public void InitMaterial(Texture weiyitexture, Texture yinbiantexture)
 {
     lineMaterial        = MaterialUtility.GetLineMaterial(Color.white);
     weiyiMaterial       = MaterialUtility.GetStandedMaterial(weiyitexture);
     meshRender.material = yinbianMaterial = MaterialUtility.GetStandedMaterial(yinbiantexture);
 }