private void Awake() { if (Instace != null) { Destroy(gameObject); return; } else { Instace = this; } startContinueUI.sprite = startContinueSprites[0]; controllTutUI.sprite = controllTutSprites[0]; inputHintAniComp.SetBool("isBridgeTut", false); }
private void OnDestroy() { Instace = null; }