CharBag.Goods CreateGoods() { CharBag.Goods goods = new CharBag.Goods(); goods.Property = new int[4]; for (int i = 0; i < PropertyBox.Count; i++) { //如果大于最大个数则忽略 if (i >= 4) { break; } PropertyElementBase p = (PropertyElementBase)PropertyBox[i]; goods.Property[i] = p.Property.ID; } goods.Quality = Quality; goods.Number = 1; goods.Name = recipe.Name; string target = recipe.Target; if (target[0] == char.Parse("0")) { string mat_str = target.Substring(target.IndexOf(",") + 1); goods.MateriralType = 0; goods.ID = int.Parse(mat_str); } else if (target[0] == char.Parse("1")) { string mat_str = target.Substring(target.IndexOf(",") + 1); goods.MateriralType = 1; goods.ID = int.Parse(mat_str); } goods.Type = Materiral.GetTypeByMaterialID(goods.MateriralType, goods.ID); goods.MaterialEffet = QualityEffectID; //计算价格 goods.Price = Materiral.GetMaterialPrice(goods.MateriralType, goods.ID); goods = CharBag.SetPrice(goods); //添加道具 goods.UID = CharBag.AddGoods(goods); questManager.CheckQuestListWithGoods(QuestManager.QuestTypeList.ComposeGoods, goods, 0); //更新物品信息 PlayerInfo.AddGoodsInfo(goods.MateriralType, goods.ID, PlayerInfo.GoodsInfoType.RecipeCount); //删除道具 foreach (SlotBox slot in SlotList.Values) { CharBag.RemoveGoods(slot.slot.UID); } return(goods); }