示例#1
0
    // Use this for initialization
    void Start()
    {
        radius = GetComponent <SphereCollider>().radius *transform.localScale.x;

        smartCamera = Camera.main.GetComponent <MarioVerySmartCamera>();

        currentState = RollingBallStates.Spawned;
    }
示例#2
0
    void Start()
    {
        Turret.rotation = Quaternion.AngleAxis(TurretAngle, Turret.forward) * Turret.rotation;

        initialRotation = transform.rotation;

        smartCamera = Camera.main.GetComponent <MarioVerySmartCamera>();

        StartCoroutine(MoveToAndFire(FireTargetAngles[nextFireTargetAngle]));
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     smartCamera = Camera.main.GetComponent <MarioVerySmartCamera>();
 }