// Use this for initialization void Start() { radius = GetComponent <SphereCollider>().radius *transform.localScale.x; smartCamera = Camera.main.GetComponent <MarioVerySmartCamera>(); currentState = RollingBallStates.Spawned; }
void Start() { Turret.rotation = Quaternion.AngleAxis(TurretAngle, Turret.forward) * Turret.rotation; initialRotation = transform.rotation; smartCamera = Camera.main.GetComponent <MarioVerySmartCamera>(); StartCoroutine(MoveToAndFire(FireTargetAngles[nextFireTargetAngle])); }
// Use this for initialization void Start() { smartCamera = Camera.main.GetComponent <MarioVerySmartCamera>(); }