void MainWindow_Loaded(object sender, RoutedEventArgs e) { /* Create a new D3DImageEx class */ m_d3DImageEx = new D3DImageEx(); /* Set our image's source to our D3DImage9Ex */ d3dScene.Source = m_d3DImageEx; /* Create a new D3DTest scene */ m_d3D11Scene = new ManagedGlyphlet(); m_d3D11Scene.Initialize(); /* Set the backbuffer, which is a ID3D10Texture2D pointer */ m_d3DImageEx.SetBackBufferEx(m_d3D11Scene.GetRenderTarget()); CompositionTarget.Rendering += CompositionTarget_Rendering; }