// MAP MARKERS private void PutTCMarksOnMap(Vector3 tcPos, string markerAuthNames) { MapMarkerGenericRadius m = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", tcPos) as MapMarkerGenericRadius; m.alpha = 1.0f; m.color1 = Color.black; m.color2 = Color.black; m.radius = 2.5f; MapMarkerGenericRadius m2 = GameManager.server.CreateEntity("assets/prefabs/tools/map/genericradiusmarker.prefab", tcPos) as MapMarkerGenericRadius; m2.alpha = 1.0f; m2.color1 = Color.cyan; m2.color2 = Color.black; m2.radius = 2.0f; VendingMachineMapMarker m3 = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", tcPos) as VendingMachineMapMarker; m3.markerShopName = markerAuthNames; m3.Spawn(); m.Spawn(); m.SendUpdate(); m2.Spawn(); m2.SendUpdate(); listMarkersIDs.Add(m.GetInstanceID()); listMarkersIDs.Add(m2.GetInstanceID()); listMarkersIDs.Add(m3.GetInstanceID()); }