void OnGUI() { GUILayout.Label("Map Generator", EditorStyles.boldLabel); randomFillPercent = EditorGUILayout.IntSlider("Fill %", randomFillPercent, 1, 100); width = EditorGUILayout.IntSlider("Width", width, 2, 1000); height = EditorGUILayout.IntSlider("Height", height, 2, 1000); tileAmount = EditorGUILayout.IntSlider("Texture Tiling", tileAmount, 1, 1000); useRandomSeed = EditorGUILayout.Toggle("Use Random Seed", useRandomSeed); if (!useRandomSeed) { seed = EditorGUILayout.TextField("Seed", seed); } batSpawnRate = EditorGUILayout.Slider("Bat Spawn Rate", batSpawnRate, 0.0f, 100.0f); showThresholds = EditorGUILayout.Foldout(showThresholds, "Thresholds"); if (showThresholds) { wallThresholdSize = EditorGUILayout.IntSlider("Wall", wallThresholdSize, 1, 1000); roomThresholdSize = EditorGUILayout.IntSlider("Room", roomThresholdSize, 1, 1000); } if (GUI.Button(new Rect(Screen.width / 20, buttonStartHeight, Screen.width * 0.9f, 40), "Clear")) { MeshGenerator meshGenScript = GameObject.Find("Map Generator").GetComponent <MeshGenerator>(); MapGenerator mapGenScript = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); meshGenScript.DestroyMeshAndCollider(); mapGenScript.DestroyScenery(); } if (GUI.Button(new Rect(Screen.width / 20, buttonStartHeight + buttonSpacing, Screen.width * 0.9f, 40), "New Map")) { MapGenerator mapGenScript = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); mapGenScript.setNewParameters(randomFillPercent, useRandomSeed, width, height, seed, tileAmount, wallThresholdSize, roomThresholdSize, batSpawnRate); mapGenScript.DestroyScenery(); mapGenScript.GenerateMap(); } if (GUI.Button(new Rect(Screen.width / 20, buttonStartHeight + buttonSpacing * 2, Screen.width * 0.9f, 40), "Add Scenery")) { MapGenerator mapGenScript = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); mapGenScript.AddScenery(); } if (GUI.Button(new Rect(Screen.width / 20, buttonStartHeight + buttonSpacing * 3, Screen.width * 0.9f, 40), "Move Player to Spawn")) { MapGenerator mapGenScript = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); mapGenScript.SpawnPlayer(); } if (GUI.Button(new Rect(Screen.width / 20, buttonStartHeight + buttonSpacing * 4, Screen.width * 0.9f, 80), "Do All The Things!")) { MeshGenerator meshGenScript = GameObject.Find("Map Generator").GetComponent <MeshGenerator>(); MapGenerator mapGenScript = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); meshGenScript.DestroyMeshAndCollider(); mapGenScript.DestroyScenery(); mapGenScript.setNewParameters(randomFillPercent, useRandomSeed, width, height, seed, tileAmount, wallThresholdSize, roomThresholdSize, batSpawnRate); mapGenScript.GenerateMap(); mapGenScript.AddScenery(); mapGenScript.SpawnPlayer(); } if (GUI.Button(new Rect(Screen.width / 20, buttonStartHeight + buttonSpacing * 6, Screen.width * 0.9f, 40), "Make Graph (Unfinished)")) { MapGenerator mapGenScript = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); mapGenScript.GenerateGraph(); mapGenScript.ShowGraph(); } }