Example #1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Stairs")
     {
         MapStairsNode node = collision.gameObject.transform.parent.GetComponent <MapStairsNode>();
         node.SetButtonAble(true);
     }
 }
Example #2
0
    //void OnTriggerStay2D(Collider2D collision)
    //{
    //
    //}

    void OnTriggerExit2D(Collider2D collider)
    {
        Debug.Log("OnTriggerExit2D hero");
        if (collider.gameObject.tag == "Stairs")
        {
            MapStairsNode node = collider.gameObject.transform.parent.GetComponent <MapStairsNode>();
            node.SetButtonAble(false);
        }
        //m_UIHanger.SetAble(false);
    }