private void FixedUpdate() { MarkerTracker.PreparePose(); VrTracker.PreparePose(); OptitrackTracker.PreparePose(); #if UNITY_EDITOR _positionAnimation.AnimationSpeed = SwitchTransitionSpeed; _rotationAnimation.AnimationSpeed = SwitchTransitionSpeed; #endif if (MarkerTracker.HasPose()) { UseArMarkers(); } else { UseOptitrack(); } }