示例#1
0
 public void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell)
 {
     if (NewCell.HasIFightObject(this))
     {
         onWalkOnLayer(Fighter, NewCell);
     }
 }
示例#2
0
 public override void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell)
 {
     if (Fighter.Team == Fight.Team1 && Path.MovementLength != 1)
     {
         Failure(Fighter);
     }
 }
示例#3
0
 public override void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell)
 {
 }
示例#4
0
 public virtual void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell)
 {
 }