public void Tick() { if (m_IsRunning) { lock (m_mapSession) { uint current = (uint)TimeUtils.GetTotalMillisecondsSince1970(); if (current - m_lastClearSessionTime > FSPSession.ActiveTimeout * 1000 / 2) { m_lastClearSessionTime = current; ClearNoActiveSession(); } var list = m_mapSession.AsList(); int cnt = list.Count; for (int i = 0; i < cnt; i++) { var session = list[i]; session.Tick(current); } } } }
public void EnterFrame() { if (m_gateway.IsRunning) { var listGame = m_mapGame.AsList(); for (int i = 0; i < listGame.Count; i++) { listGame[i].EnterFrame(); } } }
/// <summary> /// 清除身上所有的BUFF /// </summary> public void ClearAllBuff() { SkillUtil.LogWarning(string.Format(" [BUFFMANAGER] [Target]->{0} Clear All Buff", mContext.GetSelfActor().GetTransform().name)); var list = buffMap.AsList(); for (int i = 0; i < list.Count; i++) { TryRemoveBuff(list[i].GetBuffId(), true); } }
void ForEachBehaviour(Action <IBehaviour> ac) { var list = map.AsList(); foreach (var service in list) { if (service is IBehaviour behaviour) { ac(behaviour); } } }
public void StopAllServer() { Debuger.Log(); var list = m_mapModule.AsList(); int cnt = list.Count; for (int i = 0; i < cnt; i++) { list[i].Stop(); list[i].Release(); } m_mapModule.Clear(); }
void ForEachBehaviour(Action <IBehaviour> ac) { var list = map.AsList(); for (int i = 0; i < list.Count; i++) { var service = list[i]; if (service is IBehaviour) { var behaviour = (IBehaviour)service; ac(behaviour); } } }
void ForEachService(Action <IService> ac) { var list = _map.AsList(); foreach (var service in list) { ac(service); } }
public UserData GetUserData(string name) { int cnt = m_mapUserData.Count; var list = m_mapUserData.AsList(); for (int i = 0; i < cnt; i++) { if (list[i].name == name) { return(list[i]); } } return(null); }