// Use this for initialization
    private void Awake()
    {
        initializePositions ();

        projectorController = projector.GetComponent<FinalProjectorController> ();
        martianSphereMovements = martianSphere.GetComponent<MartianSphereMovementController> ();
    }
    // Use this for initialization
    private void Start()
    {
        initializePositions ();

        martianSphereMovements = martianSphere.GetComponent<MartianSphereMovementController> ();
    }