// Use this for initialization
 void Start()
 {
     MasterControlObj    = GameObject.FindGameObjectWithTag("MasterControl");
     masterControlScript = MasterControlObj.GetComponent <MasterControlScript> ();
     scoreAnm            = scoreLabel.GetComponent <Animator> ();
     scoreAnm.Play("Text change animation");
 }
    void Start()
    {
        animLaser = this.gameObject.GetComponent <Animator> ();

        FPC       = GameObject.Find("FPSController").GetComponent <FirstPersonController>();
        FPcam     = GameObject.Find("FirstPersonCharacter").GetComponent <Camera> ();
        Lasercam  = this.gameObject.GetComponentInChildren <Camera> ();
        TriHUD    = GameObject.Find("TricorderHUD").GetComponent <TricorderHUD> ();
        ui        = GameObject.Find("ObjectivesUI").GetComponent <ObjectivesUI> ();
        lppc      = GameObject.Find("LaserPartsHunt").GetComponent <LaserPartsPickupController> ();
        bc        = GameObject.Find("BridgeController").GetComponent <BridgeController> ();
        mcs       = GameObject.Find("DontDestroyonLoad").GetComponent <MasterControlScript> ();
        pauseMenu = GameObject.Find("PauseMenu").GetComponent <PauseMenu> ();
    }
 void Awake()
 {
     control = this;
 }