// Use this for initialization private void Awake() { initializePositions (); projectorController = projector.GetComponent<FinalProjectorController> (); martianSphereMovements = martianSphere.GetComponent<MartianSphereMovementController> (); }
// Use this for initialization private void Start() { initializePositions (); martianSphereMovements = martianSphere.GetComponent<MartianSphereMovementController> (); }