public void StartGame() { //Load the last saved map MainGame.fullMap = MapSave.LoadMap(); MainGame.tileMap = tileMap; BuildLevel(25); MainGame.Level = 25; }
public void ExecuteLoading() { GameObject.Find("Player").GetComponent <PlayerControls>().LoadData(playerPosition, playerRotation, playerSpeed, playerCharacteristics, playerInventory, playerMunitions, playerSpells); MS.LoadMap(); GameObject.Find("WorldManager").GetComponent <WorldManagement>().GlobalTalks = talks; }