/// <summary> /// Starts the game. /// </summary> static void StartGame() { //Pass the finalized map to the game //MainGame.fullMap = WorldGen.fullMap; //Save the map for the future MapSave.SaveMap(WorldGen.fullMap); Debug.Log("Map Saved"); //load the game level Application.LoadLevel(1); }
public void ExecuteSaving() { GameObject Player = GameObject.Find("Player"); playerPosition = new SVector3(Player.transform.position); playerRotation = new SVector3(Player.transform.eulerAngles); playerSpeed = new SVector3(Player.GetComponent <Rigidbody2D>().velocity); playerCharacteristics = Player.GetComponent <PlayerControls>().thisHealth.values; playerInventory = Player.GetComponent <PlayerControls>().inventory; playerMunitions = Player.GetComponent <PlayerControls>().munitions; playerSpells = Player.GetComponent <PlayerControls>().spells; MS.SaveMap(); talks = GameObject.Find("WorldManager").GetComponent <WorldManagement>().GetTalks(); }