public void HideLightEffect() { if (this.skinnedMeshRenderers.Count <= 0) { return; } this.skinnedMeshRenderers.ForEach(i => { MaterialController.CancelSetLightMaterial(i); MaterialController.CancelSetMaterial(i, CustomShader.OUTLINE_GLOW); MaterialController.CancelSetMaterial(i, CustomShader.Edge_GLOW); }); this.skinnedMeshRenderers.Clear(); }