private void Start()
    {
        _spriteRenderer = GetComponent <SpriteRenderer>();
        _gameManager    = FindObjectOfType <MatchingCardManager>(); //Finds GameManager

        _backSideCardSprite = _spriteRenderer.sprite;
    }
 // Use this for initialization
 void Start()
 {
     _gameManager        = FindObjectOfType <MatchingCardManager>();
     MyGameManager.pause = true;
     miniGameManager     = FindObjectOfType <TutorialMiniGameManager>();
     if (miniGameManager != null)
     {
         Spawn(2);
     }
     else
     {
         Easy.onClick.AddListener(delegate { Spawn(1); });
         Medium.onClick.AddListener(delegate { Spawn(2); });
         Hard.onClick.AddListener(delegate { Spawn(3); });
     }
 }