public void GetMatrixState_DoesNotMutateLTWArgument(float4x4 localToWorld)
        {
            var previous = localToWorld;

            ManipulatorUtility.GetMatrixState(ref localToWorld);
            Assert.That(localToWorld, Is.EqualTo(previous));
        }
 public MatrixState GetMatrixState_ReturnsExpectedState(float4x4 localToWorld)
 {
     return(ManipulatorUtility.GetMatrixState(ref localToWorld));
 }