private void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.tag == "Stairs") { MapStairsNode node = collision.gameObject.transform.parent.GetComponent <MapStairsNode>(); node.SetButtonAble(true); } }
//void OnTriggerStay2D(Collider2D collision) //{ // //} void OnTriggerExit2D(Collider2D collider) { Debug.Log("OnTriggerExit2D hero"); if (collider.gameObject.tag == "Stairs") { MapStairsNode node = collider.gameObject.transform.parent.GetComponent <MapStairsNode>(); node.SetButtonAble(false); } //m_UIHanger.SetAble(false); }