示例#1
0
    public void Update()
    {
        if (drawSlicer == false)
        {
            return;
        }
        float squareSize = lineEndSize;

        Max2DMesh.lineType = lineType;
        switch (sliceType)
        {
        case SliceType.Linear:
            if (mouseDown)
            {
                if (startSliceIfPossible == false || startedSlice == true)
                {
                    // If Stripped Line
                    if (strippedLinear)
                    {
                        List <Vector2D> linearPoints = GetLinearVertices(linearPair, minVertexDistance * visualScale);

                        if (linearPoints.Count > 1)
                        {
                            meshBorder = Max2DMesh.GenerateComplexMesh(linearPoints, transform, lineWidth * visualScale * borderScale, minVertexDistance, zPosition + 0.001f, squareSize * visualScale, lineEndWidth * visualScale * borderScale, vertexSpace);
                            mesh       = Max2DMesh.GenerateComplexMesh(linearPoints, transform, lineWidth * visualScale, minVertexDistance, zPosition, squareSize * visualScale, lineEndWidth * visualScale, vertexSpace);
                            Draw();
                        }
                    }
                    else
                    {
                        meshBorder = Max2DMesh.GenerateLinearMesh(linearPair, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, squareSize * visualScale, lineEndWidth * visualScale * borderScale);
                        mesh       = Max2DMesh.GenerateLinearMesh(linearPair, transform, lineWidth * visualScale, zPosition, squareSize * visualScale, lineEndWidth * visualScale);
                        Draw();
                    }

                    if (displayCollisions)
                    {
                        List <Slice2D> results = Slicer2D.LinearSliceAll(linearPair, sliceLayer, false);
                        foreach (Slice2D slice in results)
                        {
                            foreach (Vector2D collision in slice.collisions)
                            {
                                Pair2D p = new Pair2D(collision, collision);
                                meshBorder = Max2DMesh.GenerateLinearMesh(p, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, 0, 1.5f * lineEndWidth * visualScale * borderScale);
                                mesh       = Max2DMesh.GenerateLinearMesh(p, transform, lineWidth * visualScale, zPosition, 0, 2f * lineEndWidth * visualScale);
                                Draw();
                            }
                        }
                    }
                }
            }
            break;

        case SliceType.Complex:
            if (mouseDown)
            {
                if (pointsList.Count > 0)
                {
                    if (startSliceIfPossible == false || startedSlice == true)
                    {
                        meshBorder = Max2DMesh.GenerateComplexMesh(pointsList, transform, lineWidth * visualScale * borderScale, minVertexDistance, zPosition + 0.001f, squareSize * visualScale, lineEndWidth * visualScale * borderScale, vertexSpace);
                        mesh       = Max2DMesh.GenerateComplexMesh(pointsList, transform, lineWidth * visualScale, minVertexDistance, zPosition, squareSize * visualScale, lineEndWidth * visualScale, vertexSpace);
                        Draw();
                    }
                }
            }
            break;

        case SliceType.ComplexTracked:
            if (pointsList.Count > 0)
            {
                meshBorder = Max2DMesh.GenerateComplexTrackerMesh(GetMousePosition(), complexTracker.trackerList, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, squareSize * visualScale);
                mesh       = Max2DMesh.GenerateComplexTrackerMesh(GetMousePosition(), complexTracker.trackerList, transform, lineWidth * visualScale, zPosition, squareSize * visualScale);
                Draw();
            }
            break;

        case SliceType.LinearTracked:
            if (pointsList.Count > 0)
            {
                meshBorder = Max2DMesh.GenerateLinearTrackerMesh(GetMousePosition(), linearTracker.trackerList, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, squareSize * visualScale);
                mesh       = Max2DMesh.GenerateLinearTrackerMesh(GetMousePosition(), linearTracker.trackerList, transform, lineWidth * visualScale, zPosition, squareSize * visualScale);
                Draw();
            }
            break;


        case SliceType.LinearCut:
            if (mouseDown)
            {
                meshBorder = Max2DMesh.GenerateLinearCutMesh(linearPair, cutSize * visualScale, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f);
                mesh       = Max2DMesh.GenerateLinearCutMesh(linearPair, cutSize * visualScale, transform, lineWidth * visualScale, zPosition);
                Draw();
            }

            break;

        case SliceType.ComplexCut:
            if (mouseDown)
            {
                meshBorder = Max2DMesh.GenerateComplexCutMesh(pointsList, cutSize * visualScale, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f);
                mesh       = Max2DMesh.GenerateComplexCutMesh(pointsList, cutSize * visualScale, transform, lineWidth * visualScale, zPosition);
                Draw();
            }

            break;

        case SliceType.Polygon:
            meshBorder = Max2DMesh.GeneratePolygonMesh(GetMousePosition(), polygonType, polygonSize * visualScale, minVertexDistance, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f);
            mesh       = Max2DMesh.GeneratePolygonMesh(GetMousePosition(), polygonType, polygonSize * visualScale, minVertexDistance, transform, lineWidth * visualScale, zPosition);
            Draw();

            break;

        case SliceType.Create:
            if (mouseDown)
            {
                meshBorder = Max2DMesh.GenerateCreateMesh(GetMousePosition(), polygonType, polygonSize, createType, pointsList, linearPair, minVertexDistance, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, squareSize);
                mesh       = Max2DMesh.GenerateCreateMesh(GetMousePosition(), polygonType, polygonSize, createType, pointsList, linearPair, minVertexDistance, transform, lineWidth * visualScale, zPosition, squareSize);
                Draw();
            }

            break;

        case SliceType.ComplexClick:
            if (pointsList.Count > 0)
            {
                List <Vector2D> points = new List <Vector2D>(pointsList);
                Vector2D        posA   = GetMousePosition();
                points.Add(posA);
                meshBorder = Max2DMesh.GenerateComplexMesh(points, transform, lineWidth * visualScale * borderScale, minVertexDistance, zPosition + 0.001f, squareSize * visualScale, lineEndWidth * visualScale * borderScale, vertexSpace * visualScale);
                mesh       = Max2DMesh.GenerateComplexMesh(points, transform, lineWidth * visualScale, minVertexDistance, zPosition, squareSize * visualScale, lineEndWidth * visualScale, vertexSpace * visualScale);
                Draw();
            }

            break;

        case SliceType.ComplexTrail:

            meshBorder = Max2DMesh.GenerateComplexTrailMesh(GetMousePosition(), complexTrail.trailList, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, squareSize * visualScale);
            mesh       = Max2DMesh.GenerateComplexTrailMesh(GetMousePosition(), complexTrail.trailList, transform, lineWidth * visualScale, zPosition, squareSize * visualScale);
            Draw();

            break;

        case SliceType.LinearTrail:

            meshBorder = Max2DMesh.GenerateComplexTrailMesh(GetMousePosition(), linearTrail.trailList, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f, squareSize * visualScale);
            mesh       = Max2DMesh.GenerateComplexTrailMesh(GetMousePosition(), linearTrail.trailList, transform, lineWidth * visualScale, zPosition, squareSize * visualScale);
            Draw();

            break;


        case SliceType.Point:
        case SliceType.Explode:
        case SliceType.ExplodeByPoint:
            Vector2D pos  = GetMousePosition();
            Pair2D   pair = new Pair2D(pos, pos);
            meshBorder = Max2DMesh.GeneratePointMesh(pair, transform, lineWidth * visualScale * borderScale, zPosition + 0.001f);
            mesh       = Max2DMesh.GeneratePointMesh(pair, transform, lineWidth * visualScale, zPosition);
            Draw();

            break;
        }

        Max2DMesh.lineType = Max2DMesh.LineType.Default;
    }