示例#1
0
 /// <summary>
 /// Reakcja na wejście Vandala
 /// </summary>
 /// <param name="map"></param>
 public void OnDestroy(Map.Map map)
 {
     map.AddPlayersPoints(points);
     if (!deactivated)
     {
         deactivated = true;
         asset_name  = "Textures\\deactivated_goal";
         texture     = content.Load <Texture2D>(asset_name);
     }
     else
     {
         map.vandal.level_up = true;
     }
 }
示例#2
0
 /// <summary>
 /// Reakcja na zniszczenie
 /// </summary>
 /// <param name="map">mapa obiektow</param>
 public void OnDestroy(Map.Map map)
 {
     map.AddPlayersPoints(points);
     map.setObject(x, y, new NonDestroyableObjects.Puste(content, this.Rectangle, x, y));
 }
示例#3
0
 /// <summary>
 /// Reakcja na zabicie, po smierci upuszcza dynamit
 /// </summary>
 public override void Die(Map.Map map)
 {
     map.AddPlayersPoints(points);
     map.setObject(x, y, new Weapon.Dynamit(content, this.rectangle, this.x, this.y));
 }
示例#4
0
 /// <summary>
 /// Reakcja na zabicie
 /// Zostawia na swoim miejscu pole ameby
 /// </summary>
 /// <param name="map"></param>
 public override void Die(Map.Map map)
 {
     map.AddPlayersPoints(points);
     map.setObject(x, y, new DestroyableObjects.Ameba(content, this.rectangle, this.x, this.y));
 }
示例#5
0
 /// <summary>
 /// Reakcja na zniszczenie
 /// </summary>
 /// <param name="map"></param>
 public void OnDestroy(Map.Map map)
 {
     map.AddPlayersPoints(points);
     Eksploduj();
 }
示例#6
0
 /// <summary>
 /// Reakcja na pokonanie
 /// </summary>
 /// <param name="map">mapa obiektów</param>
 public override void Die(Map.Map map)
 {
     map.AddPlayersPoints(points);
     FireBomb(map);
 }
 /// <summary>
 /// Reakcja na napotkanie innego obiektu - wybuch
 /// </summary>
 /// <param name="map"></param>
 public void FireBomb(Map.Map map)
 {
     explode = true;
     map.AddPlayersPoints(points);
     texture = content.Load <Texture2D>(explosion_animation);
 }
示例#8
0
 /// <summary>
 /// Obsługa zniszczenia obiektu
 /// </summary>
 /// <param name="map"></param>
 public void OnDestroy(Map.Map map)
 {
     map.AddPlayersPoints(points);
     map.setObject(rectangle.X / rectangle.Width, rectangle.Y / rectangle.Height, new NonDestroyableObjects.Puste(content, this.Rectangle, rectangle.X / rectangle.Width, rectangle.Y / rectangle.Height));
 }