public override void _Ready() { // ---- // GD.Print(heightTerrain.Name); // <--- ERROR HERE, PRODUCES A CRASH RUNNING IN EDITOR // ---- for (int i = 0; i < this.GetChildCount(); i++) { Node child = this.GetChild(i); this.RemoveChild(child); } float [,] noiseMap = Noise.GenerateNoiseMap(noise, chunkSize, noiseScale); MeshInstance world = new MeshInstance(); world.Name = "World"; PlaneMesh plane = MapGenerator.GeneratePlaneMesh(chunkSize); SpatialMaterial mat = new SpatialMaterial(); mat.AlbedoTexture = MapDisplay.DrawNoiseMapToTexture(noiseMap); mat.AlbedoTexture.Flags = 1; plane.Material = mat; ArrayMesh mesh = MapGenerator.AddNoiseToMesh(plane, noiseMap, chunkSize, heightMultiplier, heightCurve); world.Mesh = mesh; AddChild(world); world.Owner = this; }