// Use this for initialization void Start() { MasterControlObj = GameObject.FindGameObjectWithTag("MasterControl"); masterControlScript = MasterControlObj.GetComponent <MasterControlScript> (); scoreAnm = scoreLabel.GetComponent <Animator> (); scoreAnm.Play("Text change animation"); }
void Start() { animLaser = this.gameObject.GetComponent <Animator> (); FPC = GameObject.Find("FPSController").GetComponent <FirstPersonController>(); FPcam = GameObject.Find("FirstPersonCharacter").GetComponent <Camera> (); Lasercam = this.gameObject.GetComponentInChildren <Camera> (); TriHUD = GameObject.Find("TricorderHUD").GetComponent <TricorderHUD> (); ui = GameObject.Find("ObjectivesUI").GetComponent <ObjectivesUI> (); lppc = GameObject.Find("LaserPartsHunt").GetComponent <LaserPartsPickupController> (); bc = GameObject.Find("BridgeController").GetComponent <BridgeController> (); mcs = GameObject.Find("DontDestroyonLoad").GetComponent <MasterControlScript> (); pauseMenu = GameObject.Find("PauseMenu").GetComponent <PauseMenu> (); }
void Awake() { control = this; }