private void Awake()
    {
        if (Instace != null)
        {
            Destroy(gameObject);
            return;
        }
        else
        {
            Instace = this;
        }

        startContinueUI.sprite = startContinueSprites[0];
        controllTutUI.sprite   = controllTutSprites[0];
        inputHintAniComp.SetBool("isBridgeTut", false);
    }
 private void OnDestroy()
 {
     Instace = null;
 }