Exemplo n.º 1
0
    CharBag.Goods CreateGoods()
    {
        CharBag.Goods goods = new CharBag.Goods();
        goods.Property = new int[4];

        for (int i = 0; i < PropertyBox.Count; i++)
        {
            //如果大于最大个数则忽略
            if (i >= 4)
            {
                break;
            }
            PropertyElementBase p = (PropertyElementBase)PropertyBox[i];
            goods.Property[i] = p.Property.ID;
        }

        goods.Quality = Quality;
        goods.Number  = 1;
        goods.Name    = recipe.Name;

        string target = recipe.Target;

        if (target[0] == char.Parse("0"))
        {
            string mat_str = target.Substring(target.IndexOf(",") + 1);
            goods.MateriralType = 0;
            goods.ID            = int.Parse(mat_str);
        }
        else if (target[0] == char.Parse("1"))
        {
            string mat_str = target.Substring(target.IndexOf(",") + 1);
            goods.MateriralType = 1;
            goods.ID            = int.Parse(mat_str);
        }

        goods.Type          = Materiral.GetTypeByMaterialID(goods.MateriralType, goods.ID);
        goods.MaterialEffet = QualityEffectID;

        //计算价格
        goods.Price = Materiral.GetMaterialPrice(goods.MateriralType, goods.ID);
        goods       = CharBag.SetPrice(goods);

        //添加道具
        goods.UID = CharBag.AddGoods(goods);

        questManager.CheckQuestListWithGoods(QuestManager.QuestTypeList.ComposeGoods, goods, 0);
        //更新物品信息
        PlayerInfo.AddGoodsInfo(goods.MateriralType, goods.ID, PlayerInfo.GoodsInfoType.RecipeCount);

        //删除道具
        foreach (SlotBox slot in SlotList.Values)
        {
            CharBag.RemoveGoods(slot.slot.UID);
        }

        return(goods);
    }