public PlayerUnitsTileVisualizer(IMapSectionData mapSectionData, Sprite sprite, MapElementTileRenderer.Pool tileRendererPool) { _mapSectionData = mapSectionData; _sprite = sprite; _tileRendererPool = tileRendererPool; }
public SectionTileVisualizer(IMapData mapData, IMapSectionData mapSectionData, Sprite sprite, MapElementTileRenderer.Pool tileRendererPool, ILogger logger) { _mapData = mapData; _mapSectionData = mapSectionData; _sprite = sprite; _tileRendererPool = tileRendererPool; _logger = logger; }