public void GetMatrixState_DoesNotMutateLTWArgument(float4x4 localToWorld) { var previous = localToWorld; ManipulatorUtility.GetMatrixState(ref localToWorld); Assert.That(localToWorld, Is.EqualTo(previous)); }
public MatrixState GetMatrixState_ReturnsExpectedState(float4x4 localToWorld) { return(ManipulatorUtility.GetMatrixState(ref localToWorld)); }