void OnTriggerEnter(Collider other) { if (other.tag == "Player") { MasterKey m = gameController.GetComponent <MasterKey>(); if (m.canOpen()) { Application.LoadLevel(nextLevel); } } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { MasterKey m = gameController.GetComponent <MasterKey>(); if (m.canOpen()) { //Application.LoadLevel(nextLevel); GameObject.FindGameObjectWithTag("WhiteFade").GetComponent <Animator>().SetTrigger("FadeIn"); } } }