public StatsHeroesViewModel(IInternalService internalService, ILoadingOverlayWindowService loadingOverlayWindow) : base(internalService) { LoadingOverlayWindow = loadingOverlayWindow; IsTotalsAveragesChecked = true; IsTalentsChecked = true; IsAwardsChecked = true; SeasonList.Add(InitialSeasonListOption); SeasonList.AddRange(HeroesHelpers.Seasons.GetSeasonList()); SelectedSeason = SeasonList[0]; HeroesList.Add(InitialHeroListOption); HeroesList.AddRange(HeroesIcons.HeroesData().HeroNames().OrderBy(x => x).ToList()); SelectedHero = HeroesList[0]; GameModeList.AddRange(HeroesHelpers.GameModes.GetAllGameModesList()); MapList.AddRange(HeroesIcons.Battlegrounds().Battlegrounds(true).Select(x => x.Name).ToList()); StatsHeroesDataViewModel = new StatsHeroesDataViewModel(internalService, MapList); }
public StatsHeroesViewModel(IInternalService internalService, ILoadingOverlayWindowService loadingOverlayWindow) : base(internalService) { LoadingOverlayWindow = loadingOverlayWindow; IsTotalsAveragesChecked = true; IsTalentsChecked = true; IsAwardsChecked = true; SeasonList.Add(InitialSeasonListOption); SeasonList.Add("Lifetime"); SeasonList.AddRange(HeroesHelpers.Seasons.GetSeasonList()); SelectedSeason = SeasonList[0]; HeroesList.Add(InitialHeroListOption); HeroesList.AddRange(HeroesIcons.Heroes().GetListOfHeroes(HeroesIcons.GetLatestHeroesBuild())); SelectedHero = HeroesList[0]; GameModeList.AddRange(HeroesHelpers.GameModes.GetAllGameModeList()); MapList.AddRange(HeroesIcons.MapBackgrounds().GetMapsList()); StatsHeroesDataViewModel = new StatsHeroesDataViewModel(internalService, MapList); }