private void Start() { _spriteRenderer = GetComponent <SpriteRenderer>(); _gameManager = FindObjectOfType <MatchingCardManager>(); //Finds GameManager _backSideCardSprite = _spriteRenderer.sprite; }
// Use this for initialization void Start() { _gameManager = FindObjectOfType <MatchingCardManager>(); MyGameManager.pause = true; miniGameManager = FindObjectOfType <TutorialMiniGameManager>(); if (miniGameManager != null) { Spawn(2); } else { Easy.onClick.AddListener(delegate { Spawn(1); }); Medium.onClick.AddListener(delegate { Spawn(2); }); Hard.onClick.AddListener(delegate { Spawn(3); }); } }