示例#1
0
 public static void SaveFile(string filePath, ReplayFile replay)
 {
     using (ReplayWriter beatmapWriter = new ReplayWriter(File.Open(filePath, FileMode.Create)))
     {
         beatmapWriter.Write(replay.Mode);
         beatmapWriter.Write(replay.Version);
         beatmapWriter.Write(replay.BeatmapHash);
         beatmapWriter.Write(replay.PlayerName);
         beatmapWriter.Write(replay.ReplayHash);
         beatmapWriter.Write(replay.Count300);
         beatmapWriter.Write(replay.Count100);
         beatmapWriter.Write(replay.Count50);
         beatmapWriter.Write(replay.CountGeki);
         beatmapWriter.Write(replay.CountKatu);
         beatmapWriter.Write(replay.CountMiss);
         beatmapWriter.Write(replay.Score);
         beatmapWriter.Write(replay.MaxCombo);
         beatmapWriter.Write(replay.FullCombo);
         beatmapWriter.Write(replay.UsedMods);
         beatmapWriter.Write(replay.PerformanceGraphData);
         beatmapWriter.Write(replay.ReplayDate);
         string[] list = Encoding.ASCII.GetString(SevenZipHelper.Decompress(replay.Replay)).Split(',');
         beatmapWriter.Write(replay.Replay);
         beatmapWriter.Write(replay.Long0);
     }
 }
示例#2
0
        public static ReplayFile ReadFile(string filePath)
        {
            ReplayFile replayFile = new ReplayFile();

            using (_reader = new ReplayReader(File.Open(filePath, FileMode.Open)))
            {
                replayFile.Passed               = true;
                replayFile.Mode                 = _reader.ReadByte();
                replayFile.Version              = _reader.ReadInt32();
                replayFile.BeatmapHash          = _reader.ReadString();
                replayFile.PlayerName           = _reader.ReadString();
                replayFile.ReplayHash           = _reader.ReadString();
                replayFile.Count300             = _reader.ReadUInt16();
                replayFile.Count100             = _reader.ReadUInt16();
                replayFile.Count50              = _reader.ReadUInt16();
                replayFile.CountGeki            = _reader.ReadUInt16();
                replayFile.CountKatu            = _reader.ReadUInt16();
                replayFile.CountMiss            = _reader.ReadUInt16();
                replayFile.Score                = _reader.ReadInt32();
                replayFile.MaxCombo             = _reader.ReadUInt16();
                replayFile.FullCombo            = _reader.ReadBoolean();
                replayFile.UsedMods             = _reader.ReadInt32();
                replayFile.PerformanceGraphData = _reader.ReadString();
                replayFile.ReplayDate           = _reader.ReadDateTime();
                replayFile.Replay               = _reader.ReadByteArray();
                if (replayFile.Version >= 20140721)
                {
                    replayFile.Long0 = _reader.ReadInt64();
                }
            }

            return(replayFile);
        }
示例#3
0
        public static float GetAccuracy(ReplayFile rf)
        {
            switch (rf.Mode)
            {
            case 1:
                if (GetTotalHits(rf) <= 0)
                {
                    return(0.0f);
                }
                return((rf.Count100 * 150 + rf.Count300 * 300) / (float)(GetTotalHits(rf) * 300));

            case 2:
                if (GetTotalHits(rf) == 0)
                {
                    return(1f);
                }
                return(GetHits(rf) / GetTotalHits(rf));

            case 3:
                if (GetTotalHits(rf) == 0)
                {
                    return(1f);
                }
                return((rf.Count50 * 50 + rf.Count100 * 100 + rf.CountKatu * 200 + (rf.Count300 + rf.CountGeki) * 300) / (float)(GetTotalHits(rf) * 300));

            default:
                if (GetTotalHits(rf) <= 0)
                {
                    return(0.0f);
                }
                return((rf.Count50 * 50 + rf.Count100 * 100 + rf.Count300 * 300) / (float)(GetTotalHits(rf) * 300));
            }
        }
示例#4
0
        private static int GetTotalHits(ReplayFile rf)
        {
            switch (rf.Mode)
            {
            case 2:
                return(rf.Count50 + rf.Count100 + rf.Count300 + rf.CountMiss + rf.CountKatu);

            case 3:
                return(rf.Count50 + rf.Count100 + rf.Count300 + rf.CountMiss + rf.CountGeki + rf.CountKatu);

            default:
                return(rf.Count50 + rf.Count100 + rf.Count300 + rf.CountMiss);
            }
        }
示例#5
0
        public override string ToString()
        {
            Type type = GetType();

            FieldInfo[]    fields              = type.GetFields();
            PropertyInfo[] properties          = type.GetProperties();
            ReplayFile     user                = this;
            Dictionary <string, object> values = new Dictionary <string, object>();

            Array.ForEach(fields, field => values.Add(field.Name, field.GetValue(user)));
            Action <PropertyInfo> action = property =>
            {
                if (!property.CanRead)
                {
                    return;
                }

                values.Add(property.Name, property.GetValue(user, null));
            };

            Array.ForEach(properties, action);
            return(string.Join(", ", values));
        }
示例#6
0
 public static string GetReplayHash(ReplayFile replay)
 {
     return(OsuHelper.HashString(string.Format("{0}p{1}o{2}o{3}t{4}a{5}r{6}e{7}y{8}o{9}u{10}{11}{12}", replay.Count100 + replay.Count300, replay.Count50, replay.CountGeki, replay.CountKatu, replay.CountMiss, replay.BeatmapHash, replay.MaxCombo, replay.FullCombo, replay.PlayerName, replay.Score, replay.Ranking, replay.UsedMods, replay.Passed)));
 }
示例#7
0
        public static Rankings GetRanking(ReplayFile rf)
        {
            if (!rf.Passed)
            {
                return(Rankings.F);
            }
            bool  flag1    = ContainsMods((Mods)rf.UsedMods, Mods.Hidden | Mods.Flashlight);
            bool  flag2    = ContainsMods((Mods)rf.UsedMods, Mods.Hidden | Mods.Flashlight | Mods.FadeIn);
            float accuracy = GetAccuracy(rf);

            switch (rf.Mode)
            {
            case 1:
                float num1 = rf.Count300 / GetTotalHits(rf);
                float num2 = rf.Count50 / GetTotalHits(rf);
                if (num1 == 1.0)
                {
                    return(flag1 ? Rankings.XH : Rankings.X);
                }
                if (num1 > 0.9 && num2 <= 0.01 && rf.CountMiss == 0)
                {
                    return(flag1 ? Rankings.SH : Rankings.S);
                }
                if (num1 > 0.8 && rf.CountMiss == 0 || num1 > 0.9)
                {
                    return(Rankings.A);
                }
                if (num1 > 0.7 && rf.CountMiss == 0 || num1 > 0.8)
                {
                    return(Rankings.B);
                }
                return(num1 <= 0.6 ? Rankings.D : Rankings.C);

            case 2:
                if (accuracy == 1.0)
                {
                    return(flag1 ? Rankings.XH : Rankings.X);
                }
                if (accuracy > 0.98)
                {
                    return(flag1 ? Rankings.SH : Rankings.S);
                }
                if (accuracy > 0.94)
                {
                    return(Rankings.A);
                }
                if (accuracy > 0.9)
                {
                    return(Rankings.B);
                }
                return(accuracy <= 0.85 ? Rankings.D : Rankings.C);

            case 3:
                if (accuracy == 1.0)
                {
                    return(flag2 ? Rankings.XH : Rankings.X);
                }
                if (accuracy > 0.95)
                {
                    return(flag2 ? Rankings.SH : Rankings.S);
                }
                if (accuracy > 0.9)
                {
                    return(Rankings.A);
                }
                if (accuracy > 0.8)
                {
                    return(Rankings.B);
                }
                return(accuracy <= 0.7 ? Rankings.D : Rankings.C);

            default:
                float num3 = rf.Count50 / GetTotalHits(rf);
                if (accuracy == 1.0 && rf.FullCombo)
                {
                    return(flag1 ? Rankings.XH : Rankings.X);
                }
                if (accuracy > 0.9 && num3 <= 0.01 && rf.FullCombo)
                {
                    return(flag1 ? Rankings.SH : Rankings.S);
                }
                if (accuracy > 0.8 && rf.FullCombo || accuracy > 0.9)
                {
                    return(Rankings.A);
                }
                if (accuracy > 0.7 && rf.FullCombo || accuracy > 0.8)
                {
                    return(Rankings.B);
                }
                return(GetAccuracy(rf) <= 0.6 ? Rankings.D : Rankings.C);
            }
        }