public void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell) { if (NewCell.HasIFightObject(this)) { onWalkOnLayer(Fighter, NewCell); } }
public override void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell) { if (Fighter.Team == Fight.Team1 && Path.MovementLength != 1) { Failure(Fighter); } }
public override void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell) { }
public virtual void onActorMoved(Fighter Fighter, Maps.MovementPath Path, FightCell NewCell) { }