private void SpawnCrate() { _marker = GameManager.server.CreateEntity(MARKER_PREFAB, _position) as MapMarkerGenericRadius; if (_marker == null) { return; } _marker.enableSaving = false; _marker.color1 = GetColor(_settings.MarkerColor); _marker.color2 = GetColor(_settings.MarkerBorderColor); _marker.alpha = _settings.MarkerOpacity; _marker.radius = 0.5f; _marker.Spawn(); _crate = GameManager.server.CreateEntity(CRATE_PREFAB, _position, Quaternion.identity) as HackableLockedCrate; if (_crate == null) { return; } _crate.enableSaving = false; _crate.shouldDecay = false; _crate.SetWasDropped(); _crate.Spawn(); _crate.gameObject.GetOrAddComponent <DropComponent>(); _marker.SetParent(_crate); _marker.transform.localPosition = Vector3.zero; _marker.SendUpdate(); }
void Unload() { mapMarker?.Kill(); mapMarker.SendUpdate(); DestroyAnyTracker(); SaveData(); }
private void GenerateMarkers() { // Generate the map marker // Clear all the previously generated map markers if (dropradius != null) { foreach (var paire in dropradius) { MapMarkerGenericRadius MapMarkerDel = paire.Value; if (MapMarkerDel != null) { MapMarkerDel.Kill(); MapMarkerDel.SendUpdate(); } } } // For each of the drops, generate a marker on the map foreach (var paire in dropposition) { // Variables needed Vector3 position = paire.Value; bool looted; lootedornot.TryGetValue(paire.Key, out looted); MapMarkerGenericRadius MapMarker = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", position) as MapMarkerGenericRadius; // Check if map marker was generated, if not end this whole function because there was an error if (MapMarker == null) { return; } // Set the marker's color and alpha MapMarker.alpha = mapMarkerAlpha; MapMarker.color1 = markerColor; // Set the color to looted if the crate has already been looted if (looted) { MapMarker.color1 = markerLootedColor; } MapMarker.color2 = Color.black; // I honestly dont know why is this here // Set the marker's radius MapMarker.radius = mapmarkerradius; // Remove the previous marker data if there is then add the new one dropradius.Remove(paire.Key); dropradius.Add(paire.Key, MapMarker); } // Spawn the markers foreach (var markers in dropradius) { markers.Value.Spawn(); markers.Value.SendUpdate(); } }
// MAP MARKERS private void PutTCMarksOnMap(Vector3 tcPos, string markerAuthNames) { MapMarkerGenericRadius m = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", tcPos) as MapMarkerGenericRadius; m.alpha = 1.0f; m.color1 = Color.black; m.color2 = Color.black; m.radius = 2.5f; MapMarkerGenericRadius m2 = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", tcPos) as MapMarkerGenericRadius; m2.alpha = 1.0f; m2.color1 = Color.cyan; m2.color2 = Color.black; m2.radius = 2.0f; VendingMachineMapMarker m3 = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", tcPos) as VendingMachineMapMarker; m3.markerShopName = markerAuthNames; m3.Spawn(); m.Spawn(); m.SendUpdate(); m2.Spawn(); m2.SendUpdate(); listMarkersIDs.Add(m.GetInstanceID()); listMarkersIDs.Add(m2.GetInstanceID()); listMarkersIDs.Add(m3.GetInstanceID()); }
public void RefreshEvent() { if (!IsValid(_marker)) { return; } _marker.SendUpdate(); }
private void OnServerInitialized() { _marker = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", new Vector3(0, 100, 0)) as MapMarkerGenericRadius; _marker.alpha = 1; _marker.color1 = Color.black; _marker.color2 = Color.black; _marker.radius = ConVar.Server.worldsize; _marker.Spawn(); _marker.SendUpdate(); }
void CanHideStash(BasePlayer player, StashContainer stash) { if (!permission.UserHasPermission(player.UserIDString, permUse)) { return; } MapMarkerGenericRadius marker = GetOrAddMarker(player, stash.transform.position); marker.SendUpdate(); }
private void UpdateMarker(Vector3 position) { mapMarker?.Kill(); mapMarker = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", position) as MapMarkerGenericRadius; mapMarker.alpha = 0.8f; mapMarker.color1 = Color.red; mapMarker.color2 = Color.red; mapMarker.radius = 2; mapMarker.Spawn(); mapMarker.SendUpdate(); }
void GenerateMarkers() { if (dropradius != null) { foreach (var paire in dropradius) { MapMarkerGenericRadius MapMarkerDel = paire.Value; if (MapMarkerDel != null) { MapMarkerDel.Kill(); MapMarkerDel.SendUpdate(); } } } foreach (var paire in dropposition) { Vector3 position; position = paire.Value; bool looted; lootedornot.TryGetValue(paire.Key, out looted); MapMarkerGenericRadius MapMarker = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", position) as MapMarkerGenericRadius; if (MapMarker == null) { return; } MapMarker.alpha = 0.4f; MapMarker.color1 = Color.magenta; if (looted) { MapMarker.color1 = Color.cyan; } MapMarker.color2 = Color.black; MapMarker.radius = mapmarkerradius; dropradius.Remove(paire.Key); dropradius.Add(paire.Key, MapMarker); if (debug) { Puts($"CARGO MARKER ADDED IN DICO"); } } foreach (var markers in dropradius) { markers.Value.Spawn(); markers.Value.SendUpdate(); } }
void GenerateMarkers() { if (baseradius != null) { foreach (var paire in baseradius) { MapMarkerGenericRadius MapMarkerDel = paire.Value; if (MapMarkerDel != null) { MapMarkerDel.Kill(); MapMarkerDel.SendUpdate(); } } } foreach (var nelico in baseposition) { Vector3 position = nelico.Value; MapMarkerGenericRadius MapMarker = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", position) as MapMarkerGenericRadius; MapMarker.alpha = 0.6f; MapMarker.color1 = Color.red; MapMarker.color2 = Color.black; MapMarker.radius = 8; baseradius.Remove(nelico.Key); baseradius.Add(nelico.Key, MapMarker); if (debug == true) { Puts($"PATROL MARKER SPAWNED ON MAP"); } } foreach (var paire in baseradius) { paire.Value.Spawn(); paire.Value.SendUpdate(); } }
private void OnPlayerSleepEnded(BasePlayer player) { if (!permission.UserHasPermission(player.UserIDString, permUse)) { return; } List <MapMarkerGenericRadius> playerMarkers; if (!_mapMarker.TryGetValue(player.userID, out playerMarkers)) { _mapMarker.Add(player.userID, playerMarkers = new List <MapMarkerGenericRadius>()); } foreach (StashContainer stash in _stashes.Where(s => s.OwnerID == player.userID)) { if (stash.IsHidden()) { MapMarkerGenericRadius marker = GetOrAddMarker(player, stash.transform.position); marker.SendUpdate(); } } }
private void UpdateMarker() { _marker.Kill(); _marker.Spawn(); _marker.SendUpdate(); }