedPingTimer = new Timer(state => SendConnectedPing(), null, 1000, 1000);
                Thread.Sleep(50);
                SendLogin(Username);
                return;
            }

            if (typeof(McpeSetSpawnPosition) == message.GetType())
            {
                McpeSetSpawnPosition msg = (McpeSetSpawnPosition)message;
                _spawn        = new Vector3(msg.x, msg.y, msg.z);
                _level.SpawnX = (int)_spawn.X;
                _level.SpawnY = (int)_spawn.Y;
                _level.SpawnZ = (int)_spawn.Z;

                return;
            }

            if (typeof(McpeStartGame) == message.GetType())
            {
                McpeStartGame msg = (McpeStartGame)message;
                _entityId        = msg.entityId;
                _spawn           = new Vector3(msg.x, msg.y, msg.z);
                _level.LevelName = "Default";
                _level.Version   = 19133;
                _level.GameType  = msg.gamemode;

                //ClientUtils.SaveLevel(_level);

                return;
            }

            if (typeof(McpeTileEvent) == message.GetType())
            {
                McpeTileEvent msg = (McpeTileEvent)message;
                Log.DebugFormat("X: {0}", msg.x);
                Log.DebugFormat("Y: {0}", msg.y);
                Log.DebugFormat("Z: {0}", msg.z);
                Log.DebugFormat("Case 1: {0}", msg.case1);
                Log.DebugFormat("Case 2: {0}", msg.case2);
                return;
            }
            if (typeof(McpeAddEntity) == message.GetType())
            {
                McpeAddEntity msg = (McpeAddEntity)message;
                Log.DebugFormat("Entity ID: {0}", msg.entityId);
                Log.DebugFormat("Entity Type: {0}", msg.entityType);
                Log.DebugFormat("X: {0}", msg.x);
                Log.DebugFormat("Y: {0}", msg.y);
                Log.DebugFormat("Z: {0}", msg.z);
                Log.DebugFormat("Yaw: {0}", msg.yaw);
                Log.DebugFormat("Pitch: {0}", msg.pitch);
                Log.DebugFormat("Velocity X: {0}", msg.speedX);
                Log.DebugFormat("Velocity Y: {0}", msg.speedY);
                Log.DebugFormat("Velocity Z: {0}", msg.speedZ);
                //Log.DebugFormat("Links count: {0}", msg.links);

                return;
            }
            if (typeof(McpeAddPlayer) == message.GetType())
            {
                McpeAddPlayer msg = (McpeAddPlayer)message;
                Log.DebugFormat("Entity ID: {0}", msg.entityId);
                Log.DebugFormat("X: {0}", msg.x);
                Log.DebugFormat("Y: {0}", msg.y);
                Log.DebugFormat("Z: {0}", msg.z);
                Log.DebugFormat("Yaw: {0}", msg.yaw);
                Log.DebugFormat("Pitch: {0}", msg.pitch);
                Log.DebugFormat("Velocity X: {0}", msg.speedX);
                Log.DebugFormat("Velocity Y: {0}", msg.speedY);
                Log.DebugFormat("Velocity Z: {0}", msg.speedZ);
                Log.DebugFormat("Metadata: {0}", msg.metadata.ToString());
                //Log.DebugFormat("Links count: {0}", msg.links);

                return;
            }
            if (typeof(McpeSetEntityData) == message.GetType())
            {
                McpeSetEntityData msg = (McpeSetEntityData)message;
                Log.DebugFormat("Entity ID: {0}", msg.entityId);
                MetadataDictionary metadata = msg.metadata;
                if (metadata.Contains(17))
                {
                    Log.DebugFormat("Metadata: {0}", metadata.ToString());
                }
                return;
            }

            if (typeof(McpeMovePlayer) == message.GetType())
            {
                //McpeMovePlayer msg = (McpeMovePlayer) message;
                //Log.DebugFormat("Entity ID: {0}", msg.entityId);

                //CurrentLocation = new PlayerLocation(msg.x, msg.y + 10, msg.z);
                //SendMcpeMovePlayer();
                return;
            }

            if (typeof(McpeUpdateBlock) == message.GetType())
            {
                McpeUpdateBlock msg = (McpeUpdateBlock)message;
                Log.DebugFormat("No of Blocks: {0}", msg.blocks.Count);
                return;
            }

            if (typeof(McpeLevelEvent) == message.GetType())
            {
                McpeLevelEvent msg = (McpeLevelEvent)message;
                Log.DebugFormat("Event ID: {0}", msg.eventId);
                Log.DebugFormat("X: {0}", msg.x);
                Log.DebugFormat("Y: {0}", msg.y);
                Log.DebugFormat("Z: {0}", msg.z);
                Log.DebugFormat("Data: {0}", msg.data);
                return;
            }

            if (typeof(McpeContainerSetContent) == message.GetType())
            {
                McpeContainerSetContent msg = (McpeContainerSetContent)message;
                Log.DebugFormat("Window ID: 0x{0:x2}, Count: {1}", msg.windowId, msg.slotData.Count);
                var slots = msg.slotData.GetValues();

                foreach (var entry in slots)
                {
                    MetadataSlot slot = (MetadataSlot)entry;
                    //Log.DebugFormat(" - Id: {0}, Metadata: {1}, Count: {2}", slot.Value.Item.Id, slot.Value.Item.Metadata, slot.Value.Count);
                }
                return;
            }

            if (typeof(McpeCraftingData) == message.GetType())
            {
                string fileName = Path.GetTempPath() + "Recipes_" + Guid.NewGuid() + ".txt";
                Log.Info("Writing recipes to filename: " + fileName);
                FileStream file = File.OpenWrite(fileName);

                McpeCraftingData   msg    = (McpeCraftingData)message;
                IndentedTextWriter writer = new IndentedTextWriter(new StreamWriter(file));

                writer.WriteLine("static RecipeManager()");
                writer.WriteLine("{");
                writer.Indent++;
                writer.WriteLine("Recipes = new Recipes");
                writer.WriteLine("{");
                writer.Indent++;

                foreach (Recipe recipe in msg.recipes)
                {
                    ShapelessRecipe shapelessRecipe = recipe as ShapelessRecipe;
                    if (shapelessRecipe != null)
                    {
                        writer.WriteLine(string.Format("new ShapelessRecipe(new ItemStack(ItemFactory.GetItem({0}, {1}), {2}),", shapelessRecipe.Result.Id, shapelessRecipe.Result.Metadata, shapelessRecipe.Result.Count));
                        writer.Indent++;
                        writer.WriteLine("new List<ItemStack>");
                        writer.WriteLine("{");
                        writer.Indent++;
                        foreach (var itemStack in shapelessRecipe.Input)
                        {
                            writer.WriteLine(string.Format("new ItemStack(ItemFactory.GetItem({0}, {1}), {2}),", itemStack.Id, itemStack.Metadata, itemStack.Count));
                        }
                        writer.Indent--;
                        writer.WriteLine("}),");
                        writer.Indent--;

                        continue;
                    }

                    ShapedRecipe shapedRecipe = recipe as ShapedRecipe;
                    if (shapedRecipe != null)
                    {
                        writer.WriteLine(string.Format("new ShapedRecipe({0}, {1}, new ItemStack(ItemFactory.GetItem({2}, {3}), {4}),", shapedRecipe.Width, shapedRecipe.Height, shapedRecipe.Result.Id, shapedRecipe.Result.Metadata, shapedRecipe.Result.Count));
                        writer.Indent++;
                        writer.WriteLine("new Item[]");
                        writer.WriteLine("{");
                        writer.Indent++;
                        foreach (Item item in shapedRecipe.Input)
                        {
                            writer.WriteLine(string.Format("ItemFactory.GetItem({0}, {1}),", item.Id, item.Metadata));
                        }
                        writer.Indent--;
                        writer.WriteLine("}),");
                        writer.Indent--;

                        continue;
                    }
                }

                writer.WriteLine("};");
                writer.Indent--;
                writer.WriteLine("}");
                writer.Indent--;

                writer.Flush();

                file.Close();
                //Environment.Exit(0);
                return;
            }
        }
Esempio n. 14
0
File: Level.cs Progetto: Eros/MiNET
        public void SpawnToAll(Player newPlayer)
        {
            lock (_playerWriteLock)
            {
                List <Player> spawnedPlayers = GetSpawnedPlayers().ToList();
                spawnedPlayers.Add(newPlayer);

                Player[] sendList = spawnedPlayers.ToArray();

                McpePlayerList playerListMessage = McpePlayerList.CreateObject();
                playerListMessage.records = new PlayerAddRecords(spawnedPlayers);
                var bytes = playerListMessage.Encode();
                playerListMessage.records = null;

                MemoryStream memStream = new MemoryStream();
                memStream.Write(BitConverter.GetBytes(Endian.SwapInt32(bytes.Length)), 0, 4);
                memStream.Write(bytes, 0, bytes.Length);

                McpeBatch batch  = McpeBatch.CreateObject();
                byte[]    buffer = Player.CompressBytes(memStream.ToArray(), CompressionLevel.Optimal);
                batch.payloadSize = buffer.Length;
                batch.payload     = buffer;
                batch.Encode();

                newPlayer.SendPackage(batch);

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerAddRecords {
                    newPlayer
                };
                playerList.Encode();
                playerList.records = null;
                RelayBroadcast(newPlayer, sendList, playerList);

                McpeAddPlayer mcpeAddPlayer = McpeAddPlayer.CreateObject();
                mcpeAddPlayer.uuid     = newPlayer.ClientUuid;
                mcpeAddPlayer.username = newPlayer.Username;
                mcpeAddPlayer.entityId = newPlayer.EntityId;
                mcpeAddPlayer.x        = newPlayer.KnownPosition.X;
                mcpeAddPlayer.y        = newPlayer.KnownPosition.Y;
                mcpeAddPlayer.z        = newPlayer.KnownPosition.Z;
                mcpeAddPlayer.yaw      = newPlayer.KnownPosition.Yaw;
                mcpeAddPlayer.headYaw  = newPlayer.KnownPosition.HeadYaw;
                mcpeAddPlayer.pitch    = newPlayer.KnownPosition.Pitch;
                mcpeAddPlayer.metadata = newPlayer.GetMetadata();
                RelayBroadcast(newPlayer, sendList, mcpeAddPlayer);

                McpePlayerEquipment mcpePlayerEquipment = McpePlayerEquipment.CreateObject();
                mcpePlayerEquipment.entityId = newPlayer.EntityId;
                mcpePlayerEquipment.item     = new MetadataSlot(newPlayer.Inventory.GetItemInHand());
                mcpePlayerEquipment.slot     = 0;
                RelayBroadcast(newPlayer, sendList, mcpePlayerEquipment);

                McpePlayerArmorEquipment mcpePlayerArmorEquipment = McpePlayerArmorEquipment.CreateObject();
                mcpePlayerArmorEquipment.entityId   = newPlayer.EntityId;
                mcpePlayerArmorEquipment.helmet     = new MetadataSlot(new ItemStack(newPlayer.Inventory.Helmet, 0));
                mcpePlayerArmorEquipment.chestplate = new MetadataSlot(new ItemStack(newPlayer.Inventory.Chest, 0));
                mcpePlayerArmorEquipment.leggings   = new MetadataSlot(new ItemStack(newPlayer.Inventory.Leggings, 0));
                mcpePlayerArmorEquipment.boots      = new MetadataSlot(new ItemStack(newPlayer.Inventory.Boots, 0));
                RelayBroadcast(newPlayer, sendList, mcpePlayerArmorEquipment);

                foreach (Player spawnedPlayer in spawnedPlayers)
                {
                    SendAddForPlayer(newPlayer, spawnedPlayer, false);
                }
            }
        }
Esempio n. 15
0
        public override void SpawnToPlayers(Player[] players)
        {
            {
                var fake = new Player(null, null)
                {
                    ClientUuid  = ClientUuid,
                    EntityId    = EntityId,
                    NameTag     = NameTag,
                    DisplayName = NameTag,
                    Username    = NameTag,
                    Skin        = Skin,
                    PlayerInfo  = new PlayerInfo
                    {
                        DeviceOS       = 7,
                        PlatformChatId = NameTag,
                    }
                };

                var playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerAddRecords {
                    fake
                };
                Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode()));
                playerList.records = null;
                playerList.PutPool();
            }

            {
                var message = McpeAddPlayer.CreateObject();
                message.uuid            = ClientUuid;
                message.username        = NameTag;
                message.entityIdSelf    = EntityId;
                message.runtimeEntityId = EntityId;
                message.x        = KnownPosition.X;
                message.y        = KnownPosition.Y;
                message.z        = KnownPosition.Z;
                message.yaw      = KnownPosition.Yaw;
                message.headYaw  = KnownPosition.HeadYaw;
                message.pitch    = KnownPosition.Pitch;
                message.metadata = GetMetadata();
                message.userId   = -1;
                Level.RelayBroadcast(players, message);
            }

            {
                var message = McpeMobEquipment.CreateObject();
                message.runtimeEntityId = EntityId;
                message.item            = ItemInHand;
                message.slot            = 0;
                Level.RelayBroadcast(players, message);
            }
            {
                var armorEquipment = McpeMobArmorEquipment.CreateObject();
                armorEquipment.runtimeEntityId = EntityId;
                armorEquipment.helmet          = Helmet;
                armorEquipment.chestplate      = Chest;
                armorEquipment.leggings        = Leggings;
                armorEquipment.boots           = Boots;
                Level.RelayBroadcast(players, armorEquipment);
            }

            {
                var fake = new Player(null, null)
                {
                    ClientUuid = ClientUuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag,
                    Skin       = Skin
                };

                var playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerRemoveRecords {
                    fake
                };
                Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode()));
                playerList.records = null;
                playerList.PutPool();
            }

            {
                var setEntityData = McpeSetEntityData.CreateObject();
                setEntityData.runtimeEntityId = EntityId;
                setEntityData.metadata        = GetMetadata();
                Level?.RelayBroadcast(players, setEntityData);
            }
        }
Esempio n. 16
0
 public virtual void HandleMcpeAddPlayer(McpeAddPlayer message)
 {
 }
Esempio n. 17
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        public override void SpawnToPlayers(Player[] players)
        {
            {
                Player fake = new Player(null, null)
                {
                    ClientUuid = Uuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag,
                    Skin       = Skin
                };

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerAddRecords {
                    fake
                };
                Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode()));
                playerList.records = null;
                playerList.PutPool();
            }

            {
                McpeAddPlayer message = McpeAddPlayer.CreateObject();
                message.uuid            = Uuid;
                message.username        = NameTag;
                message.entityIdSelf    = EntityId;
                message.runtimeEntityId = EntityId;
                message.x        = KnownPosition.X;
                message.y        = KnownPosition.Y;
                message.z        = KnownPosition.Z;
                message.yaw      = KnownPosition.Yaw;
                message.headYaw  = KnownPosition.HeadYaw;
                message.pitch    = KnownPosition.Pitch;
                message.metadata = GetMetadata();
                Level.RelayBroadcast(players, message);
            }
            {
                McpeMobEquipment message = McpeMobEquipment.CreateObject();
                message.runtimeEntityId = EntityId;
                message.item            = ItemInHand;
                message.slot            = 0;
                Level.RelayBroadcast(players, message);
            }
            {
                McpeMobArmorEquipment armorEquipment = McpeMobArmorEquipment.CreateObject();
                armorEquipment.runtimeEntityId = EntityId;
                armorEquipment.helmet          = ItemFactory.GetItem(Helmet);
                armorEquipment.chestplate      = ItemFactory.GetItem(Chest);
                armorEquipment.leggings        = ItemFactory.GetItem(Leggings);
                armorEquipment.boots           = ItemFactory.GetItem(Boots);
                Level.RelayBroadcast(players, armorEquipment);
            }

            //{
            //	Player fake = new Player(null, null)
            //	{
            //		ClientUuid = Uuid,
            //		EntityId = EntityId,
            //		NameTag = NameTag,
            //		Skin = Skin
            //	};

            //	McpePlayerList playerList = McpePlayerList.CreateObject();
            //	playerList.records = new PlayerRemoveRecords {fake};
            //	Level.RelayBroadcast(players, Level.CreateMcpeBatch(playerList.Encode()));
            //	playerList.records = null;
            //	playerList.PutPool();
            //}

            {
                McpeSetEntityData setEntityData = McpeSetEntityData.CreateObject();
                setEntityData.runtimeEntityId = EntityId;
                setEntityData.metadata        = GetMetadata();
                Level?.RelayBroadcast(players, setEntityData);
            }
        }
Esempio n. 18
0
 public override void HandleMcpeAddPlayer(McpeAddPlayer message)
 {
 }
 public abstract void HandleMcpeAddPlayer(McpeAddPlayer message);
Esempio n. 20
0
        public override void SpawnToPlayers(Player[] players)
        {
            {
                Player fake = new Player(null, null)
                {
                    ClientUuid = Uuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag ?? Name,
                    Skin       = Skin
                };

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerAddRecords {
                    fake
                };
                Level.RelayBroadcast(players, playerList);
            }

            {
                McpeAddPlayer message = McpeAddPlayer.CreateObject();
                message.uuid     = Uuid;
                message.username = NameTag ?? Name;
                message.entityId = EntityId;
                message.x        = KnownPosition.X;
                message.y        = KnownPosition.Y;
                message.z        = KnownPosition.Z;
                message.yaw      = KnownPosition.Yaw;
                message.headYaw  = KnownPosition.HeadYaw;
                message.pitch    = KnownPosition.Pitch;
                message.metadata = GetMetadata();
                Level.RelayBroadcast(players, message);
            }
            {
                McpePlayerEquipment message = McpePlayerEquipment.CreateObject();
                message.entityId = EntityId;
                message.item     = ItemInHand;
                message.slot     = 0;
                Level.RelayBroadcast(players, message);
            }
            {
                McpePlayerArmorEquipment armorEquipment = McpePlayerArmorEquipment.CreateObject();
                armorEquipment.entityId   = EntityId;
                armorEquipment.helmet     = ItemFactory.GetItem(Helmet);
                armorEquipment.chestplate = ItemFactory.GetItem(Chest);
                armorEquipment.leggings   = ItemFactory.GetItem(Leggings);
                armorEquipment.boots      = ItemFactory.GetItem(Boots);
                Level.RelayBroadcast(players, armorEquipment);
            }

            {
                Player fake = new Player(null, null)
                {
                    ClientUuid = Uuid,
                    EntityId   = EntityId,
                    NameTag    = NameTag ?? Name,
                    Skin       = Skin
                };

                McpePlayerList playerList = McpePlayerList.CreateObject();
                playerList.records = new PlayerRemoveRecords {
                    fake
                };
                Level.RelayBroadcast(players, playerList);
            }

            // Probably not needed
            BroadcastSetEntityData();
        }